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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #1  
Old March 6th, 2011, 08:53 PM
Griffin Griffin is offline
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The Book of Glyph of Makluan Energy Rings

The Book of the Glyph of Makluan Energy Rings

C3G MARVEL WAVE 5
WORLD'S VILEST



Card PDF


Glyph PDF

_________________________________________________________________

Glyph Bio - These three rings were taken from an ancient Makluan starship by the Mandarin. Each one possesses extremely advanced alien technology that grants their wearer the ability to project several different powerful Beams of energy. The Impact Beam can be used as a tactical strike against a single figure that often leads to additional impact damage to any bystander. The Electro Beam is essentially raw electricity that is unleashed in a deadly storm to affect an entire area while keeping its wearer safe. The Disintegration Beam is known for tearing down all defenses and delivering a powerful and damaging blow to a single target that usually ends with total destruction.
_________________________________________________________________

-Type of Glyph-
  • Equipment Glyph: See the rules for Equipment Glyphs HERE.
-Rulings and Clarifications-
  • N/A
______________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
  • Figures that start the game with this Glyph: Mandarin
Synergy Benefits Offered
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by Arch-vile; November 27th, 2021 at 02:50 AM.
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  #2  
Old March 6th, 2011, 08:53 PM
Griffin Griffin is offline
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Re: The Book of Glyph of Makluan Energy Rings

NAME = GLYPH OF MAKLUAN ENERGY RINGS
SUBTITLE = ENERGY BLAST

EQUIPMENT GLYPH

After taking a turn with this figure, you may choose a figure within 4 clear sight spaces. Roll the 20-sided die.
• If you roll 1-6, nothing happens.
• If you roll 7-12, the chosen figure receives one wound and you may choose one figure adjacent to the chosen figure to receive one wound.
• If you roll 13-18, the chosen figure receives two wounds and each figure within 2 clear sight spaces of the chosen figure receives one wound.
• If you roll 19 or higher, the chosen figure receives 3 wounds.
This figure is not affected by the Glyph of Makluan Energy Rings.


Spoiler Alert!

Last edited by Zettian Juggernaut; August 19th, 2019 at 11:42 PM.
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  #3  
Old March 6th, 2011, 10:10 PM
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Re: The Book of Glyph of Makluan Matter Manipulation Rings

Ouch, this can be real nasty if you've got your opponent backed up against some Battlement DOs!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old March 6th, 2011, 10:17 PM
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Re: The Book of Glyph of Makluan Matter Manipulation Rings

Yeah, I was thinking the same thing.

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(and first Official Member of the C3G Target Audience!)

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
RIP George Perez
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  #5  
Old March 6th, 2011, 10:42 PM
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Re: The Book of Glyph of Makluan Matter Manipulation Rings

Might be too powerful with everything else he's got going for him.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #6  
Old March 6th, 2011, 11:31 PM
Griffin Griffin is offline
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Re: The Book of Glyph of Makluan Matter Manipulation Rings

Considering the power level, how do you guys like these last two bullets now?

GLYPH OF MATTER RINGS
Before attacking with a normal attack, you may choose a figure within 4 clear sight spaces. Roll the 20-sided die.
- If you roll 1-6, nothing happens.
- If you roll 7-12, the chosen figure cannot receive any additional defense dice from height advantage or terrain this turn.
- If you roll 13-18, the chosen figure receives one wound and you may choose one Destructible Object adjacent to the chosen figure to receive one wound.
-If you roll 19 or higher, the chosen figure receives 2 wounds and you may choose one Destructible Object adjacent to the chosen figure to receive two wounds.
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  #7  
Old March 6th, 2011, 11:36 PM
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Re: The Book of Glyph of Makluan Matter Manipulation Rings

Works for me.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #8  
Old March 6th, 2011, 11:39 PM
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Re: The Book of Glyph of Makluan Matter Manipulation Rings

I'm fine either way since it will just be reflected in Mandarin's cost. Depends on how high costed you want him, but the new version sure helps keep his cost down.
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  #9  
Old March 7th, 2011, 01:12 AM
Griffin Griffin is offline
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Re: The Book of Glyph of Makluan Matter Manipulation Rings

Well remember, this is an equipment glyph, so when he dies, others can get it. Also, he can pass it to others, and players can cycle this glyph into their glyph pool when setting up competitive maps. So we don't want their power level too too high.
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  #10  
Old March 7th, 2011, 08:13 AM
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Re: The Book of Glyph of Makluan Matter Manipulation Rings

Quote:
Originally Posted by IAmBatman View Post
Ouch, this can be real nasty if you've got your opponent backed up against some Battlement DOs!
Only if they are Ruined Battlements.

So if I am thinking this through correctly:

Before his turn, Mandarin could throw a Battlement, potentially causing a wound to adjacent figures. The he can roll for this Ring, causing up to 2 wounds to a figure, up to 2 wounds to the Ruined Battlement (which would destroy it), causing another wound to adjacent figures. Then he can attack.

That's a potential of 4 wounds to one figure before he even attacks.

Wowser!

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS

Last edited by SirGalahad; March 7th, 2011 at 10:30 AM.
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  #11  
Old March 7th, 2011, 10:17 AM
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Re: The Book of Glyph of Makluan Matter Manipulation Rings

Yep. This guy, with all ten rings on, should be able to take on Iron Man at the height of his technology, though. So 300+ points is reasonable for this guy, I think (and we may just be getting there).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12  
Old March 7th, 2011, 02:59 PM
Griffin Griffin is offline
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Re: The Book of Glyph of Makluan Matter Manipulation Rings

Yeah, this is no Red Skull or Lex Luthor. Mandarin is about on par with someone like Doctor Strange, only he relies on ancient alien technology. That is why I changed his class from Mastermind to Cultist.... he does not need to be in that faction or any faction for that matter.
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