#61
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Re: C3G Terrain Rules and Goals
How to Lead a C3G Terrain Design Want ideas for what to create? Check out our previously designed Destructible Objects and Terrain in our Books of Index thread. Prior to creating your design thread, post your design or concept in the C3G Terrain Makers Thread. This will give the Terrain Department Members an idea of what you are seeking to achieve and allow for some brainstorming.Brainstorming Requirements and getting approval All designs require you to at least be a C3G Ally. Terrain Department Design threads cost 5 points to start and do not take up a standard C3G design slot. If you’re an Ally, you’ve got 5 points burning a hole in your pocket, and you’ve already submitted your idea to the Terrain Makers Thread for a little brainstorming. It’s time to make your request. Simply make a post saying “I would like to request approval to LD (insert Link to previously brainstormed design).” in the C3G Terrain Makers Thread. Once the request is made, Terrain Department Members will vote for the approval of your design in the C3G Terrain Sanctum Voting Hall.Start your thread Once you have gathered your 5 C3G points via playtesting and gotten C3G Terrain Department Members approval, you can start your design thread in the C3G Terrain Makers subforum. If it’s a fully custom terrain piece you have created, use the template found here. The Terrain Tutorial template has all the information you will need laid out for the first post of your thread. If it’s a destructible object, use the template found here. The Destructible Object template has information for the first two posts in the thread, the second post holds the design and the third post is for any art you want the artist to use on the card (this is just a suggestion, our Art Department will use what they think is the best).Phases of the design:
Last edited by Dr. Jekyll; November 14th, 2021 at 11:04 AM. |
#62
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Re: C3G Terrain Rules and Goals
Rough draft of some rules and such. It's just a mash-up of quozl and Tickle's "How to" stuff but I thought it might help.
How do we feel about this? |
#63
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Re: C3G Terrain Rules and Goals
I like it!
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#64
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Re: C3G Terrain Rules and Goals
This is great!
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#65
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Re: C3G Terrain Rules and Goals
Great job! One thing I might suggest, to make the process a bit more like other designs, is to let Hero and Legend votes count towards the five you need in all the votes leading up to the release vote.
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#66
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Re: C3G Terrain Rules and Goals
That's a really good call! Updated with that.
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#67
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Re: C3G Terrain Rules and Goals
We probably need to formally vote on this as a department once you get a final draft done.
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#68
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Re: C3G Terrain Rules and Goals
That's the plan. I want to read over it a few more times (reading right now) before I put it up to a vote.
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#69
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Re: C3G Terrain Rules and Goals
OP updated with the new ruleset!
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#70
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Re: C3G Terrain Rules and Goals
Nice work!
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#71
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Re: C3G Terrain Rules and Goals
The C3G Heroes have voted that any release votes here will be the same as a regular C3G design and require votes from all active Heroes. We believe this will help us maintain a larger consistency across the project.
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