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#1
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New Heroscape Terrain "Quick-Sand" - Collaborate rules
So I think there are a lot of people, including involved in VC & C3G, map makers, tournament directors, and everyday scapers who would love anew terrain type for Heroscape. Well guess what, Magic:AotP gave us a new terrain type (besides Cryptoliths): Quick-Sand
![]() Note this is different paint-job than Heroscape sand, but is 100% compatible. There are only a few pieces in each set:
So how do we agree on rules? Well here is a suggested process:
Again, maybe an already made group either C3V/C3G or BoV or other map-making group could do, but I figure I'd rther have this as a public discussion. So lets start on 1 and 2. GO!!! C3V/SoV cards @ 3/page PDF / Jurassic World Customs / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #73 Deathreavers vs Raelin "Today is a good day to die... but the day is not yet over"
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#2
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
Suggestions here:
C3V/SoV cards @ 3/page PDF / Jurassic World Customs / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #73 Deathreavers vs Raelin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; April 12th, 2019 at 11:30 AM. |
#3
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
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![]() On the topic of the terrain specifically, I actually think that the MtG tiles look like sandstone personally, which doesn't have any effects that immediately come to mind. Quicksand feels like it would be one of the thin tiles to me, if that makes sense. That said, I did actually have some custom Quicksand terrain rules that I was toying with a long time ago. It's very similar to 2 and 3 from your second post, but with the added caveat that you add that figure's height to your roll. Rolling below an X would either cause a wound or get your figure stuck, but with the added height to your roll larger figures are punished less. Proud Member of Platyfly!
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#4
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
Looking through this thread, there are a few good ideas.
I like something simple like, "Figures starting their move on quicksand spaces subtract 3 from their move." As long as you keep moving through it, you're fine, but if you stop it becomes a struggle to get out. Could also maybe add something like "Figures on quicksand spaces cannot target non-adjacent figures for attacks." so ranged figures can't just otherwise essentially ignore the effect. |
#5
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
If I had to vote on the currently suggested rules I would go with the ones suggested by
@lefton4ya
and
@Astroking112
. I think if we are involving the d20 that is the correct way to go. I like the way you add the character's height. I involved height in a different way, as you will see below.
I like the idea of quicksand being mostly harmless, yet sometimes deadly. I also think it should affect anyone passing through, rather than only when you begin your turn on it. Moving through quicksand should be a risk/reward based gamble. Here's my take on it: Quicksand Terrain Rules: Quote:
... Other Rules:
Spoiler Alert!
I broke up my Ability into parts for readability, but if you want a Summary version I went ahead and added that here:
Spoiler Alert!
Last edited by Skyver; April 12th, 2019 at 03:39 AM. |
#6
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
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#7
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
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In AotP, wound markers for squads go on individual figures. I don't know if any squads in HeroScape have more than 1 life, but if they do I imagine they would be handled the same way. Anyway, this was just my take on it. My second choice would be the d20 rule by @lefton4ya . Last edited by Skyver; April 15th, 2019 at 11:59 AM. |
#8
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
Anyone interested in using these terrain tiles in Heroscape may appreciate this project.
Your custom probably has too much Defense. -- A Child of the Risen Lord -- Oklahoma HS Events - Colorado HS Events Continuing Classic Heroscape: C3V SoV Maps Customs Trades |
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