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#13
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Re: Holocron of FX-7 (Public Design)
Going off of YK's statement above...
Quote:
EDIT: I think we should make a draftable and DO version of this figure. Last edited by Sheep; May 2nd, 2014 at 08:02 PM. |
#14
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Re: Holocron of FX-7 (Public Design)
Quote:
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#15
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Re: Holocron of FX-7 (Public Design)
What about this:
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I could see adding in a d20 roll, but that's the jist of what I think it should be... Last edited by Sheep; May 2nd, 2014 at 08:45 PM. |
#16
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Re: Holocron of FX-7 (Public Design)
FX-7
Independent Droid Uncommon Hero Medical Precise MEDIUM 5 Life 3? Move 0 Range 1 Attack 0 Defense 2/3? Points ??? FORWARD POSITIONING FX-7 does not start the game on the battlefield. At the start of the game, before rolling for initiative, place this FX-7 anywhere on the battlefield. NAME OF POWER After revealing an Order Marker on any Army Card you control, you must remove one wound from a Unique Hero adjacent to this FX-7 that is not a Droid, Vehicle, or Weapon, if possible. So is this what we're looking at? I also googled FX-7 Star Wars Miniatures. Not much luck there. "They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#17
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Re: Holocron of FX-7 (Public Design)
You have to search Medical Droid.
I like 3 life, 2 defense because it should be easy to destroy should the opponent want to destroy it. |
#18
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Re: Holocron of FX-7 (Public Design)
Yeah, make it easy for even a 1 attack squad to destroy. The thing is if you make it so it heals both sides you might not want to destroy it as long as you still have any heroes on the board.
I'd like to keep hearing some ideas. |
#19
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Re: Holocron of FX-7 (Public Design)
I know no ones knows me, but I'm hoping to be able to start some play testing now that I actually have some on the mini's to use, so hopefully I can be helpful to the conversation.
I do like the direction this is going. Quote:
Though thinking about it now, I'm not sure what the difference would be between DO and draftable? Are DO's no draftable? Is one person in charge of making this unit, or is it an overall group effort? |
#20
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Re: Holocron of FX-7 (Public Design)
Welcome to the HoSS experience!! You are encouraged to contribute your thoughts Crazy! This is a public design. Heroscaper Guy is the Lead Designer, so he will kind of guide it along the path and often make final decisions on things. It must pass a vote by the Jedi Council to advance each step of the process though, so building a consensus is key.
A Destructible Object is not draftable and has no point cost associated with it. It is just incorporated into the map, usually by the map maker, and can then be used by anyone. By having it a draftable figure, someone has to pay a point cost to have it on the board but then they get control over where it gets set up. Also then only they can place OMs on the card or bond/share synergy with it, unless directed otherwise by a special power. |
#21
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Re: Holocron of FX-7 (Public Design)
Exactly the idea. But the rebels could maybe start to fall back and they could destroy it themselves if they don't want Vader to get healed.
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#22
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Re: Holocron of FX-7 (Public Design)
What if the placement power is kinda like The Drop, but without the d20? At the beginning of each round, you have the option of placing an FX-7.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#23
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Re: Holocron of FX-7 (Public Design)
Quote:
Not saying I'm against it, but it seems like it could more easily shift the middle of a game than if you had to place it in one spot before hand and you'd have to make sure you maneuvered your units that way to get usage out of it. |
#24
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Re: Holocron of FX-7 (Public Design)
I have two thoughts for placement
A. This unit starts the game on it's army card, at the start of each round (prior to placing order markers) you may place this unit adjacent to one of your engaged unique heros. Then, healing occurs when any non-droid unique hero (you or opponent) reveals an order marker. B. This unit starts the game on it's army card, at the start of each round prior to order markers this unit may be placed within X clear sights spaces on an opponents figure. Healing is the same or whatever is decided on. The second option is more forgiving, but both have the same idea of the healer being a front line unit that (maybe?) could be used by your opponent it they over take your position. You could instead maybe reveal an x order marker on a unique hero to place FX-7 adjacent to that hero? Just thoughts I had about it. |
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