Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > Misc Customs Project Forum
Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project.


Reply
 
Thread Tools Search this Thread Display Modes
  #1213  
Old July 14th, 2010, 11:45 AM
minimoose38's Avatar
minimoose38 minimoose38 is offline
My Mask Fell Off...
 
Join Date: May 16, 2006
Location: IL
Posts: 1,086
minimoose38 is surprisingly tart
Re: Project Pokemon Design Thread: SANDSHREW!

I still think Grass should be added, Grass is so rarely mentioned in powers anyways.

Reply With Quote
  #1214  
Old July 14th, 2010, 12:46 PM
BiggaBullfrog's Avatar
BiggaBullfrog BiggaBullfrog is offline
 
Join Date: December 31, 2009
Location: USA - UT - Vernal
Posts: 2,162
Images: 241
Blog Entries: 4
BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla
Re: Project Pokemon Design Thread: SANDSHREW!

Just a quick thought I had; what if we keep Sand Attack primarily as an adjacent power, but gave Sandshrew range with it when on a sand space. Just a thematic thought, may or may not be useful in the end.
Reply With Quote
  #1215  
Old July 14th, 2010, 01:48 PM
caltemus's Avatar
caltemus caltemus is offline
 
Join Date: July 5, 2010
Location: Connecticut
Posts: 151
caltemus Woo who?
Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by minimoose38 View Post
Personality: Of the two listed, ALERT for sure. While timid makes sense, in the game Timid was a nature that raised Speed growth while lowering Attack growth, so it is a nature you would never want your Sandshrew/slash to have.
If you want to go by game natures, we would one that raises Defense, or Spec. Def., and lowers Speed or Attack. Impish fits the bill as it raises Defense and lowers Special Attack. Another one that works is Careful, which raises Spec. Def and lowers Spec. Attack.

Quote:
Originally Posted by BiggaBullfrog View Post
Just a quick thought I had; what if we keep Sand Attack primarily as an adjacent power, but gave Sandshrew range with it when on a sand space. Just a thematic thought, may or may not be useful in the end.
That is an interesting idea, but, since things are costed in ideal conditions, would he become undercosted on a sandless map?


Charlie is the slightly less dexterous, Russo-Israeli KMA
Viktor

in the
COBALT CAVE
Reply With Quote
  #1216  
Old July 14th, 2010, 01:58 PM
BiggaBullfrog's Avatar
BiggaBullfrog BiggaBullfrog is offline
 
Join Date: December 31, 2009
Location: USA - UT - Vernal
Posts: 2,162
Images: 241
Blog Entries: 4
BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla BiggaBullfrog is inducted into the Halls of Valhalla
Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by caltemus View Post
Quote:
Originally Posted by BiggaBullfrog View Post
Just a quick thought I had; what if we keep Sand Attack primarily as an adjacent power, but gave Sandshrew range with it when on a sand space. Just a thematic thought, may or may not be useful in the end.
That is an interesting idea, but, since things are costed in ideal conditions, would he become undercosted on a sandless map?
Probably. Like I said, just a thought (a nice thematic one, IMO), but probably won't be used due to costing complications, etc.
Reply With Quote
  #1217  
Old July 14th, 2010, 02:10 PM
Kroz's Avatar
Kroz Kroz is offline
 
Join Date: June 24, 2007
Posts: 1,415
Kroz knows what's in an order marker Kroz knows what's in an order marker
Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by BiggaBullfrog View Post
Quote:
Originally Posted by caltemus View Post
Quote:
Originally Posted by BiggaBullfrog View Post
Just a quick thought I had; what if we keep Sand Attack primarily as an adjacent power, but gave Sandshrew range with it when on a sand space. Just a thematic thought, may or may not be useful in the end.
That is an interesting idea, but, since things are costed in ideal conditions, would he become undercosted on a sandless map?
Probably. Like I said, just a thought (a nice thematic one, IMO), but probably won't be used due to costing complications, etc.
Pokemon (for the most part) I think should be ok on all terrain. I mean dig should work on grass as well. Lava field would be a bit weird though.
Reply With Quote
  #1218  
Old July 14th, 2010, 02:41 PM
NightSwipe's Avatar
NightSwipe NightSwipe is offline
 
Join Date: October 25, 2008
Location: USA - PA - Allentown
Posts: 1,650
NightSwipe knows what's in an order marker NightSwipe knows what's in an order marker
Re: Project Pokemon Design Thread: SQUIRTLE!

Edited Sand Attack and Tunneling per recommendations.

Quote:
Sandshrew


Sandshrew v7

Sidebar Information:

Pokemon
Uncommon Hero
Mouse
Alert
Small 3

Stat Box Information:

Life 3
Move 5
Range 1
Attack 2
Defense 3

~40 - 60 points?

Special Abilities/Attacks:

Defense Curl:
If this Sandshrew does not attack this turn, you may add 1 to his defense until the start of his next turn.

Sand Attack 14:
When this Sandshrew or any friendly figure adjacent to this Sandshrew is attacked by a normal attack from an opponent within 2 clear line spaces, you may roll the 20-sided die. If you roll a 14 or higher, the targeted figure may not attack again until its next turn.

Tunneling:
Instead of moving normally, if this Sandshrew begins its movement on a rock or sand space, you may use Tunneling. Choose an empty rock or sand space up to 5 spaces away. This space cannot be more than 1 level higher or 3 levels lower than the space that this Sandshrew started on. If this Sandshrew is engaged when it starts its Tunneling, it will take any leaving engagement attacks.
Okay, a few things:

While giving Sand Attack range if Sandshrew is on a sand space is cool... I don't know. There's something about it that throws me off.

I would rather keep Tunneling restricted to rock and sand spaces, seeing those are the only places that Sandshrew are found in the games. Plus, it keeps with the theme.

And I know Timid/Impish/etc. are abilities, I made a note from Versions 1-4 introducing a question about having natures as personalities. But he has already been declared Alert, so don't worry about it.

And we still need a definite point value.

If pro is the opposite of con, is progress the opposite of congress?
America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance.
--NightSwipe--
Reply With Quote
  #1219  
Old July 14th, 2010, 04:42 PM
Kroz's Avatar
Kroz Kroz is offline
 
Join Date: June 24, 2007
Posts: 1,415
Kroz knows what's in an order marker Kroz knows what's in an order marker
Re: Project Pokemon Design Thread: SQUIRTLE!

Quote:
Sandshrew


Sandshrew v7

Sidebar Information:

Pokemon
Uncommon Hero
Mouse
Alert
Small 3

Stat Box Information:

Life 3
Move 5
Range 1
Attack 2
Defense 3

~40 - 60 points?

Special Abilities/Attacks:

Defense Curl:
If this Sandshrew does not attack this turn, you may add 1 to his defense until the start of his next turn.

Sand Attack 14:
When this Sandshrew or any friendly figure adjacent to this Sandshrew is attacked by a normal attack from an opponent within 2 clear line spaces, you may roll the 20-sided die. If you roll a 14 or higher, the targeted figure may not attack again until its next turn.

Tunneling:
If this Sandshrew begins its turn on a rock or sand space, instead of moving normally, you may use Tunneling. Choose an empty rock or sand space that is within 5 spaces of that Sandshrew and is no higher than one level above that Sandshrew's height or 3 levels below that Sandshrew's base. If this Sandshrew is engaged when it starts its Tunneling, it will take any leaving engagement attacks.
This is a bit more official and I think a better version of Tunneling. The changed powers are the green ones.
Reply With Quote
  #1220  
Old July 14th, 2010, 05:09 PM
NightSwipe's Avatar
NightSwipe NightSwipe is offline
 
Join Date: October 25, 2008
Location: USA - PA - Allentown
Posts: 1,650
NightSwipe knows what's in an order marker NightSwipe knows what's in an order marker
Re: Project Pokemon Design Thread: SQUIRTLE!

Quote:
Originally Posted by Kroz View Post
Quote:
Sandshrew


Sandshrew v7

Sidebar Information:

Pokemon
Uncommon Hero
Mouse
Alert
Small 3

Stat Box Information:

Life 3
Move 5
Range 1
Attack 2
Defense 3

~40 - 60 points?

Special Abilities/Attacks:

Defense Curl:
If this Sandshrew does not attack this turn, you may add 1 to his defense until the start of his next turn.

Sand Attack 14:
When this Sandshrew or any friendly figure adjacent to this Sandshrew is attacked by a normal attack from an opponent within 2 clear line spaces, you may roll the 20-sided die. If you roll a 14 or higher, the targeted figure may not attack again until its next turn.

Tunneling:
If this Sandshrew begins its turn on a rock or sand space, instead of moving normally, you may use Tunneling. Choose an empty rock or sand space that is within 5 spaces of that Sandshrew and is no higher than one level above that Sandshrew's height or 3 levels below that Sandshrew's base. If this Sandshrew is engaged when it starts its Tunneling, it will take any leaving engagement attacks.
This is a bit more official and I think a better version of Tunneling. The changed powers are the green ones.
I guess that's fine. I took it by the space the Sandshrew was on, since it was going into the ground at Point A and coming out at Point B.

If pro is the opposite of con, is progress the opposite of congress?
America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance.
--NightSwipe--
Reply With Quote
  #1221  
Old July 14th, 2010, 05:14 PM
Kroz's Avatar
Kroz Kroz is offline
 
Join Date: June 24, 2007
Posts: 1,415
Kroz knows what's in an order marker Kroz knows what's in an order marker
Re: Project Pokemon Design Thread: SQUIRTLE!

Quote:
Originally Posted by NightSwipe View Post
Quote:
Originally Posted by Kroz View Post
Quote:

Tunneling:
If this Sandshrew begins its turn on a rock or sand space, instead of moving normally, you may use Tunneling. Choose an empty rock or sand space that is within 5 spaces of that Sandshrew and is no higher than one level above that Sandshrew's height or 3 levels below that Sandshrew's base. If this Sandshrew is engaged when it starts its Tunneling, it will take any leaving engagement attacks.
This is a bit more official and I think a better version of Tunneling. The changed powers are the green ones.
I guess that's fine. I took it by the space the Sandshrew was on, since it was going into the ground at Point A and coming out at Point B.
Look closely...it still has to start on rock/sand. I only changed the wording a tad and mad it so that it can move up more levels.
Reply With Quote
  #1222  
Old July 14th, 2010, 11:00 PM
Killz's Avatar
Killz Killz is offline
 
Join Date: March 27, 2009
Location: You won't know(Brand New)
Posts: 762
Killz is surprisingly tart
Re: Project Pokemon Design Thread: SQUIRTLE!

Quote:
Originally Posted by Kroz View Post
Quote:
Originally Posted by NightSwipe View Post
Quote:
Originally Posted by Kroz View Post
Quote:

Tunneling:
If this Sandshrew begins its turn on a rock or sand space, instead of moving normally, you may use Tunneling. Choose an empty rock or sand space that is within 5 spaces of that Sandshrew and is no higher than one level above that Sandshrew's height or 3 levels below that Sandshrew's base. If this Sandshrew is engaged when it starts its Tunneling, it will take any leaving engagement attacks.
This is a bit more official and I think a better version of Tunneling. The changed powers are the green ones.
I guess that's fine. I took it by the space the Sandshrew was on, since it was going into the ground at Point A and coming out at Point B.
Look closely...it still has to start on rock/sand. I only changed the wording a tad and mad it so that it can move up more levels.
I think it looks good, especially the tunneling part, since thats such a big part of "shrew. The +range on sand spaces sounds cool, but I don't know if it would originally do that, in the show when sand attach is used, how close does the pokemon get to the target? I think 50 points would be good.

Killz is kicking it as...


Ne-Gok-Sa, the original OG and stuff

in the
Perth Keep...
Reply With Quote
  #1223  
Old July 15th, 2010, 02:14 AM
Kroz's Avatar
Kroz Kroz is offline
 
Join Date: June 24, 2007
Posts: 1,415
Kroz knows what's in an order marker Kroz knows what's in an order marker
Re: Project Pokemon Design Thread: SQUIRTLE!

Quote:
Originally Posted by Killz View Post
Quote:
Originally Posted by Kroz View Post
Quote:
Originally Posted by NightSwipe View Post
Quote:
Originally Posted by Kroz View Post
Quote:

Tunneling:
If this Sandshrew begins its turn on a rock or sand space, instead of moving normally, you may use Tunneling. Choose an empty rock or sand space that is within 5 spaces of that Sandshrew and is no higher than one level above that Sandshrew's height or 3 levels below that Sandshrew's base. If this Sandshrew is engaged when it starts its Tunneling, it will take any leaving engagement attacks.
This is a bit more official and I think a better version of Tunneling. The changed powers are the green ones.
I guess that's fine. I took it by the space the Sandshrew was on, since it was going into the ground at Point A and coming out at Point B.
Look closely...it still has to start on rock/sand. I only changed the wording a tad and mad it so that it can move up more levels.
I think it looks good, especially the tunneling part, since thats such a big part of "shrew. The +range on sand spaces sounds cool, but I don't know if it would originally do that, in the show when sand attach is used, how close does the pokemon get to the target? I think 50 points would be good.
We are taking the moves from the games (mostly) and then making the power to fit the theme, so a few minor changes here and there to help the move fit the theme of the pokemon isn't bad.
Reply With Quote
  #1224  
Old July 15th, 2010, 08:43 AM
Kaiyu's Avatar
Kaiyu Kaiyu is offline
Let me help you play with yourself!
 
Join Date: May 24, 2010
Location: USA - LA - New Orleans
Posts: 1,647
Images: 10
Blog Entries: 14
Kaiyu rolls all skulls baby! Kaiyu rolls all skulls baby! Kaiyu rolls all skulls baby! Kaiyu rolls all skulls baby!
Re: Project Pokemon Design Thread: SANDSHREW!

So are these the powers we want and do they do exactly what we want them to do? If so, I'll make them official wording.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > Misc Customs Project Forum
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Project Pokemon - **The Return To Greatness** wulfhunter667 Misc Customs Project Forum 3079 August 3rd, 2019 11:00 AM
Ask the Design Team thread. Onacara HeroScape General Discussion 1092 November 12th, 2010 08:39 PM
Project Pokemon Card Template Poll wulfhunter667 Custom Units & Army Cards 14 April 22nd, 2010 01:29 PM
Pokemon Heroscape Project Pumpkin_King Custom Units & Army Cards 14 May 18th, 2009 03:30 PM
The Official Pokemon Thread Hal0fan117 Other Games 1 January 3rd, 2008 05:47 PM


All times are GMT -4. The time now is 05:53 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.