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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #1  
Old July 8th, 2021, 02:30 PM
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The Book of Yondu

The Book of Yondu

C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 31
THE SOUND AND THE FURY



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Guardians of the Galaxy Movie set.
Its model number and name are #012 / Yondu.

_________________________________________________________________

Character Bio - "I told Gamora how when I was a kid I used to pretend David Hasselhoff was my dad. He's a singer and actor from earth, really famous guy. Yondu didn't have a talking car, but he did have a flying arrow. He didn't have a beautiful voice of an angel, but he did have the whistle of one. Both Yondu and David Hasselhoff went on kick-ass adventures and hooked up with hot women, and fought robots. I guess David Hasselhoff did kinda end up being my dad after all, only it was you, Yondu. I had a pretty cool dad. What I'm trying to say here is... sometimes, that thing you're searching for your whole life is right there by your side all along, and you don't even know it."
―Peter Quill's eulogy for Yondu's funeral
_________________________________________________________________

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-Combinations and Synergies-

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Last edited by tcglkn; February 26th, 2022 at 03:17 PM.
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  #2  
Old July 8th, 2021, 02:31 PM
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Re: The Book of Yondu - Breathing

NAME = YONDU (MCU)
SECRET IDENTITY = YONDU UDONTA

SPECIES = CENTAURIAN
UNIQUENESS = UNIQUE HERO
CLASS = PIRATE
PERSONALITY = GRUFF

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 6
ATTACK = 4
DEFENSE = 4

POINTS = 190



PIRATE CODE
At the start of the game, you may choose a Unique Hero you control without the Super Strength special power. For the remainder of the game, that figure has the class of Pirate instead of what is listed on its card. If Yondu attacks and fails to inflict a wound during his turn, you must move an unrevealed Order Marker from this card to the chosen figure's Army Card, as long as it is under your control. After revealing an Order Marker on this card and taking a turn with Yondu, if he inflicted one or more wounds this turn, you may take an immediate turn with a Unique Pirate Hero or Common Pirate Squad you control, and you may not take any additional turns.

YAKA ARROW CONTROL
Yondu may attack non-adjacent figures while engaged and never takes falling damage.

YAKA ARROW FRENZY
Once per round, instead of attacking with Yondu, you may choose a figure within 4 spaces and roll the 20-sided die. If you roll 10 or higher, inflict a wound on the chosen figure. You may then choose a figure within 4 spaces of the space occupied by that figure that has not been chosen this round and roll again. You may continue to roll for Yaka Arrow Frenzy until you do not inflict a wound.

Last edited by Ericth74; August 29th, 2021 at 07:06 AM.
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  #3  
Old July 8th, 2021, 04:24 PM
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Re: The Book of Yondu - Breathing

Attempting to clean up the Yaka wording just a tad:

ENHANCED YAKA ARROW
Once per round, after moving and instead of attacking with Yondu, you may choose an opponent's figure within 4 spaces and roll the 20-sided die. If you roll 11 or higher, the chosen figure receives one wound and you may choose another figure within 4 spaces of the affected figure. You may continue to choose figures for Enhanced Yaka Arrow in this manner until you fail to roll 11 or higher. You may not choose the same figure more than once on the same turn.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old July 14th, 2021, 03:18 PM
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Re: The Book of Yondu - Breathing

Quote:
Originally Posted by Ericth74 View Post
PIRATE CODE
At the start of the game, you may choose a Unique Hero you control without the Super Strength special power. For the remainder of the game, that figure has the class of Pirate instead of what is listed on its card and if Yondu attacks and fails to inflict a wound, you must move an Order Marker from this card to the chosen figure's Army card. After taking a turn with Yondu, for each wound he inflicted on an enemy figure you may either:
  • move and attack with a Common Pirate you control; or
  • move or attack with a Unique Pirate Hero you control.
I would just make it say this.

Also please use this: • instead of the list formatting from the site. You can't copy/paste the bullets from the list formatting which makes it harder on me when I update the sortable index and whoever does the cards.
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  #5  
Old July 14th, 2021, 03:32 PM
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Re: The Book of Yondu - Breathing

Quote:
Originally Posted by tcglkn View Post
Quote:
Originally Posted by Ericth74 View Post
PIRATE CODE
At the start of the game, you may choose a Unique Hero you control without the Super Strength special power. For the remainder of the game, that figure has the class of Pirate instead of what is listed on its card and if Yondu attacks and fails to inflict a wound, you must move an Order Marker from this card to the chosen figure's Army card. After taking a turn with Yondu, for each wound he inflicted on an enemy figure you may either:
  • move and attack with a Common Pirate you control; or
  • move or attack with a Unique Pirate Hero you control.
I would just make it say this.

Also please use this: • instead of the list formatting from the site. You can't copy/paste the bullets from the list formatting which makes it harder on me when I update the sortable index and whoever does the cards.
Updated. Didn't know about the List issue, I'll skip it in the future.
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  #6  
Old August 20th, 2021, 10:55 PM
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Re: The Book of Yondu - Breathing

Quote:
Originally Posted by Ericth74 View Post
PIRATE CODE
At the start of the game, you may choose a Unique Hero you control without the Super Strength special power. For the remainder of the game, that figure has the class of Pirate instead of what is listed on its card. and If Yondu attacks and fails to inflict a wound during his turn, you must move an Order Marker from this card to the chosen figure's Army Card. After revealing an Order Marker on this card and taking a turn with Yondu, if he inflicted one or more wounds this turn, you may take an immediate turn with a Unique Pirate Hero or Common Pirate squad you control, and you may not take any additional turns with figures you control.

YAKA ARROW CONTROL
Yondu may attack non-adjacent figures while engaged, and will not never takes falling damage. of any kind.

YAKA ARROW FRENZY
Once per round, instead of attacking with Yondu, you may choose a figure within 4 spaces and roll the 20-sided die. If you roll 10 or higher, inflict a wound on the chosen figure, then you may choose a figure within 4 spaces of the space occupied by that figure that has not been chosen yet this round and roll again. You may continue to roll for Yaka Arrow Frenzy until you do not inflict a wound.
Pasteability:

PIRATE CODE
At the start of the game, you may choose a Unique Hero you control without the Super Strength special power. For the remainder of the game, that figure has the class of Pirate instead of what is listed on its card. If Yondu attacks and fails to inflict a wound during his turn, you must move an Order Marker from this card to the chosen figure's Army Card. After revealing an Order Marker on this card and taking a turn with Yondu, if he inflicted one or more wounds this turn, you may take an immediate turn with a Unique Pirate Hero or Common Pirate squad you control, and you may not take any additional turns with figures you control.

YAKA ARROW CONTROL
Yondu may attack non-adjacent figures while engaged and never takes falling damage.

YAKA ARROW FRENZY
Once per round, instead of attacking with Yondu, you may choose a figure within 4 spaces and roll the 20-sided die. If you roll 10 or higher, inflict a wound on the chosen figure, then, you may choose a figure within 4 spaces of the space occupied by that figure that has not been chosen this round and roll again. You may continue to roll for Yaka Arrow Frenzy until you do not inflict a wound.


Without a "may" in the Frenzy power, you'd be required to roll against your own figures in range.

Unless that's what you want to happen.

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  #7  
Old August 21st, 2021, 08:33 AM
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Re: The Book of Yondu - Breathing

Thanks, Updated the SP



Quote:
Originally Posted by SirGalahad View Post
Quote:
Originally Posted by Ericth74 View Post
PIRATE CODE
At the start of the game, you may choose a Unique Hero you control without the Super Strength special power. For the remainder of the game, that figure has the class of Pirate instead of what is listed on its card. and If Yondu attacks and fails to inflict a wound during his turn, you must move an Order Marker from this card to the chosen figure's Army Card. After revealing an Order Marker on this card and taking a turn with Yondu, if he inflicted one or more wounds this turn, you may take an immediate turn with a Unique Pirate Hero or Common Pirate squad you control, and you may not take any additional turns with figures you control.

YAKA ARROW CONTROL
Yondu may attack non-adjacent figures while engaged, and will not never takes falling damage. of any kind.

YAKA ARROW FRENZY
Once per round, instead of attacking with Yondu, you may choose a figure within 4 spaces and roll the 20-sided die. If you roll 10 or higher, inflict a wound on the chosen figure, then you may choose a figure within 4 spaces of the space occupied by that figure that has not been chosen yet this round and roll again. You may continue to roll for Yaka Arrow Frenzy until you do not inflict a wound.
Pasteability:

PIRATE CODE
At the start of the game, you may choose a Unique Hero you control without the Super Strength special power. For the remainder of the game, that figure has the class of Pirate instead of what is listed on its card. If Yondu attacks and fails to inflict a wound during his turn, you must move an Order Marker from this card to the chosen figure's Army Card. After revealing an Order Marker on this card and taking a turn with Yondu, if he inflicted one or more wounds this turn, you may take an immediate turn with a Unique Pirate Hero or Common Pirate squad you control, and you may not take any additional turns with figures you control.

YAKA ARROW CONTROL
Yondu may attack non-adjacent figures while engaged and never takes falling damage.

YAKA ARROW FRENZY
Once per round, instead of attacking with Yondu, you may choose a figure within 4 spaces and roll the 20-sided die. If you roll 10 or higher, inflict a wound on the chosen figure, then, you may choose a figure within 4 spaces of the space occupied by that figure that has not been chosen this round and roll again. You may continue to roll for Yaka Arrow Frenzy until you do not inflict a wound.


Without a "may" in the Frenzy power, you'd be required to roll against your own figures in range.

Unless that's what you want to happen.
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  #8  
Old August 28th, 2021, 11:39 PM
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Re: The Book of Yondu - Breathing

Quote:
Originally Posted by Ericth74 View Post
PIRATE CODE
At the start of the game, you may choose a Unique Hero you control without the Super Strength special power. For the remainder of the game, that figure has the class of Pirate instead of what is listed on its card. If Yondu attacks and fails to inflict a wound during his turn, you must move an unrevealed Order Marker from this card to the chosen figure's Army Card, as long as it is under your control. After revealing an Order Marker on this card and taking a turn with Yondu, if he inflicted one or more wounds this turn, you may take an immediate turn with a Unique Pirate Hero or Common Pirate Squad you control, and you may not take any additional turns with.

YAKA ARROW CONTROL
Yondu may attack non-adjacent figures while engaged and never takes falling damage.

YAKA ARROW FRENZY
Once per round, instead of attacking with Yondu, you may choose a figure within 4 spaces and roll the 20-sided die. If you roll 10 or higher, inflict a wound on the chosen figure. Then, yYou may then choose a figure within 4 spaces of the space occupied by that figure that has not been chosen this round and roll again. You may continue to roll for Yaka Arrow Frenzy until you do not inflict a wound.
Little things

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Old July 8th, 2021, 02:32 PM
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Re: The Book of Yondu - Breathing

Art:









Mini:


Last edited by Ericth74; August 27th, 2021 at 07:40 AM.
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  #10  
Old July 8th, 2021, 03:27 PM
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Re: The Book of Yondu - Breathing

copied from my post in the Outer Sanctum
Quote:
Originally Posted by Spidey'tilIDie View Post
Real quick, I know this is a voting thread, but I felt this was relevant. There are 3 versions of Yondu: the original, a native to Centauri IV, whose race is primitive but has the extraordinary ability to whistle at a range of 4 octaves, which allows them to manipulate arrows made of Yaka, a sound-sensitive element native to their planet, when shot from a traditional bow; his great-great-great-great-great-great-great grandfather of the original, who has no such power or arrow; and the MCU version, who doesn't use a traditional bow and arrow but can manipulate his "yaka arrow" by whistling.
If I'm not mistaken you are gong for version 3 here, correct?

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Old July 8th, 2021, 04:00 PM
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Re: The Book of Yondu - Breathing

Quote:

If I'm not mistaken you are gong for version 3 here, correct?
Yes version 3 MCU. I would agree with what you are others have said on Discord about dropping range to 1 and attack to 3. I'll wait out the Breathing phase before I make that change.
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Old July 8th, 2021, 04:19 PM
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Re: The Book of Yondu - Breathing

I saw on Discord talk of dropping him to range 1, attack 3 (though 4 should be OK at range 1?). If you make either/both of those changes to really sell out on the arrow thing, I'd really consider going 9+ on the arrow.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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