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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #25  
Old April 5th, 2013, 07:18 AM
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Re: The Book of The Flash (John Fox) - VOTE For Playtesting!

Quozl/SirG!

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  #26  
Old April 5th, 2013, 09:16 AM
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Re: The Book of The Flash (John Fox) - VOTE For Playtesting!

yea

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  #27  
Old April 7th, 2013, 09:41 AM
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Re: The Book of The Flash (John Fox) - VOTE For Playtesting!

This passes on time.

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  #28  
Old April 7th, 2013, 11:00 AM
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Re: The Book of The Flash (John Fox) - Playtesting Phase

Sorry, seems I lost my subscription to this one. Post-Yea

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  #29  
Old April 14th, 2013, 10:03 AM
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Re: The Book of The Flash (John Fox) - Playtesting Phase

Quote:
Originally Posted by darkraptor5413
Quote:
Originally Posted by Griffin View Post
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT The Flash John Fox

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 220
- Give a brief overview. A lot of fun, he was very useful and oh my god does a speedster team rule! I can't wait for Flash Wally West.
Map: Grundy's Graveyard
Units: Gorilla Grodd, Professor Zoom, Captain Cold, Mirror Master, Weather Wizard, Heat Wave VS Flash Barry Allen, Flash John Fox, Kid Flash Wally West, Swamp Thing, Angel
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 220
- Give a brief overview. Still a fun game and still found him useful despite having my butt handed to me. This was just a bad combo to take Flashes against.
Map: Grundy's Graveyard
Units: Vision, Spider-man (C3G), Daredevil, Echo, Man-Bat Assassins VS Batman II, Cable, Flash Barry Allen, Flash John Fox
Spoiler Alert!
Doesn't look like he amounted to much here, but there's another test coming.

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  #30  
Old April 16th, 2013, 09:01 PM
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Re: The Book of The Flash (John Fox) - Playtesting Phase

Quote:
Originally Posted by Viegon
Here's my report.

He's a fun one, and seems well costed. I had bad luck with him in my first two games, but he got to do a lot in the other two.

My one complaint is that he will almost always use his SA, only in rare scenarios will his normal attack (and in extension, the 4 extra move on Superspeed) be useful (for me, the only time I used it was when his powers were negated). The problem is, his SA gives him the same amount of move (12 + 4), gives him 9 dice per turn total as opposed to 4, which is split into multiple attacks which is better against swarms and powers like Magical Defense, is also an SA which gets around plenty of powers, and is more versatile on when he attacks (and he can jump back if he wants).

I think changing his SA so that he "must" jump back after using it would make his normal attack more useful and make him more strategically interesting (as it is, I didn't really use it a whole lot).

Unfortunately, my report is too long so it will be split into 2 PMs.

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT FLASH (John Fox)

- THEME TEST
Pass

- MIRROR TEST
Pass

- BONDING TEST
Pass

- SYNERGIES TEST
Pass

- POWER CHECK
Pass

- FUN TEST
Pass

- FUN COMPETITIVE TEST
Pass

- DRAFTING TEST
Pass

- USAGE TEST
Tentative Pass, I found his SA too useable, meaning I didn’t use his normal attack.

- STRATEGY TEST
Big Pass

_____________________________________________________________

Army Test 1
- Does it pass, Yes or No?
Tentative Pass
- What should be the unit's point value? 220 might be a tad too high
- Give a brief overview. Just not a good showing for John Fox. Scarlet Witch cursed him early and his die rolls (especially on defense) we’re horrible.

UNIT SUM-UP
Damage:
Normal: 1 Multiple Man.
Special Attack: 3 Multiple Men.
Power Usage/Effectiveness:
Superspeed: Used the 4 additional spaces 0 times.
Speed Shift Special Attack: Used 5 times out of 9 turns. 14 total attacks. Jumped back 2 times.
Temporal Defense: Used 1 times.

Map: Country Road (no glyphs)
Units: Flash (Fox), Invisible Woman, Thing, Giant-Man, Atom (990 points) VS Multiple Man x16, Destiny, Mystique, Scarlet Witch (985 points)
Spoiler Alert!


_____________________________________________________________

Army Test 2
- Does it pass, Yes or No?
*Shrug*
- What should be the unit's point value? Too hard to tell
- Give a brief overview. This game just isn’t very useful. Grundy got one lucky hit to kill Flash at the end of the round before he got to do much at all.

UNIT SUM-UP
Damage:
Normal: N/A
Special Attack: 1 wound to Grundy.
Power Usage/Effectiveness:
Superspeed: Used the 4 additional spaces 0 times.
Speed Shift Special Attack: Used 1 times out of 2 turns. 3 total attacks. Jumped back 0 times.
Temporal Defense: Used 0 times.

Map: Country Road (no glyphs)
Units: Flash (Fox), Kid Flash, Spectre (980 points) VS Ultron, Solomon Grundy (970 points)
Spoiler Alert!
Quote:
Originally Posted by Viegon
_____________________________________________________________

Army Test 3
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? 220 seems solid
- Give a brief overview. Finally a good showing for Flash. He was instrumental in taking down Zatanna before she could do anything, and got to deal some other damage.

UNIT SUM-UP
Damage:
Normal: N/A
Special Attack: 2 wounds to Swamp Thing, all 4 wounds to Zatanna, 1 wound to Zemo.
Power Usage/Effectiveness:
Superspeed: Used the 4 additional spaces 0 times.
Speed Shift Special Attack: Used 5 times out of 5 turns. 14 total attacks. Jumped back 2 times.
Temporal Defense: Used 0 times.

Map: Country Road (no glyphs)
Units: Flash (Fox), Sage, Wonder Man, Sub-Mariner (1000 points) VS Baron Zemo, Swamp Thing, Raven, Zatanna, Shocker (995 points)
Spoiler Alert!


_____________________________________________________________

Army Test 4
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? 220 sounds fine.
- Give a brief overview. This was a good game for John Fox, he really got to shine. Despite doing 500 points of damage, it doesn’t worry me because he only got to do so much because of his support; he does like a shield a lot though.

UNIT SUM-UP
Damage:
Normal: N/A
Special Attack: all 3 wounds to Aqualad, all 9 Amazon Warriors, all 4 wounds to Wonder Girl.
Power Usage/Effectiveness:
Superspeed: Used the 4 additional spaces 0 times.
Speed Shift Special Attack: Used 12 times out of 12 turns. 31 total attacks. Jumped back 3 times.
Temporal Defense: Used 0 times.

Map: Country Road (no glyphs)
Units: Flash (Fox), Kid Flash, Atom, Ragdoll, Skrull Infiltrator x2 (500 points) VS Amazon Warriors x3, Wonder Girl, Aqualad (500 points)
Spoiler Alert!
Viegon's test brought a lot of light to the character. I like 220 strongly now. Streaky's note about Speed Shift is valid, but I like having the choice there. I propose we move to Final Editing at 220.

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  #31  
Old April 16th, 2013, 09:11 PM
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Re: The Book of The Flash (John Fox) - VOTE For Final Editin

I sort of feel what Viegon's getting at... I think Speed Shift would probably play a lot more interestingly (and sell us better on the theme) if it wasn't a choice.

Just a thought - up to you.
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  #32  
Old April 16th, 2013, 10:55 PM
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Re: The Book of The Flash (John Fox) - VOTE For Final Editin

Quote:
Originally Posted by johnny139 View Post
I sort of feel what Viegon's getting at... I think Speed Shift would probably play a lot more interestingly (and sell us better on the theme) if it wasn't a choice.

Just a thought - up to you.

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  #33  
Old April 17th, 2013, 10:01 AM
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Re: The Book of The Flash (John Fox) - VOTE For Final Editin

Yeah, I really dig that suggestion too. I think he'd still be worth 220 with that change, though I could see one more test to confirm between 210 and 220 if we made that change (which I favor).

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  #34  
Old April 17th, 2013, 04:37 PM
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Re: The Book of The Flash (John Fox) - VOTE For Final Editin

Yep, I think the "must" is a must.
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  #35  
Old April 17th, 2013, 10:37 PM
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Re: The Book of The Flash (John Fox) - VOTE For Final Editin

Alright, changed and shot back into testing for 1 more.

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  #36  
Old April 20th, 2013, 02:55 PM
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Re: The Book of The Flash (John Fox) - Design Phase

Quote:
Originally Posted by Scapemage View Post
SPEED SHIFT SPECIAL ATTACK
Range 1. Attack 3.
Instead of attacking normally with Flash, you may move Flash up to 4 spaces. Flash can attack up to 3 times with this special attack at any time point before, during, or after moving with Speed Shift Special Attack this move as long as Flash is on a space where he could end his movement. After using Speed Shift this special attack, place Flash on the syou must pace he occupied before using Speed Shift this special attack.
Consistency and word conservation.

SPEED SHIFT SPECIAL ATTACK
Range 1. Attack 3.
Instead of attacking normally with Flash, you may move Flash up to 4 spaces. Flash can attack up to 3 times with this special attack at any point before, during, or after this move as long as Flash is on a space where he could end his movement. After using this special attack, place Flash on the space he occupied before using this special attack.

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