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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Can we improve on the original units?
I have talked with a few people and some have expressed the idea that the origianl units could use a bit of tweeking. for example 10 seems to be the dominating number for most stats, should it be 20? or higher even? let me know what you guys think.
here is a link to some of my customs. http://www.heroscapers.com/community...ad.php?t=19163 |
#2
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Re: Can we improve on the original units?
For home rules, you can do anything that you want so long as both players agree. For example, I would prefer that Tough for the Gorillinators would work for normal and special attacks. Just don't try to use a changed unit for a competition.
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#3
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Re: Can we improve on the original units?
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What exactly do you mean by 10 being the dominating number? |
#4
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Re: Can we improve on the original units?
I agree with that, I am focusing more on home play than tourney play. I can respect the rules when it involves people outside of your own personal circle, but the people I know think that with the amount of possiblities out there for units and for customs that a little rule tweeking could be good.
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#5
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Re: Can we improve on the original units?
I thnk he means that stats range from 0-9.
~Aldin, pointedly He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#6
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Re: Can we improve on the original units?
It seems to me and the people I have talked with thatlife is not higher than 10, and neither is move, range, def, or attack
"Stress is when you wake up screaming... Only to realize you haven't fallen asleep yet" SirSlaytons's Customs Can we improve on the original units? |
#7
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Re: Can we improve on the original units?
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#8
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Re: Can we improve on the original units?
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To answer the original question, no, I don't think any stat value should rise above 10 because it would ruin the balance of the game. Many units with only 2 attack would almost never be able to damage a unit with over 10 defense dice, for example. I've been working on a massive number of tweaks to the original units in an attempt to bring all units between A- and B- (relative to the original power rankings). I realize that there could never be a consensus on what changes are best, and many people will prefer that the game never deviate from the original design at all. My personal preference and my friends' preference is to make more units more similar to each other in overall power to even the playing field and increase the number of units that are able to be drafted in a competitive setting. I will post these tweaked cards in the coming days as an example of what sorts of changes might accomplish the goal of making as many units equally competitive as possible, the caveat being that the changes I make are only what my friends and I believe will be balanced and fun in our own home games. |
#9
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Re: Can we improve on the original units?
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#10
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Re: Can we improve on the original units?
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"Stress is when you wake up screaming... Only to realize you haven't fallen asleep yet" SirSlaytons's Customs Can we improve on the original units? |
#11
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Re: Can we improve on the original units?
Do you mean how we explain that from a thematic standpoint? I know nothing about Marvel lore - is Silver Surfer supposed to be incredibly tough or something, much more than a normal human such as Drake?
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#12
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Re: Can we improve on the original units?
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"Stress is when you wake up screaming... Only to realize you haven't fallen asleep yet" SirSlaytons's Customs Can we improve on the original units? |
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