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Old July 22nd, 2019, 10:12 PM
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Re: Gang of Four Maps & Scenarios - Moonscape Castle!

Well met!

The idea for this scenario stemmed from the center-modified Swamp Thing I built for Islandscape XIII, and the tournament's Cluster Draft format. I hope I will be forgiven for what I am doing to Browncoat's creation . . .




Teams of intrepid explorers
clash over treasure in


Swamp Outpost


The Map. Swamp Thing, mutilated to create a Fort in the center. There are 4 Treasure Glyphs within the Fort.


[Took a few minutes to throw together a sample Map. Any similarity to Swamp Thing is purely coincidental.]












[Note: No flyers except Othkurik and Racheim. No shooters except the flyers, Elaria the Pale, and Shiori.]



The Explorers. 4 Players, 2 Teams. The Teams snake draft 6 Clusters from the [tentative] Clusters set out below, and then each Team assigns 3 Clusters to each of its Players.

100 Varkaanan Quickblades
100 Wyvern
200, 5 spaces

100 Kozuke Samurai
100 Ogre Pulverizer
200, 4 spaces

110 Tetraites
90 Chen Tang
200, 2 spaces

110 Uzog
90 Feral Troll
200, 3 spaces

120 Mogrimm
80 Prince al'Kahora
200, 2 spaces

120 Kaemon
80 Kumiko
200, 2 spaces

130 Locksley
70 Arthur of Sherwood
200, 3 spaces

130 Kozil
70 Martial La Hire
200, 2 spaces

140 Othkurik
60 Yi Feng
200, 3 spaces

140 Racheim
60 Shiori
200, 3 spaces

140 Frost Giant of Mohr
60 Elaria the Pale
200, 2 spaces

140 Werewolf Lord
60 Darrak Ambershard
200, 3 spaces


Victory Conditions. The Team with the most figures left on the Map at the end of 10 Rounds wins.

Treasure Glyphs. Treasure Glyphs are Brandar's Chests (trapped normally). Each carried Treasure Glyph counts as a figure left on the Map for the purpose of satisfying the Victory Conditions.



Next Generation


Last edited by kolakoski; July 24th, 2019 at 12:11 PM.
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  #38  
Old July 25th, 2019, 12:38 PM
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Re: Gang of Four Maps & Scenarios - Moonscape Castle!

Well met!

Revised The Swamp Outpost.



Teams of intrepid explorers
clash over Treasure in



The Relics of Power



The Map. Relic.






The Explorers. 4 Players, 2 Teams. The Teams snake draft 6 Clusters from the Clusters set out below, and then each Team assigns 3 Clusters to each of its Players.

100 Varkaanan Quickblades
100 Wyvern
200, 5 spaces

100 Elite Onyx Vipers
100 Ogre Pulverizer
200, 4 spaces

110 Tetraites
90 Chen Tang
200, 2 spaces

110 Uzog
90 Feral Troll
200, 3 spaces

120 Bahadur
80 Prince al'Kahora
200, 2 spaces

120 Kaemon
80 Kumiko
200, 2 spaces

130 Locksley
70 Arthur of Sherwood
200, 3 spaces

130 Kozil
70 Martial La Hire
200, 2 spaces

140 Racheim
60 Shiori
200, 3 spaces

140 Morgoloth
60 Elaria the Pale
200, 2 spaces

140 Master of the Hunt
60 Darrak Ambershard
200, 2 spaces

140 Master of the Hunt
50 Brave Arrow
10 Isamu
200, 3 spaces

Treasure Glyphs. The 4 Treasure Glyphs listed below are trapped as follows: On a roll of 1-5, the trap is triggered. All figures adjacent to trees or bushes are attacked by a three dice attack. Roll each attack separately.
  • Brooch of Shielding (Disengage): This figure is never attacked when leaving an engagement. (Wave 12)
  • Giant Hunter Stone (+1 VS large or huge): This figure rolls an additional die when attacking or defending against large or huge figures. (Wave 13)
  • Heroic Rune (Attack +1): This figure adds 1 additional attack die when making a normal attack. (BftU)
  • Talisman of Defense (Defense +1): This figure adds 1 additional defense die when defending. (BftU)
Each carried Treasure Glyph counts as a figure left on the Map for the purpose of satisfying the Victory Conditions.

Victory Conditions. The Team with the most figures left on the Map at the end of 10 Rounds wins.



Next Generation

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