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Maps & Scenarios Battlegrounds and scenarios |
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#13
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i'm glad you guys are enjoying my maps. it's good to know that my degree in architecture isn't being completely wasted! until i started posting these, i hadn't realised how little map building i've gotten to do lately (all my sets are still at my friends house on the ping pong table). i am definately looking forward to getting some snow and bringing the sets back home to play with, it's just hard to get people to come to my house to play! most of the people i play with live out in the suberbs and dont like coming to town. damn them.
here's one of the more recent ones i got to build... i kinda like the island at the back with the walkway going out to it. sadly, this one is months old. cant wait to build another one soon. |
#14
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Wow. That is some pretty architecture. Makes me wish I had like a ton more road and water tiles. Those long bridges are really nice and probably make for some good battles too. The volcano is extremely impressive- how tall is it? Hope you had some fliers on that one...
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#15
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the only "special" rule we use is my variation on order markers. like i mentioned in that thread, those rules work well for larger maps (especially when there are a lot of hills and things).
although, lately we have been playing different kinds of games rather than kill'em all. i think our favorite variation is the one with special "victory marker" locations and after a predetermined number of rounds, the winner is the one possessing the most markers. it help speed the games along and helps move people around the board more. ...and "landscape" is the program people use to build the 3D graphics of the maps? no, i havent used that at all. here's another one i built with a friend? we wanted to have a few layers of bridges and a well-spring. so this is only one that did have special rules. we put a healing glyph under the sparkly water in the little pool at the top. the only "special" part was that the healing pool is permanant but you cant stay there more than one turn. anyway, check it out.... sorry the pictures are so dark. |
#16
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I'd suggest that you build something cool like what you have in these photos and work from the top down in "onion mode." A link to the landscape program can be found in this thread: http://heroscapers.com/community/showthread.php?t=58 Think of it like CAD for HeroScape. |
#17
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by the way, most of the maps shown so far use between 6 and 8 master sets, 4-8 extra sets of sparkly water, 4 lava sets, 3-8 forest sets. here's some pictures of some older sets (pre forgotten forest) that i think use between 3-6 master sets. ah the old days. i like the chasm at the back of this first one. it was after playing on this map (the bottom two pictures) that i decided we needed better rules for movement and so i came up with my order marker variation. |
#18
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These maps are spectacular
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#19
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Glad to see you can finally post your pics caravaggio! Now where is the pic of that other map I won on? |
#20
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#21
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caravaggio, your maps were so impressive I included them in a front page entry named, "The Lure of 3D Hexes".
it can be found on the front page here: http://www.heroscapers.com/ Recent Games Played: |
#22
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i'm also planning on building an energy efficient passive solar house from scratch soon if anybody wants to pitch in. |
#23
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image url http://upload3.postimage.org/226784/photo_hosting.html Don't worry, we'll have a rematch this summer |
#24
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and yeah.... we'll have a rematch and see just who's who and what's what! ps... "lady X", i have some more photos from that night (not great ones but more) but didnt post them because there are "people" in the background if you know what i mean. |
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