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  #21241  
Old February 10th, 2019, 10:58 AM
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Re: Public Design Workshop

Okay, popping in with some ideas for Taskmaster's 4th power.

Quote:
TASKMASTER TRAINING
At the start of the game, choose a Unique Human or Mutate Hero you control. For the rest of the game, that Hero adds 1 to their attack

*With this power, I'd probably want to find a way to work range into the normal attack.
Quote:
QUICK ARROWS SPECIAL ATTACK
Range 8. Attack 3.
After Taskmaster attacks with this special attack, he may move up to 3 spaces. If Deathstroke is engaged when he begins this move, he will not take any leaving engagement attacks.
Quote:
ACCURATE ARROWS SPECIAL ATTACK
Range 8. Attack 3.
Choose a non-adjacent figure to attack. The defending figure rolls 1 fewer defense die.
Quote:
RAZOR ARROWS SPECIAL ATTACK
Range 8. Attack 3.
Choose a non-adjacent figure to attack. If you inflict one or more wounds on the defending figure, immediately roll one unblockable attack die for each wound inflicted this turn.
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  #21242  
Old February 10th, 2019, 11:01 AM
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Re: Public Design Workshop

I like the training aspect, but I wonder if it wouldn't be worthwhile to also make them Agents as I believe he was Training them for shield when he was training others.
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  #21243  
Old February 10th, 2019, 11:06 AM
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Re: Public Design Workshop

I know japes and I have talked about the training thing before, but I forget where we landed.

If we were gonna rep it, I think I'd rather have him beefing up your henchmen than another Hero. Like, Taskmaster's the guy that trained all the Hydra and AIM mooks. A nod to that would be cool. (Maybe let him do either?)

I'd also restrict it factionally before I worried about the practicalities of the species thing. Have him train up mercs and terrorists and maaaybe criminals. I don't think it's really an issue for him to school an alien or someone with superpowers on the finer points of combat, but pulling him a little bit toward his usual wheelhouse (and away from generalist Avengers stuff) feels like a good move to me.

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  #21244  
Old February 10th, 2019, 11:57 AM
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Re: Public Design Workshop

Put me down as still liking the Sword/Bow/Shield breakdown and preferring the Quick Arrows here as it's good for sniping and a little extra movement, but doesn't hit multiple targets like the shield. I'd specifically restrict it to non-adjacent targets for the bonus move as well, personally.

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  #21245  
Old February 10th, 2019, 01:41 PM
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Re: Public Design Workshop

I’m personally a fan of him just being standalone as well, but if people are liking the training option I’m good with that too. I like Quick Arrow cause I really don’t see him as a sniper, more of an up-close guy, and I fell like the movement will help him gst shots off from far away, but also get into his true threat range faster.

If we do go with squad training, how could that be done in a balanced way? Thematically I feel like once they’re trained they shouldn’t just forget it when he’s not around, but maybe his presence within, say, 5 spaces of them encourages them to fight better? I’ve been told he works with Shield mooks too, so maybe expansion into Agents and Terrorists?
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  #21246  
Old February 10th, 2019, 01:47 PM
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Re: Public Design Workshop

Leave something for Taskmaster II & III.
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  #21247  
Old February 10th, 2019, 02:11 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Tornado View Post
Leave something for Taskmaster II & III.
Agreed. I'd go with the Quick Arrows and call it a day.
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  #21248  
Old February 10th, 2019, 02:23 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Karat View Post
Quote:
Originally Posted by Tornado View Post
Leave something for Taskmaster II & III.
Agreed. I'd go with the Quick Arrows and call it a day.
I'd swap the reference to Deathstroke to Taskmaster, go with Quick Arrows, and call it a day.

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  #21249  
Old February 10th, 2019, 02:47 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Spidey'tilIDie View Post
Quote:
Originally Posted by Karat View Post
Quote:
Originally Posted by Tornado View Post
Leave something for Taskmaster II & III.
Agreed. I'd go with the Quick Arrows and call it a day.
I'd swap the reference to Deathstroke to Taskmaster, go with Quick Arrows, and call it a day.
I would change all references to Taskmaster to Deathstroke, stick a feather in my cap, and call it macaroni.

But you probably don't really want to do what I would do ....

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  #21250  
Old February 10th, 2019, 02:47 PM
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Re: Public Design Workshop

Quote:
Originally Posted by ALEXAN2507 View Post

NAME = TASKMASTER
SECRET IDENTITY = TONY MASTERS

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = TRICKY/CALCULATING

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 3

POINTS = ???

SHIELD THROW SPECIAL ATTACK

Range 5. Attack 4.
When Taskmaster attacks with this special attack, he may attack 2 additional times. He cannot attack the same figure more than once.

SWORDPLAY
If Taskmaster attacks an adjacent figure with his normal attack and at least one skull is rolled, he may attack an adjacent figure again. He may continue attacking adjacent figures, rolling 1 fewer attack die for each subsequent attack, until you fail to roll a skull.

QUICK ARROWS SPECIAL ATTACK
Range 8. Attack 3.
After Taskmaster attacks with this special attack, he may move up to 3 spaces. If Taskmaster is engaged when he begins this move, he will not take any leaving engagement attacks.

PHOTOREFLEXIVE DEFENSE
When Taskmaster rolls defense dice against a non-adjacent attack, one shield will block all damage. When rolling defense dice against an adjacent attack, roll one additional die for each skull rolled by the attacking figure.
Look good to everybody involved?
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  #21251  
Old February 10th, 2019, 02:50 PM
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Re: Public Design Workshop

Calculating > Tricky.

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  #21252  
Old February 10th, 2019, 02:51 PM
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Re: Public Design Workshop

and I'd go Calculating for Personality.
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