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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#49
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Re: Molly Hayes - Design Phase
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POWER FATIGUE After taking a turn with Molly Hayes, place one gray Fatigue Marker on this card, if possible. At the end of a round in which you took a turn with Molly Hayes, roll the 20-sided die. Subtract 1 from your roll for each Fatigue Marker on this card. If you roll less than 6, remove all Fatigue Markers from this card and you may not take any turns with Molly Hayes in the subsequent round. Up to a maximum of 6 Fatigue Markers may be placed on this card. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#50
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Re: Molly Hayes - Design Phase
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Oh and I love the comic image, it will look great on a card. |
#51
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Re: Molly Hayes - Design Phase
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#52
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Re: Molly Hayes - Design Phase
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#53
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Re: Molly Hayes - Design Phase
This way she can be a sitting duck (still with 7 defense) if she overextends herself.
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#54
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Re: Molly Hayes - Design Phase
So is the figure planned for the card going to be the unmodified one or is it going to be modded?
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#55
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Re: Molly Hayes - Design Phase
I imagine unmodded. Unless there's objections to that for whatever reason.
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#57
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Re: Molly Hayes - Design Phase
But then she'd just have her hands in mid-air for no reason...
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#58
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Re: Molly Hayes - Design Phase
But then she could literally raise the roof
I'd say keep the asphalt so that she doesn't look weird. |
#60
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Re: Molly Hayes - Design Phase
She has a shield against snipers on castle walls.
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