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  #121  
Old October 3rd, 2019, 12:11 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

It was a lot of back-and-forth, but I'm happy with where we ended up.

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  #122  
Old October 3rd, 2019, 01:11 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

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  #123  
Old October 3rd, 2019, 02:00 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

Alrighty, this moves on. (4-0).
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  #124  
Old October 3rd, 2019, 07:03 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

to editing (even if my vote note needed).

Still not clear on Inflame if it stacks or is a one time use. If one time use, add "...you may remove a blaze counter to add 2 to this card's move value and 1 to its attack value for this turn."

If stacks then redo as: Inflame
"Start the game with three blaze counters. Before moving, you may add a blaze counter on this army card. Add 2 to this card's move value and 1 to its attack value for each blaze counter on this army card. The Ukushisa Pride may not add blaze markers and does not count Inflame if any of them occupy a water space."
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  #125  
Old October 4th, 2019, 01:35 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

Quote:
Originally Posted by lefton4ya View Post
to editing (even if my vote note needed).

Still not clear on Inflame if it stacks or is a one time use. If one time use, add "...you may remove a blaze counter to add 2 to this card's move value and 1 to its attack value for this turn."

If stacks then redo as: Inflame
"Start the game with three blaze counters. Before moving, you may add a blaze counter on this army card. Add 2 to this card's move value and 1 to its attack value for each blaze counter on this army card. The Ukushisa Pride may not add blaze markers and does not count Inflame if any of them occupy a water space."
It does not stack, at least I assumed it didn't. Other powers like Wait Then Fire do not clarify that, though yes, "for this turn" would be a good addition for clarity.
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  #126  
Old October 4th, 2019, 03:08 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

The intent was for it to only last for the turn. Heroscape almost never clarifies that for stat boosts, but that has also been a consistent point of confusion for new players. I’m fine with adding clarification for that sake.

Also, just realized we never really discussed a point value here. We don’t need one for editing, but might as well get our initial guess up. How about 110? 8/1/4/5 stats are nothing to sneeze at, even if they only have it sometimes.
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  #127  
Old November 8th, 2019, 11:27 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

I think the fact that they don't have range makes them not as good as Nakita/Krav Maga Agents, but they are large and 8 move. I'd say not quite as good as Tagawa Samurai, so 100-110 range seems good. I know we are still theoryscaping this unit but if 100 makes them A- and 100 makes them B+, which are we aiming for?
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  #128  
Old November 8th, 2019, 12:19 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

They don't feel 20 points more than the Marrden Hounds, so 100 points is my guess.
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  #129  
Old November 8th, 2019, 12:30 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

I don't think they'll be an A- or even B+ at 100. I think 100 is pretty good, at least as a starting point.
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  #130  
Old November 11th, 2019, 05:28 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

Quote:
Inflame
Start the game with three Blaze counters on this Army Card. Before moving, you may remove a Blaze counter to add 2 to this card's Move value and 1 to its Attack value for the remainder of that turn. The Ukushisa Pride may not Inflame if any of them are on a water space.

Lava Resistant
Ukushisa Pride figures never roll for molten lava damage or lava field damage and they do not have to stop on molten lava spaces.
Suggested R&C:
Quote:
Q: Could the Ukushisa Pride use Inflame if one of them is on one water space and one non-water space?
A: No.
General Checklist:

1. Are we recycling a unit name? No

2. Are we recycling a power name? No, Lava Resistant is an existing power.

3. If we are reusing an existing power, is the wording exactly the same? Yes

4. What happens when the powers are negated (Rod of Negation, Exploit Weakness)? If affected by Rod of Negation, the Pride could no longer make use of Blaze counters, and would be affected normally by molten lava and lava fields (though would not have to roll if already in molten lava). Exploit Weakness has no effect currently, though if reused could remove the Lava Resistant protection for a turn. Do any powers continue to have effects after being negated? If a negation effect could affect them in the middle of a Blaze turn, the effect would remain for the duration of the turn as it is a defined duration. Is this clear from the wording? Yes

5. Should the powers affect destructible objects? N/A

6. Do any of the powers unintentionally synergize with other players' units? No

7. Do the powers allow turn stacking? No

8. Are any of the powers conditional on a future event? No Is that future event inevitable or avoidable?

9. Does it have a d20 power? No If is a small, medium, or large Hero, how does it interact with Mystic Sacrifice? If it is Tricky, how does it interact with Queen of Thieves? If it is Undead, how does it interact with Curse of the Mummy?

10. Do the powers create out-of-turn attacks? No

11. Are any powers conditional on the source of damage? No

12. Are any powers expected to work after all figures have been destroyed? No If so, is that clearly worded? How does it interact with revivals, via Glyph of Sturla or otherwise?

13. Do any powers that decrease attack or defense dice introduce a new minimum value (other than zero)? No

14. Do any powers change a Range value from 3 or less to 4 or greater or vice versa? No

15. Do any powers act unexpectedly in multiplayer games? No

16. Do any powers place other figures on this card? No If so, how does it interact with other place-on-card powers (Animated Materiel, Cling, Dwarven Gunners, Warriors Armor Spirit, Warriors Attack Spirit, Warrior's Swiftness Spirit, Necromancy)?

17. Does a power trigger off of an Order Marker being revealed on another Army Card? No If so, is the power expected to trigger if all figures associated with that Army Card have been destroyed?

18. Is it clear which powers are mandatory and which are optional? Inflame is clearly optional. Lava Resistant is clearly mandatory.

19. How do the powers interact with the Marro Hive? Nothing special.

20. If the unit is a Soulborg squad who follows Jandar, how do the powers interact with Directed Fire? N/A

21. Does any power's name or wording unintentionally prohibit the power's reusability? Inflame could, in theory, be reused with a different theme, but the thematic version is needed here.

22. Does the text fit reasonably well on a card? Yes Use this tool to check: https://www.heroscapers.com/xorlof/x2cc.


Capitalization Checklist:

Named Special Power
Army Card
Other Marker
Move value
Attack valueterrain


Style Checklist:

1. Species is always singular for Heroes and plural for Squads, except Human and Soulborg are always singular. "Ukushisa" is plural.

2. Class is always singular for Heroes and plural for Squads. "Hunters" is plural.

3. For Heroes with a name like {name} the {optional adjective} {noun}, use the full name for the first instance in each power description, and only the first {name} thereafter. N/A

4. Single-space, not single-spaced; double-space, not double-spaced. N/A

5. Always add 's' after an apostrophe for a singular possessive, even if the possessor ends in 's' or 'z'. N/A

6. Special attacks should have a newline between the Range/Attack line and the description. N/A


Unique Card Checklist:

1. How does it interact with Enslave/Moon Frenzy? N/A

2. How does it interact with Mind Shackle/Soul Devour? If Mind Shackled, the new controller could use any remaining Blaze Markers normally.


Normal Attack Power Checklist:

1. Is it dependent on the type of space the target(s) is on? No, but Blaze does depend on the spaces the Pride is on. If so, does it work clearly with double-spaced figures and destructible objects? Yes, even a single occupied water space prevents the use of Blaze.

2. Does it affect targeting? No If so, how does it interact with Smoke Powder, Tribal Protection, Combat Challenge, Opportunity Strike, Quick Draw, and Façade?

3. How does it interact with Hard Targets? Nothing special.

4. How does it interact with Aura of Despair? Nothing special.

5. How does it interact with Marked for Destruction? N/A

6. How does it interact with Vanish/Spider-Sense X/Spidey-Sense X/Disappearing Ninja/Hide in Darkness/Fleet Footed/Flutter? Nothing special.

7. How does it interact with Mask of Terror?Nothing special.

8. How does it interact with Ring of Protection? Nothing special.

9. How does it interact with One Shield Defense? Nothing special.

10. How does it interact with Tough/Iron Resolve/Iron Tough/Warforged Resolve/Aegis of the Crimson Sigil? Nothing special.

11. How does it interact with Shield(s) of Valor? Nothing special.

12. How does it interact with Defensive Agility/Stealth Dodge/Nature's Protection/Acrobatic? Nothing special.

13. How does it interact with Gift of the Empress Aura? Nothing special.

14. How does it interact with Counter Strike/Evil Eye Defense/Evil Eye Protection? Nothing special.

15. How does it interact with Evil Eye Glare? N/A

16. How does it interact with EMP Response? N/A

17. How does it interact with Upgrade? Nothing special.

18. How does it interact with Stealth Armor/Sacred Band Defy Death/etc? Nothing special.

19. How does it interact with Temporal Jump? Nothing special.

20. How does it interact with Cell Divide? Nothing special.

21. How does it interact with Exoskeleton/Redundant Systems? Nothing special.

22. How does it interact with Expendable Rabble? Nothing special.

23. How does it interact with Purple Heart? Nothing special.

24. How does it interact with Dying Swipe/Rupture? Nothing special.

25. How does it interact with Teleport Reinforcements? Nothing special.

26. How does it interact with Eternal War? Nothing special.

27. How does it interact with Scatter and Scurry? Nothing special.

28. How does it interact with Defensive Vault? Nothing special.


Movement Power Checklist:

1. Does it allow leaving engagement attacks? N/A

2. How does it interact with Engagement Strike/Ice Spikes/Braced Spear? Nothing special.

3. How does it interact with Slippery? Nothing special.

4. How does it interact with Cyberclaw/Improved Cyberclaw? Nothing special.

5. How does it interact with Swirling Vortex? N/A

6. Is there any way the figure can be forced to end its movement on an illegal space? No

7. Is it a space-by-space move power, or a teleport-like place power? It is an enhancement to normal movement. Is it clear in the power which one it is?

8. How does it interact with bonus movement powers, such as Movement Bonding or Jandar's Dispatch? Blaze cannot be used with a bonus movement. Lava Resistant must be used with bonus movements.

9. How does it interact with Shield Push? N/A

10. How does it interact with Maneuver? N/A

11. How does it interact with Steadfast? N/A

12. How does it interact with Flying/Stealth Flying? N/A

13. How does it interact with Levitation? N/A


Start of Turn Power Checklist:

1. How does it interact with various forms of bonding? N/A

2. How does it interact with powers that allow other units to take turns instead of the unit with the order marker? If given a bonus turn, the Pride could use Blaze.

3. How does it interact with Samurai Life Debt? N/A

4. How does it interact with Healing Word? N/A

5. How does it interact with Eternal Hatred? N/A

6. How does it interact with additional order marker revealing powers, such as Crag of Steel and Frost Rage? N/A

7. How does it interact with Rejected by Death? Rejected by Death would happen before the Blaze marker removal, as it takes place "at the start of each of your turns."

8. How does it interact with Reanimation? N/A

9. How does it interact with Quantum Reconstitution? N/A

10. How does it interact with Through the Green? N/A

11. How does it interact with First Strike? N/A

12. How does it interact with Split Decision? N/A

13. How does it interact with Chrono-Key? N/A

14. How does it interact with Potion of Healing? N/A

15. How does it interact with Revenant's Tome? N/A

Other Marker Powers

1. The marker should not have a color. It does not.

2. If the marker is placed on another card, what happens when either unit dies? The marker cannot be placed on another card.

Last edited by Scytale; November 12th, 2019 at 02:57 PM.
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  #131  
Old November 11th, 2019, 05:30 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

I believe I intended Ukushisa to be plural when I wrote it in as the species. It sounds better than "Ukushisas" I think.
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  #132  
Old November 11th, 2019, 05:52 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

Excellent. I updated the above. This is ready to move to Playtesting.

Please update the OP with the following, and add a link to the Editing Checklist.

Quote:
Inflame
Start the game with three Blaze counters on this Army Card. Before moving, you may remove a Blaze counter to add 2 to this card's Move value and 1 to its Attack value for the remainder of that turn. The Ukushisa Pride may not Inflame if any of them are on a water space.

Lava Resistant
Ukushisa Pride figures never roll for molten lava damage or lava field damage and they do not have to stop on molten lava spaces.
Suggested R&C:
Quote:
Q: Could the Ukushisa Pride use Inflame if one of them is on one water space and one non-water space?
A: No.
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