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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: The Book of Michael Myers (Vote for Initial Playtesting)
Yea to the X version.
One thing about the Horror faction is that they have solid static powers. Not sure if that is a problem but it feels strong. I am just not sure how to maximize their efficiency. |
#26
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Re: The Book of Michael Myers (Vote for Initial Playtesting)
I'd prefer to avoid the stalling/turtle approach.
We can always go with what we've got but instead make it: Quote:
Otherwise, I did think of this approach: Quote:
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#27
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Re: The Book of Michael Myers (Vote for Initial Playtesting)
I think what’s in the SP is a bit cleaner than either of those. In the last of the options you posted, the syntax is a bit awkward and makes it read as if the opponent is not receiving any wounds.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#28
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Re: The Book of Michael Myers (Vote for Initial Playtesting)
Quote:
The main reason I didn't have a big problem with that take is that you can't really reliably stall with it and there are plenty of figures that will crush him one on one because they have multi-attacks or the like. I don't think the 'numbered' version of the power is completely untenable, though the one that allows for all OMs is, but I think the 'wound or the X' version we currently have is a better fit for this particular character. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#29
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Re: The Book of Michael Myers (Vote for Initial Playtesting)
Agreed on all fronts.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#30
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Re: The Book of Michael Myers (Vote for Initial Playtesting)
Any interest in just using the Won't Stay Down power we brainstormed up for DDII?
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#31
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Re: The Book of Michael Myers (Vote for Initial Playtesting)
Margloth’s Unkillable power on his Rasputin write up might also be worth a look.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#32
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Re: The Book of Michael Myers (Design)
I’ll look them over. In the mean time we’ll stick with the Design phase until we have a good consensus on how we want the power to work.
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#33
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Re: The Book of Michael Myers (Design)
Alright, I've given it some thought. I think I want to avoid the OM route as I do have hopes to see the Slashers brought together in a synergy, and my current plan is to allow any of them to have an OM and still potentially create a multi-turn chain if they kill a figure on their turn. That said, I don't want Michael highly OM dependent to be at his best, as Freddy is gonna need those OMs too in order to heal. I liked that Jason is a figure that you don't really feel you're controlling, and I think Michael should sort of follow suit to a certain degree. Let him do his thing without dumping all your Order Markers on him.
I like Unkillable, but I feel with his low defense he's going to be extra reliant on those that give him better defense or those who can take the wounds for him/protect him to then allow him to heal completely at the end of the round. Without any defensive aid, a squad would likely be able to wipe him out in a couple of turns. So probably best to avoid that route for those reasons. Won't Stay Down is cool, but once again his low defense will see him killed pretty easily by a squad even if he can survive 1 possible death per round. All that in mind, I actually am liking a more...natural approach. By that I mean, less in the player's hands, and more of an automatic "second life" so to speak. Taking inspiration from Thanos' Spurned By Death: Quote:
The first movie sees him getting shot 6 times, falling off a balcony, only for him to be gone by the time someone checked to see if he was dead. He then came back later that night to continue what he started. I feel this hits that theme well. We'll let initials feel out the execution and any stat changes needed to accommodate, such as a potential drop in defense(from 2 to 1), but I like where he's at currently. |
#34
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Re: The Book of Michael Myers (Design)
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#35
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Re: The Book of Michael Myers (Design)
So the idea is if he is destroyed round one, you can bring him back round two or not at all right?
I think that power should be fine, he'll have a lot of life, but that low defense means it will get cleared out pretty quick. I guess you could kill him yourself just to 'teleport' him up to the right spot to lock someone down, but I can't imagine that really being worth bothering with. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#36
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Re: The Book of Michael Myers (Design)
Yep. He must come back the following round or not at all. In fact, may as well take the “may” out of it and make it a must to avoid that potential issue. Forcing it feels more like an uncontrollable killer relentlessly stalking his victims.
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