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  #1093  
Old July 12th, 2010, 02:34 AM
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Re: Project Pokemon Design Thread: SANDSHREW!

Darn it. Am acting Pokestupid again. Sand Attack reduces accuracy, not defense. Nummyhead.
Sand Attack
Whenever this Sandshrew is targeted for a normal attack by an adjacent enemy, you may roll a 20-sided die. If you roll 14 or higher, the attacking figure rolls one less attack die, to a minimum of one attack die.
Not quite Smokescreen, and still allows a possibility of an attack.

Last edited by wulfhunter667; July 12th, 2010 at 02:35 AM. Reason: Still not thinking clearly. =/
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  #1094  
Old July 12th, 2010, 02:40 AM
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Re: Project Pokemon Design Thread: SANDSHREW!

Also I noticed a typo on Magnemite during my latest playtest. The last time that the name is mentioned under the Levitate ability it is spelled "magentmite.



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  #1095  
Old July 12th, 2010, 02:43 AM
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Re: Project Pokemon Design Thread: SANDSHREW!

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Originally Posted by Chardar View Post
Also I noticed a typo on Magnemite during my latest playtest. The last time that the name is mentioned under the Levitate ability it is spelled "magentmite.
Thanks, I will fix that now.
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  #1096  
Old July 12th, 2010, 03:09 AM
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Re: Project Pokemon Design Thread: SANDSHREW!

Sandshrew looks pretty good so far. Sand Attack is a very iconic move for him and I am glad it was implemented. Swift is kind of a meh attack in the game but I think it fits better on Sandshrew than Sandslash. If Swift gets canceled for whatever reason I would consider adding a Defense Curl ability because that is another iconic Sandshrew move, though we just did a similar move with Squirtle's withdraw. Also, Sandattack might make it unnecessary but still a suggestion

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  #1097  
Old July 12th, 2010, 03:14 AM
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Re: Project Pokemon Design Thread: SANDSHREW!

I think that defense curl should be saved for geodude. It is much more iconic of him.


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  #1098  
Old July 12th, 2010, 03:22 AM
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Re: Project Pokemon Design Thread: SANDSHREW!

Sandslash needs slash. It's in his name! That's about as iconic as you can get for sandslash. I could see slash being like the minions' attack.

I think you could feasibly give sandshrew the swift attack yet I think it would be better to keep him a melee pokemon. I say get rid of swift, and make sand attack an adjacency power yet a little more effective than smokescreen.
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  #1099  
Old July 12th, 2010, 03:27 AM
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Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by wulfhunter667 View Post
Darn it. Am acting Pokestupid again. Sand Attack reduces accuracy, not defense. Nummyhead.
Sand Attack
Whenever this Sandshrew is targeted for a normal attack by an adjacent enemy, you may roll a 20-sided die. If you roll 14 or higher, the attacking figure rolls one less attack die, to a minimum of one attack die.
Not quite Smokescreen, and still allows a possibility of an attack.
Meh, I prefer the straight-up takes no damage approach. This version of Sand Attack is just a slightly worse way to increase Sandshrew's defense by 1. That said, this does seem like a more defensive move rather than offensive, and if that's the case, we don't need Defense Curl too.

Fury Swipes was a good suggestion for an offensive power, but to me it's more iconic for Mankey/Primeape.

Finally, @caltemus: I wouldn't worry too much about Sandshrew's relative power in the video games. IMO, that's not something we necessarily need to preserve in the transition to Pokescape. Just because a particular Pokemon was undesirable in competitive Pokemon, it doesn't need to be a weak or inefficient figure in Heroscape.

Man, a ton of suggestions so far. Great job today everyone!

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  #1100  
Old July 12th, 2010, 03:30 AM
Warlord Alpha Warlord Alpha is offline
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Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by fiddlerjones View Post

Finally, @caltemus: I wouldn't worry too much about Sandshrew's relative power in the video games. IMO, that's not something we necessarily need to preserve in the transition to Pokescape. Just because a particular Pokemon was undesirable in competitive Pokemon, it doesn't need to be a weak or inefficient figure in Heroscape.
Just remember that a Heroscape figure is never weak or inefficient as long as it is priced correctly. In that regard, weakness/inefficiency can only be seen relative to figures with a much higher point cost. I would have no problem with Sandshrew being a 40 point figure.
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  #1101  
Old July 12th, 2010, 03:33 AM
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Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by Kroz View Post
Sandslash needs slash. It's in his name! That's about as iconic as you can get for sandslash. I could see slash being like the minions' attack.

I think you could feasibly give sandshrew the swift attack yet I think it would be better to keep him a melee pokemon. I say get rid of swift, and make sand attack an adjacency power yet a little more effective than smokescreen.
I think slash is his "normal" attack as it is.


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  #1102  
Old July 12th, 2010, 03:46 AM
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Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by caltemus View Post
Quote:
Originally Posted by Kroz View Post
Sandslash needs slash. It's in his name! That's about as iconic as you can get for sandslash. I could see slash being like the minions' attack.

I think you could feasibly give sandshrew the swift attack yet I think it would be better to keep him a melee pokemon. I say get rid of swift, and make sand attack an adjacency power yet a little more effective than smokescreen.
I think slash is his "normal" attack as it is.
The thing about slash is that it has a high critical ratio so you could give him slash as a special power and not a special attack and just use the wording from the minions' card.
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  #1103  
Old July 12th, 2010, 03:58 AM
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Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by Kroz View Post
Quote:
Originally Posted by caltemus View Post
Quote:
Originally Posted by Kroz View Post
Sandslash needs slash. It's in his name! That's about as iconic as you can get for sandslash. I could see slash being like the minions' attack.

I think you could feasibly give sandshrew the swift attack yet I think it would be better to keep him a melee pokemon. I say get rid of swift, and make sand attack an adjacency power yet a little more effective than smokescreen.
I think slash is his "normal" attack as it is.
The thing about slash is that it has a high critical ratio so you could give him slash as a special power and not a special attack and just use the wording from the minions' card.
That isn't a terrible idea; he could use a special attack, be it slash or something else.


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  #1104  
Old July 12th, 2010, 04:02 AM
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Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by caltemus View Post
Quote:
Originally Posted by Kroz View Post
Quote:
Originally Posted by caltemus View Post
Quote:
Originally Posted by Kroz View Post
Sandslash needs slash. It's in his name! That's about as iconic as you can get for sandslash. I could see slash being like the minions' attack.

I think you could feasibly give sandshrew the swift attack yet I think it would be better to keep him a melee pokemon. I say get rid of swift, and make sand attack an adjacency power yet a little more effective than smokescreen.
I think slash is his "normal" attack as it is.
The thing about slash is that it has a high critical ratio so you could give him slash as a special power and not a special attack and just use the wording from the minions' card.
That isn't a terrible idea; he could use a special attack, be it slash or something else.
But we're getting ahead of ourselves for now...but we should keep this in mind when he is put up for being designed. Right now let's focus on Sandshrew.
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