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  #109  
Old September 21st, 2018, 10:57 AM
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by Tornado View Post
Post some pics of the figures you designed TREX!
How long does it take to make a figure virtually?
Less than 30 minutes!


And I uploaded the other Mezzodemon sculpt, two of the Capuan Gladiator sculpts, and a proxie squad for zombies.
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  #110  
Old September 21st, 2018, 11:04 AM
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Re: Index of Classic Heroscape .stl files

You rule White Knight!
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  #111  
Old September 21st, 2018, 11:06 AM
shaolin shaolin is offline
 
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Re: Index of Classic Heroscape .stl files

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You rule White Knight!
Agreed. I love this thread so much
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  #112  
Old September 23rd, 2018, 08:07 PM
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Re: Index of Classic Heroscape .stl files

I'm printing out 2 squads of mezzodemons right now. Thanks a bunch @White Knight . I know tons of people will be especially stoked with the Hydra.

Check out my ebay where you can find my custom dice trays and dicetowers:
https://www.ebay.com/usr/captainamazing_jerdo
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  #113  
Old September 23rd, 2018, 09:26 PM
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by TREX View Post
I'm printing out 2 squads of mezzodemons right now. Thanks a bunch @White Knight . I know tons of people will be especially stoked with the Hydra.
I have a lower resolution file of the hydra. I'll post it soon. I'm seeing if one of the other guys has the higher resolution.
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  #114  
Old September 24th, 2018, 12:03 PM
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by TREX View Post
I'm printing out 2 squads of mezzodemons right now. Thanks a bunch @White Knight . I know tons of people will be especially stoked with the Hydra.
Added the Fen Hydra to the OP.
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  #115  
Old September 27th, 2018, 11:04 PM
shaolin shaolin is offline
 
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Re: Index of Classic Heroscape .stl files

So like I said I was messing around with Blender. I got a 3D model of Colossus from the internet that I could download as an obj file and imported that into blender. Then I rigged and posed the model, and exported it as an stl file. It's not the easiest, the weight painting is tricky, but here's what I got so far.


https://drive.google.com/open?id=1u4...-XgwhyBKPhJqTe


I tried to pose it as close as I could to the pose on the C3G card, but you can see by his upper left shoulder and left side of his back it's a bit funky looking. My goal is to keep working on some superhero types because of the amount of free 3D models out there and get better. It's not the quickest process so I doubt I'll grow a big library very quickly, but if I get a few I'll start a new post in the correct area. Didn't want to make a brand new thread for just 1 stl file that could use a little polishing. Still, it's a step in the right direction. I'll print this out tomorrow and we'll see how it looks, gonna try making it 32mm high.


Edit- I tweaked it, looks a little better.

Last edited by shaolin; September 28th, 2018 at 08:37 AM.
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  #116  
Old September 27th, 2018, 11:55 PM
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by shaolin View Post
So like I said I was messing around with Blender. I got a 3D model of Colossus from the internet that I could download as an obj file and imported that into blender. Then I rigged and posed the model, and exported it as an stl file. It's not the easiest, the weight painting is tricky, but here's what I got so far.


https://drive.google.com/open?id=1u4...-XgwhyBKPhJqTe


I tried to pose it as close as I could to the pose on the C3G card, but you can see by his upper left shoulder and left side of his back it's a bit funky looking. My goal is to keep working on some superhero types because of the amount of free 3D models out there and get better. It's not the quickest process so I doubt I'll grow a big library very quickly, but if I get a few I'll start a new post in the correct area. Didn't want to make a brand new thread for just 1 stl file that could use a little polishing. Still, it's a step in the right direction. I'll print this out tomorrow and we'll see how it looks, gonna try making it 32mm high.
Looks pretty good to me.
I understand what you're saying about the shoulder, but I'm not much good at rotating limbs and sculpting either.
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  #117  
Old September 28th, 2018, 07:21 AM
shaolin shaolin is offline
 
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by White Knight View Post
Quote:
Originally Posted by shaolin View Post
So like I said I was messing around with Blender. I got a 3D model of Colossus from the internet that I could download as an obj file and imported that into blender. Then I rigged and posed the model, and exported it as an stl file. It's not the easiest, the weight painting is tricky, but here's what I got so far.


https://drive.google.com/open?id=1u4...-XgwhyBKPhJqTe


I tried to pose it as close as I could to the pose on the C3G card, but you can see by his upper left shoulder and left side of his back it's a bit funky looking. My goal is to keep working on some superhero types because of the amount of free 3D models out there and get better. It's not the quickest process so I doubt I'll grow a big library very quickly, but if I get a few I'll start a new post in the correct area. Didn't want to make a brand new thread for just 1 stl file that could use a little polishing. Still, it's a step in the right direction. I'll print this out tomorrow and we'll see how it looks, gonna try making it 32mm high.
Looks pretty good to me.
I understand what you're saying about the shoulder, but I'm not much good at rotating limbs and sculpting either.
Thank you
Yeah I mean it’s not unsightly, and probably less noticeable on a mini figure compared to zooming in on the laptop. I probably should’ve put the shoulder joint closer to his neck, he has a lot of chest. All that considered it’s not bad for a first attempt, and (hopefully) I can only get better from here.
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  #118  
Old October 3rd, 2018, 10:54 AM
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Re: Index of Classic Heroscape .stl files

Some recent prints I've made:




















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  #119  
Old October 3rd, 2018, 11:35 AM
shaolin shaolin is offline
 
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Re: Index of Classic Heroscape .stl files

Awesome! Is that glow in the dark PLA for those zombies? That’s bad ass
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  #120  
Old October 3rd, 2018, 11:43 AM
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by shaolin View Post
Awesome! Is that glow in the dark PLA for those zombies? That’s bad ass
Yes, it's glow in the dark. Doesn't last long, but it makes a cool effect for a while.
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