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Old October 29th, 2010, 01:32 PM
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Comprehensive list of 'Magic 4 Defense' squads

Everyone knows that the magic 4 defense is what gives common squads a tinge of resiliency to attacks. Since I am always tracking this information down via the Books, it seems that a reference point is in order.

Common Squads with an Unmodified Defense of 4+


Code:
Squad Name        Offense  Defense  Members  Cost  Bonding  Range
Anubian Wolves       1?      4         3      75      No      No
Death Knights        2       5         2      60     Yes      No
Deathreavers         1       4         4      40      No      No
Deathstalkers        3       5         3     100      No      No
Granite Guardians    3       5         3     100      No*   Limited
Horned Skull Brutes  4       4         3      75      No      No
Knights of Weston    3       4         4      70     Yes      No
Marrden Hounds       3       5         3      90      No      No
Obsidian Guards      4       4         3     100      No*   Limited
Phantom Knights      3       4         3      70      No      No
Quasatch Hunters     3       4         3     100      No      No
Shades of Bleakewood 2       4         3     100      No      No
Common squads that easily get boosted to 4 Defense
(excluding Raelin/Thorgrim or Height as universal boosters)

Code:
Squad Name        Offense  Defense  Members  Cost  Bonding  Range  Condition
Axegrinders         3(4)     3(4)      4      70     Yes      No  Large/Huge opposition
Capuan Gladiators   3(4)     4(4)      3      70     Yes      No  Spartacus/Inspiration
Gladiatrons         2        3(4)      4      80     No*      No  Melee Defense
Heavy Gruts         3(4)     3(4)      4      70     Yes      No  Grimnak/Nerak/Tornak
Roman Legionnaires  3        2(4)      4      50     Yes      No  Shield Wall
* denotes Movement bonding
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Old October 29th, 2010, 01:49 PM
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Re: Comprehensive list of 'Magic 4 Defense' squads

Perhaps the Gorillanators and Warforged deserve a spot on the second, as tough gives him the average defence rolls of 4-5 defence... just a thought
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Old October 30th, 2010, 12:30 AM
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Re: Comprehensive list of 'Magic 4 Defense' squads

Quote:
Originally Posted by Kaemon Awa 123 View Post
Perhaps the Gorillanators and Warforged deserve a spot on the second, as tough gives him the average defence rolls of 4-5 defence... just a thought
Perhaps the Warforged, with 2 defense die and one automatic shield (so, 3 shields max: the possibility of rolling 3 shields is greater than a unit with 4 defense...But it is still impossible to roll 4 shields, not counting height or other defensive bonuses), regardless of normal or special attack. However, the Tough of the Gorillinators is too restricting (one automatic shield, only from a normal attack, added to a base defense of one).
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