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Other Miniatures Miniatures games besides Heroscape. |
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#73
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Re: X-Wing
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When I know it's out there cheap like that, I just can't bite the bullet to pickup another core set (again) for the original price. "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#74
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Re: X-Wing
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#75
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Re: X-Wing
Yeah, the only poblem is, the Targets near me that put X-Wing on clearance did so almost half a year ago or so (It's been quite a while) and the other Targets haven't come down on their pricepoint at all.
But that's okay, because it's fun to check and it harkens me back to the days of making "the rounds" (2 Targets, 1 Wal-Mart, and Toys R Us) to find 'Scape. Good times. "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#76
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Re: X-Wing
Probably going to pick up a Y-Wing and TIE Advanced from the local shop soon.
Check it out! WAVE 4 ANNOUNCEMENT! Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#77
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Re: X-Wing
I cast and painted my own Viper Mark II's for X-Wing. Pics if anyone's interested:
http://mossmansminis.blogspot.com/20...iniatures.html |
#78
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Re: X-Wing
Looks really cool!
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#79
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Re: X-Wing
Uh, Mossman, those Vipers look amazing! Any chance you'd do some more? I know a guy here in Texas who'd love to buy some from you.
What stats / abilities are you using for the cards and templates? Or manuever dial, for that matter? "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#80
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Re: X-Wing
Wow, those look great!
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#81
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Re: X-Wing
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I might do more but like I said, they're not perfect so I'd hate for you to be disappointed. |
#82
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Re: X-Wing
Just got back from Store Championships. X-Wing tournaments are a looooooong day. But I had a lot of fun!
Despite my Rebel leanings, I flew an Imperial list I like to call "Troll Three Times": Kath Scarlet (Firespray) + Ion Cannon, Rebel Captive, Seismic Charges Turr Phennir (Interceptor) + Stealth Device, Veteran Instincts 2x Academy TIEs Troll #1: Kath's own ability and her Rebel captive hand out lots of stress to the enemy, and her Ion Cannon add ionization to the mix, making for very difficult and predictable movement. Troll #2: Turr with Instincts has 9 Pilot Skill, and since my build is 99 points he'll usually be moving last and shooting first, allowing him to use his free Boost/Barrel roll after shooting to move out of enemy lines of fire. Troll #3: Academy TIEs are good for creating collisions. Their low Pilot Skill (and having Initiative) means moving first, so if you can guess where your opponent's going, you can get him stuck and make him forfeit his actions. My general strategy was to slow-roll Kath and her Academy escorts while Turr zoomed off around behind the enemy. I'd try to have all my ships hit the enemy at once in a pincer move. For Game 1 I got paired up with none other that local Heroscape jerk (I kid) Deroche. He doesn't have much of an imagination, so he ran the top Imperial list from Worlds, the dreaded Swarm. Having practiced against it enough to realize that my own poor flying was going to get me killed every time, I took those lessons seriously and played pretty safe. With a couple lucky shots, it payed off, and I took out his two named TIEs leaving him with just Academies, while I had only lost one Academy. There were supposedly only 10 minutes left in the round, and having had his swarm dismantled already, Deroche handed me the win. For some reason the round lasted roughly another 30 minutes, but I was 1-0. Game 2 I faced a strong Rebel build I didn't want to play against, Wedge and 3 other generic X-Wings. His attacks were hot, as they should be for 4 X-Wings, and my ships were getting beaten up badly. Luckily, Kath's stress/ion strategy was working, making his movements more and more difficult. I lost two of my TIEs and the third was limping, but Kath had a target in her sights and kept Ionizing it until it flew off the board! After that, I only had one X-Wing to chase down. 2-0. Game 3 was against another Imperial build, 2 Interceptors and 3 TIEs. The worst part of this match was that his 9 Skill Soontir got to shoot before my Turr, meaning my tricks weren't quite as useful. However, my opponent was too leery of getting too much stress from shooting at Kath, and actually left her alone for the most part until the end. It sort of worked for him, as he shot down my other ships, but a healthy Firespray is a wonderful end-game piece. Ultimately, Soontir ended up piling up stress from Kath, and after going to time in the match, I came out on top in points. 3-0. Game 4 was against another Firespray, a Shuttle, and an Interceptor. I don't like fighting Firesprays, because that rear firing arc is extremely useful. It means you can keep flying away instead of having to turn toward a fight, and also meant my sneaky Turr had to approach from the sides. My opponent got fairly unlucky with everything but the Shuttle (which, despite a complete lack of upgrades managed to evade almost everything thrown at it?!). I think my choice of upgrades and flying were a little bit better, though. Interestingly, unlike my other matches, my bomb was fairly useless, but blocking with my Academies was pretty handy. 4-0. At this point, I'm feeling pretty good. 4 games has pretty much doubled the number of real X-Wing matches I've played...and I've somehow won all 4?! I make the finals as the top seed. How, I have no idea. Finals Game 1 I finally get to face another Rebel build. A Y-Wing with an Ion Turret means I want to make sure Turr stays at range 3 of that ship (turrets only have range 1-2, unlike Kath's cannon which is range 1-3 because of the more limited firing arc). He also has an A-Wing with Cluster Missiles and Luke and Biggs. Biggs is pretty popular for his ability to keep your team alive, and obviously it's been working for him so far. However, he only puts Biggs and Luke together, leaving the A and Y unprotected. I do a good job keeping Turr away from the Ion Turret for the most part, but he gets lucky with the Missiles and a couple other shots and nearly takes out Kath early on. This is where firing out the back comes in handy, though, as Kath is able to retreat for a second but still shoot while my other ships do some damage and absorb some. Kath also drops the bomb on her way out to take out a couple shields (of which my opponent has way too many). Kath gets taken out shortly thereafter, but is followed quickly by the A-Wing, Biggs, and the Y-Wing. At the end, it's 1 TIE and Turr against Luke. My superior mobility means he can't escape. Into the final match I go... Aaaaaaaaand it's a rematch against Deroche. Apparently I didn't beat him savagely enough the first time to ruin his day, and he's fought his way back to 2nd place. To keep a long match short, contrary to the rest of the day I fly pretty poorly. We go to time (as most of Deroche's games do) and he destroys my second TIE at the last second for the win. I only needed one more hit to finish one of his to make it a tie again. So I end up in second place, with a nifty deck box, range ruler, Ten Numb pilot card, and a consolation meme: Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#83
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Re: X-Wing
Looks like it was a lot of fun Necro . Too bad it had to end like the 2007 NE Patriots. ...
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