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  #1393  
Old October 14th, 2016, 11:18 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Tiranx View Post
"This Marro Vector's Attack, Defense, and Movement are never reduced by any special power on any Army Card."
As a VC Editor this concerns me. Soul Weapons, for example, specifically says the figure subtracts 2 from their "defense dice." Some powers affect "dice" while others seem to affect the stat. This hasn't matter before, but a power like this directly brings the distinction into question.
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  #1394  
Old October 14th, 2016, 11:33 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Tiranx View Post
"This Marro Vector's Attack, Defense, and Movement are never reduced by any special power on any Army Card."
As a VC Editor this concerns me. Soul Weapons, for example, specifically says the figure subtracts 2 from their "defense dice." Some powers affect "dice" while others seem to affect the stat. This hasn't matter before, but a power like this directly brings the distinction into question.
So does that resolve by simply adding the word dice after "movement?"
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  #1395  
Old October 14th, 2016, 12:44 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Tiranx View Post
Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Tiranx View Post
"This Marro Vector's Attack, Defense, and Movement are never reduced by any special power on any Army Card."
As a VC Editor this concerns me. Soul Weapons, for example, specifically says the figure subtracts 2 from their "defense dice." Some powers affect "dice" while others seem to affect the stat. This hasn't matter before, but a power like this directly brings the distinction into question.
So does that resolve by simply adding the word dice after "movement?"
Well, not after movement, since movement does not use dice. But "attack dice, defense dice, and Move value" may solve it.
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  #1396  
Old October 14th, 2016, 01:12 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Tiranx View Post
Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Tiranx View Post
"This Marro Vector's Attack, Defense, and Movement are never reduced by any special power on any Army Card."
As a VC Editor this concerns me. Soul Weapons, for example, specifically says the figure subtracts 2 from their "defense dice." Some powers affect "dice" while others seem to affect the stat. This hasn't matter before, but a power like this directly brings the distinction into question.
So does that resolve by simply adding the word dice after "movement?"
Well, not after movement, since movement does not use dice. But "attack dice, defense dice, and Move value" may solve it.
Good point. So, let's revise.

Disease Immunity

"This Marro Vector's Attack Dice, Defense Dice, and Movement Value are never reduced by any special power on any Army Card."

I just realized this also makes the Marro Vector immune to Raelin's aura, Viking Spirits, and Zombie Hulk's negative aura abilities. That is interesting.
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  #1397  
Old October 14th, 2016, 01:36 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Tiranx View Post
I just realized this also makes the Marro Vector immune to Raelin's aura, Viking Spirits, and Zombie Hulk's negative aura abilities. That is interesting.
It's still affected by boosts, such as Raelin's aura, since the power prevents "reduced."
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  #1398  
Old October 14th, 2016, 01:39 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Tiranx View Post
I just realized this also makes the Marro Vector immune to Raelin's aura, Viking Spirits, and Zombie Hulk's negative aura abilities. That is interesting.
It's still affected by boosts, such as Raelin's aura, since the power prevents "reduced."
Haha, that would be embarrassing if I were an English teacher...

I wonder if it wouldn't be more balanced if I changed it from "reduced" to "affected."
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  #1399  
Old October 14th, 2016, 01:56 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Tiranx View Post
Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Tiranx View Post
I just realized this also makes the Marro Vector immune to Raelin's aura, Viking Spirits, and Zombie Hulk's negative aura abilities. That is interesting.
It's still affected by boosts, such as Raelin's aura, since the power prevents "reduced."
Haha, that would be embarrassing if I were an English teacher...

I wonder if it wouldn't be more balanced if I changed it from "reduced" to "affected."
Of course now you are departing from theme. Why would being a vector stop auras (like demons fear aura)? I would call out the gnids power specifically like the grok and dividers do and call it a day.

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  #1400  
Old October 14th, 2016, 02:14 PM
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Re: The Pre-SoV Workshop

With the current version, what about figures with powers like "xxx can't get high ground bonus" for example ? i.e. not a direct reduction of attack/defense, but an interdiction to benefit from an enhancement. For some people, I'm sure it could be considered as a "reducing".


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  #1401  
Old October 14th, 2016, 02:23 PM
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Tiranx Tiranx is offline
 
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by DanieLoche View Post
With the current version, what about figures with powers like "xxx can't get high ground bonus" for example ? i.e. not a direct reduction of attack/defense, but an interdiction to benefit from an enhancement. For some people, I'm sure it could be considered as a "reducing".
In that case it would not be a result from an Army Card, but a game/terrain mechanic. That situation would still affect the card.
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  #1402  
Old October 14th, 2016, 02:27 PM
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Tiranx Tiranx is offline
 
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by wriggz View Post
Quote:
Originally Posted by Tiranx View Post
Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Tiranx View Post
I just realized this also makes the Marro Vector immune to Raelin's aura, Viking Spirits, and Zombie Hulk's negative aura abilities. That is interesting.
It's still affected by boosts, such as Raelin's aura, since the power prevents "reduced."
Haha, that would be embarrassing if I were an English teacher...

I wonder if it wouldn't be more balanced if I changed it from "reduced" to "affected."
Of course now you are departing from theme. Why would being a vector stop auras (like demons fear aura)? I would call out the gnids power specifically like the grok and dividers do and call it a day.
I agree. Here is a shot at a Grok Riders version,

Disease Immunity

"The Marro Gnidds never affect this Marro Vector with their Cling ability."

or for more flexibility

"Parasites never affect this Marro Vector with their Cling ability."
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  #1403  
Old October 14th, 2016, 02:33 PM
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Scytale Scytale is online now
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Tiranx View Post
"Parasites never affect this Marro Vector with their Cling ability."
If more Parasites were made with different cling affects, their powers would not be called Cling.

I would simply go with "This Marro Vector is not affected by Cling." That takes out the potential questions of enemy Gnids attacking a Vector.
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  #1404  
Old October 15th, 2016, 02:04 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
If more Parasites were made with different cling affects, their powers would not be called Cling.

I would simply go with "This Marro Vector is not affected by Cling." That takes out the potential questions of enemy Gnids attacking a Vector.
This is a clean solution.

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