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  #217  
Old May 7th, 2021, 08:55 PM
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Re: MegaSilver's Customs - Feral Swog!

From https://imgur.com/NySXLXU and comparison to Heroscape Swog - look pretty similar.
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  #218  
Old May 7th, 2021, 10:26 PM
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Re: MegaSilver's Customs - Feral Swog!

@lefton4ya Thanks!
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  #219  
Old May 8th, 2021, 12:15 AM
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Re: MegaSilver's Customs - Feral Swog!

Alright, now it's time for two new Vipers! Of course they don't have hands, which is the main issue. My first thought is that they could be female Vipers, or maybe Vipers of a different era.



Both minis are Emperor Cobras, from different Pathfinder sets.

First, we'll start with the Viper on the left.

NAME = ONYX WARLORD

GENERAL = ULLAR
SPECIES = VIPER
UNIQUENESS = UNIQUE HERO
CLASS = WARLORD
PERSONALITY = PRECISE
SIZE/HEIGHT = MEDIUM 6
BASE SIZE = LARGE SINGLE

LIFE = 5
MOVE = 7
RANGE = 1
ATTACK = 3
DEFENSE = 4
POINTS = ??


VENOM SPRAY SPECIAL ATTACK
Range 3. Attack 3.
Onyx Warlord may not use Venom Spray Special Attack on adjacent figures. Defending figures roll 1 less defense dice.

VIPER EVASION 1
When a Viper you control rolls defense dice against an attacking figure who is not adjacent, add 1 defense die to the defending Viper.

SLITHER
Onyx Warlord does not have to stop her movement when entering water spaces.

-----------

Next is the Viper on the right! It has the same coloration as the Azurite Warlord, so perhaps another Azurite Viper?

NAME = AZURITE SCOUT

GENERAL = ULLAR
SPECIES = VIPER
UNIQUENESS = UNIQUE HERO
CLASS = SCOUT
PERSONALITY = RELENTLESS
SIZE/HEIGHT = MEDIUM 6
BASE SIZE = LARGE SINGLE

LIFE = 5
MOVE = 7
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = ??


VENOM SPRAY SPECIAL ATTACK
Range 3. Attack 3.
Azurite Scout may not use Venom Spray Special Attack on adjacent figures. Defending figures roll 1 less defense dice.

SLITHER
Azurite Scout does not have to stop her movement when entering water spaces.

FRENZY
After you take a turn with Azurite Scout, roll the 20-sided die. If you roll a 16 or higher you may take another turn with Azurite Scout.
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  #220  
Old May 8th, 2021, 07:44 AM
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Re: MegaSilver's Customs - Two Viper Heroes!

Those look fun. Did you consider bonding with Onyx?
The defense boost is pretty slick.
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  #221  
Old May 8th, 2021, 04:15 PM
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Re: MegaSilver's Customs - Two Viper Heroes!

Quote:
Originally Posted by Tornado View Post
Those look fun. Did you consider bonding with Onyx?
The defense boost is pretty slick.
Not sure what you mean by bonding. Onyx Warlord does bond with Armoc Vipers.

I didn't think I could away with bonding with Frenzy, so I decided to make Azurite Scout work better as a filler for Venoc Viper builds.
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  #222  
Old May 8th, 2021, 11:28 PM
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Re: MegaSilver's Customs - Two Viper Heroes!

I was thinking with the EOV but the Defense boost is better for the faction overall.
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  #223  
Old May 10th, 2021, 05:03 PM
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lefton4ya lefton4ya is offline
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Re: MegaSilver's Customs - Feral Swog!

I like a start, maybe make some cool changes:
Quote:
Originally Posted by MegaSilver View Post
Next is the Viper on the right! It has the same coloration as the Azurite Warlord, so perhaps another Azurite Viper?

NAME = AZURITE SCOUT

GENERAL = ULLAR
SPECIES = VIPER
UNIQUENESS = UNIQUE UNCOMMON HERO
CLASS = SCOUT
PERSONALITY = RELENTLESS
SIZE/HEIGHT = MEDIUM 6
BASE SIZE = LARGE SINGLE

LIFE = 5 4
MOVE = 7 8
RANGE = 1
ATTACK = 3
DEFENSE = 3 2
POINTS = 40?


VIPER HERO BONDING
After revealing an order marker on this AZURITE SCOUT, before taking a turn with this AZURITE SCOUT, you may take a turn with any VIPER HERO you control.


SLITHER
Azurite Scout does not have to stop her movement when entering water spaces.

FRENZY
After you take a turn with an Azurite Scout, roll the 20-sided die. If you roll a 16 or higher you may take another turn with any Azurite Scout.
I think the combination of 10 move with Venoc Warlord, and bonding with more of these uncommon units, Venoc Warlord, Onyx Warlord, and of course Armoc Warlord and Azurite Warlord would be fun. I say lower life and defense so you can lower cost, maybe 40 is too cheap.
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