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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #49  
Old December 23rd, 2010, 07:09 PM
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Re: Molly Hayes - Design Phase

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Originally Posted by tcglkn View Post
POWER FATIGUE
Start the game with 4 gray Fatigue markers. After taking a turn with Molly Hayes, place one (color) Fatigue Marker on this card. Reduce Molly Hayes Move, Attack and Defense by one for each Fatique marker on this card. After revealing an Order Marker on this card, instead of taking a turn with Molly Hayes, you may remove all the Fatigue markers from this card.
I like the power, but that's not how her fatigue works. She'll overexert herself with her powers and pass out, not gradually get more and more tired. I still think this is our best bet:

POWER FATIGUE
After taking a turn with Molly Hayes, place one gray Fatigue Marker on this card, if possible. At the end of a round in which you took a turn with Molly Hayes, roll the 20-sided die. Subtract 1 from your roll for each Fatigue Marker on this card. If you roll less than 6, remove all Fatigue Markers from this card and you may not take any turns with Molly Hayes in the subsequent round. Up to a maximum of 6 Fatigue Markers may be placed on this card.
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  #50  
Old December 23rd, 2010, 07:14 PM
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Re: Molly Hayes - Design Phase

Quote:
Originally Posted by johnny139 View Post
POWER FATIGUE
After taking a turn with Molly Hayes, place one gray Fatigue Marker on this card, if possible. At the end of a round in which you took a turn with Molly Hayes, roll the 20-sided die. Subtract 1 from your roll for each Fatigue Marker on this card. If you roll less than 6, remove all Fatigue Markers from this card and you may not take any turns with Molly Hayes in the subsequent round. Up to a maximum of 6 Fatigue Markers may be placed on this card.
I like this a lot. I think you guys were trying to get too complex with her. I'd love to see this and Invurerablity being her only two power. I was just exploring our options and trying my hand at creating a cool unique power for her.

Oh and I love the comic image, it will look great on a card.
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  #51  
Old December 23rd, 2010, 07:18 PM
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Re: Molly Hayes - Design Phase

Quote:
Originally Posted by johnny139 View Post
POWER FATIGUE
After taking a turn with Molly Hayes, place one gray Fatigue Marker on this card, if possible. At the end of a round in which you took a turn with Molly Hayes, roll the 20-sided die. Subtract 1 from your roll for each Fatigue Marker on this card. If you roll less than 6, remove all Fatigue Markers from this card and you may not take any turns with Molly Hayes or use the Invulnerable ability in the subsequent round. Up to a maximum of 6 Fatigue Markers may be placed on this card.
Just a thought. If she's passed out.
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  #52  
Old December 23rd, 2010, 07:20 PM
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Re: Molly Hayes - Design Phase

Quote:
Originally Posted by Good Pig View Post
Quote:
Originally Posted by johnny139 View Post
POWER FATIGUE
After taking a turn with Molly Hayes, place one gray Fatigue Marker on this card, if possible. At the end of a round in which you took a turn with Molly Hayes, roll the 20-sided die. Subtract 1 from your roll for each Fatigue Marker on this card. If you roll less than 6, remove all Fatigue Markers from this card and you may not take any turns with Molly Hayes or use the Invulnerable ability in the subsequent round. Up to a maximum of 6 Fatigue Markers may be placed on this card.
Just a thought. If she's passed out.
Oh good catch, I agree if she passes out and has to turn her powers on and off, if she is passed out she shouldn't be able to use her Invulerable power.
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  #53  
Old December 23rd, 2010, 07:24 PM
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Re: Molly Hayes - Design Phase

This way she can be a sitting duck (still with 7 defense) if she overextends herself.
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  #54  
Old December 23rd, 2010, 08:14 PM
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Re: Molly Hayes - Design Phase

So is the figure planned for the card going to be the unmodified one or is it going to be modded?


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  #55  
Old December 23rd, 2010, 08:19 PM
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Re: Molly Hayes - Design Phase

I imagine unmodded. Unless there's objections to that for whatever reason.
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  #56  
Old December 23rd, 2010, 08:23 PM
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Re: Molly Hayes - Design Phase

Looks like crap as is. It needs the asphalt removed.
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  #57  
Old December 23rd, 2010, 08:26 PM
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Re: Molly Hayes - Design Phase

But then she'd just have her hands in mid-air for no reason...
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  #58  
Old December 23rd, 2010, 08:28 PM
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Re: Molly Hayes - Design Phase

But then she could literally raise the roof

I'd say keep the asphalt so that she doesn't look weird.

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  #59  
Old December 23rd, 2010, 08:28 PM
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Re: Molly Hayes - Design Phase

Better than having the asphalt there. That slab of asphalt is huge.
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  #60  
Old December 23rd, 2010, 08:34 PM
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Re: Molly Hayes - Design Phase

She has a shield against snipers on castle walls.
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