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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#37
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Re: Index of Classic Heroscape .stl files
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For scale, I measured and the Zombie Hulk's original base (in the scan) is 1.9" (4.8 cm). I usually use the grid in Blender to scale the figure's scanned base to the correct size before cutting off the base. The .obj Heroscape single and peanut bases are in inches. I'm almost finished with the D2 .stl files. And I'll be working on the D3 files next, since I need them for Hexscape, so I'll reserve those. |
#38
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Re: Index of Classic Heroscape .stl files
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#39
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Re: Index of Classic Heroscape .stl files
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And it looks like if I get the same model as someone else I should just be able to use their settings right? |
#40
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Re: Index of Classic Heroscape .stl files
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There will be some learning curve, but less if you use an out-of-the-box type printer. My printer was a kit, and it's taken a lot of tweaking and learning to get it to print well. But the newer printers need less adjustments. TREX got his and was up and printing almost right away (and hasn't stopped since!). All this to say, if you get a printer with good reviews I don't think the learning curve will be difficult. |
#41
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Re: Index of Classic Heroscape .stl files
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#42
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Re: Index of Classic Heroscape .stl files
Are there files !like these for the zero level tiles...I've been trying to find some ice files to fill out my partial set for a long time. I see TREX has some mountains in his thread so I'm guessing glaciers would be out there somewhere as well.
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#43
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Re: Index of Classic Heroscape .stl files
There are single hex ice water swamp shadow along with all the glaciers/rocks. It really just depends what color of filament you print in or what you paint it like. I used thingiverse for the glaciers and base tiles. Digitallimit is the author. Make an account and get your library ready for printing before you get your printer.
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#44
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Re: Index of Classic Heroscape .stl files
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#45
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Re: Index of Classic Heroscape .stl files
I’m trying to mess around with various programs to see what I can make here. Opening a 2D picture and turning it into a 3D blob with a similar outline is easy enough. Anyone have any suggestions what I should use from there to clean up the blob and turn it into something? I saw someone mention blender, is that any good?
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#46
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Re: Index of Classic Heroscape .stl files
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Sketchup, Maya, and Meshmixer are other options, but I'm not familiar with them. I think Sketchup and Meshmixer are free, but I'm not sure about Maya. |
#47
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Re: Index of Classic Heroscape .stl files
A 3D printer has been on my list of eventual wants, but dang you guys are making me want one sooner... Keep up the great work!
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#48
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Re: Index of Classic Heroscape .stl files
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I looked up Sketchup. Seems to be browser/cloud based if you use the free version and I could t figure out how to import anything. Thanks for the tips, though |
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