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  #25  
Old January 12th, 2012, 08:58 PM
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Re: Cartographer's Toolbox - Creating Competitive Heroscape

Yay, that's great news.

You know what I'd love to see? A series in which you and dok team up to analyze maps. Every episode you'd pick a different one — maybe old-school BoV one time, a recent one another, cycling through ones featuring different terrain types, etc. — and then analyze it together. Comment on the footprint, the spaces and zones, the pathing, lines of sight, the way in which various parts of it relate or don't to each other, what armies you'd want to draft on it, which ones you wouldn't, etc.

Just hearing you two 'think out loud' together while dissecting a map would be a treat, and a learning experience.

Don't mean to limit this to you and dok. I just seized on him because of his own blog series on map-making, and his prolific contributions to the boards. But seeing you team up with any esteemed cartographer or cartographic reviewer would be a treat.

Last edited by Typhon2222; January 12th, 2012 at 10:22 PM. Reason: spelling
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  #26  
Old January 12th, 2012, 10:17 PM
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Re: Cartographer's Toolbox - Creating Competitive Heroscape

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  #27  
Old November 16th, 2012, 11:47 PM
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Re: Cartographer's Toolbox - Creating Competitive Heroscape

A) This is awesome
2) I'm going to make guys from my group read this since I haven't been able to explain what's wrong with the maps they build.
Finally) Your maps are gorgeous and I'm going to play on some tomorrow.
Lastly) I wish I had made it to the Heroscape party years earlier so I could have collected all the terrain.
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  #28  
Old November 17th, 2012, 03:07 AM
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Re: Cartographer's Toolbox - Creating Competitive Heroscape

Quote:
Originally Posted by Typhon2222 View Post
Yay, that's great news.

You know what I'd love to see? A series in which you and dok team up to analyze maps. Every episode you'd pick a different one — maybe old-school BoV one time, a recent one another, cycling through ones featuring different terrain types, etc. — and then analyze it together. Comment on the footprint, the spaces and zones, the pathing, lines of sight, the way in which various parts of it relate or don't to each other, what armies you'd want to draft on it, which ones you wouldn't, etc.

Just hearing you two 'think out loud' together while dissecting a map would be a treat, and a learning experience.

Don't mean to limit this to you and dok. I just seized on him because of his own blog series on map-making, and his prolific contributions to the boards. But seeing you team up with any esteemed cartographer or cartographic reviewer would be a treat.
Yay, some generous soul just this very morning gave postive rep to this old post above.

Which means.... there is popular demand!

Seriously, you should consider it. We'd love it. Go twist dok/1Mmirg/dignan/nyys/GameBear/Panopticon's arm to join you.
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  #29  
Old December 29th, 2014, 10:40 PM
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Re: Tell the Tale

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Originally Posted by mad_wookiee View Post
Next in the series - decision points on a map: what are they, and why do they matter? (And I'll try to finish in less than two months this time...)
:­polite cough:



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  #30  
Old June 17th, 2015, 10:44 PM
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Re: Cartographer's Toolbox - Creating Competitive Heroscape

Wow... this has been EXCELLENT so far, are there any more additional thoughts being processed to complete this treatise?

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  #31  
Old October 18th, 2016, 05:26 PM
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Re: Cartographer's Toolbox - Creating Competitive Heroscape

Did you ever make more of these articles? Was a wonderful read!

If you could also provide a link to your blog I imagine I would enjoy reading it.
@Typhon2222 do you have a link to this "dok" person's blog on map making?
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  #32  
Old October 18th, 2016, 06:02 PM
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Re: Cartographer's Toolbox - Creating Competitive Heroscape

Quote:
Originally Posted by Smurf_Scape View Post
Did you ever make more of these articles? Was a wonderful read!

If you could also provide a link to your blog I imagine I would enjoy reading it.
@Typhon2222 do you have a link to this "dok" person's blog on map making?
HA!!! this @dok person could probably help you out.

Not laughing at you just find the realization that there are people on here that don't know dok funny.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #33  
Old October 18th, 2016, 06:08 PM
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Re: Cartographer's Toolbox - Creating Competitive Heroscape

Here's a link to the last entry in the series. It contains links to the earlier entries.
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  #34  
Old October 18th, 2016, 07:43 PM
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Re: Cartographer's Toolbox - Creating Competitive Heroscape

Thanks dok and japes! :]
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  #35  
Old October 18th, 2016, 09:56 PM
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Re: Cartographer's Toolbox - Creating Competitive Heroscape

Just read all your parts of the blog posts on map making @dok . Good read and good insights.

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  #36  
Old January 1st, 2021, 07:02 PM
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Re: Cartographer's Toolbox - Creating Competitive Heroscape

I've been getting into the habit of necro'ing old threads as I'm reconnecting with the 'Scape community during quarantine. Some really excellent writing here that makes me appreciate the high-quality maps we have even more!
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