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Old September 1st, 2016, 01:09 PM
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Beta464 Beta464 is offline
 
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Arenascape!

Arenascape follows many of the same basic rules as Heroscape and Arena of the Planeswalkers, but for the sake of mixing the two games together, I've invented some new rules for a more fluid gameplay experience.

Players select the Planeswalker they wish to use and build around.
Players draft 500 point armies.
Players build 200 point spell decks.
The old Heroscape order marker system is in place.
An errata list has been put in place (will post below) to keep things more fluid in gameplay.
Planeswalkers are immune to all instant death effects, such as Wo-Sa-Ga's Coil Crush and Sujoah's Poison Sting.
Spells that could only enchant a unique squad may now enchant any squad.

How order markers work in Arenascape:
During round 1, your turn 1 order marker will always be on your planeswalker, and your remaining 3 will be on units you plan to summon, due to your opponents not knowing which units are actually being activated, and which one has the X marker on it, it can make your opponent nervous and force them to play carefully, keeping the original feel of Heroscape's stategic game play.

How enchant squads work in Arenascape:
Enchant squad effect will only ever effect a maximum of 3 units in the squad at a time, these 3 units are declared and marked at the time of the spell's casting using a custom marker, my suggestion is a painted damage maker.


Errata List

Undead Races:
Zombie
Spirit
Vampire

Draconic Races:
Dragon
Drake
Wyvern

Elven Races:
Elf
Half Elf
Drow

Angellic Races:
Angel
Kyrie

The following types are now treated as the same creature type:
Merfolk = Sahuagin
Eldrazi = Marro

An example of what this means is, Eldrazi are now treated as Marro and vice versa.


Color assignment is easy to apply to units, in general, it goes as follows:
Dragons - Red (with some exception, Nilfheim being blue, Charos being green and Braxas being black)
Elves - Green
Drow - Black
Undead - Black
Marro - Colorless (due to their similarity in origin to the Eldrazi and their affordable cost, making them usable as filler)
Sahuagin - Blue
Arachnids - Black/Green (hybrid, may be used in either color army)
Elementals - Their color relies on their namesake, Fire = Red. Water and Greater Ice = Blue. Earth = Green And Air = White
Goblins - Red
Ogres - Black
Trolls - Red
Samurai - Red
Ninja - Blue
Soldiers - White
Wyvern - Green
Robot - Colorless
Wizard - Blue
Doggin - Green
Wolf - Green
Human - Varies. Jandar Humans are white. Some humans colors depend on their class, such as Ninja or Samurai.
Agents - Blue
Fiantooth - Red
Dwarves - Red
Soulborg - Colorless
*More to Come*

Most can be figured out with some common sense, pretty much anything following Jandar, with some exception, will be white.

Custom assigning the MTG figures to Generals is where it gets trickier.

Planeswalkers:
Chandra Nalaar, Pyromancer - Aquilla
Nahiri, Fury in Stone - Aquilla
Kiora the Rising Tide - Aquilla
Gideon Jura, Combat Mage - Jandar
Jace Beleren, Mindmage - Vydar
Jace Beleren, Investiagor - Vydar
Liliana Vess, Necromancer - Utgar
Ob Nixilis, Demon of Spite - Utgar
Arlinn Kord Goldnight/Moonblessed - Ullar
Nissa Revane, Animist - Ullar
Sorin of the Eternal Thirst - Valkrill

Heroes:
Avacyn on Bloodied Wings - Aquilla - Unique Hero
Mad Prophet - Aquilla - Unique Hero
Eldrazi Ruiner - Utgar - Unique Hero
Ghoul Vanguard - Utgar - Unique Hero
Kor Aeronaut Captain - Vandar - Unique Hero
Merfolk Roilmage - Ullar - Unique Hero
Necro-Alchemist - Vydar - Unique Hero

Squads:
Eldrazi Scions - Utgar - Common Squad
Blighted Reavers - Utgar - Common Squad
Bloodline Nobles - Utgar - Common Squad
Malakir Bloodchasers - Utgar - Common Squad
Restless Zombies - Utgar - Common Squad
Goblin Javelineers - Utgar - Common Squad
Lantern Geists - Utgar - Common Squad
Rhox Veterans - Vandar - Common Squad
Kor Hookmasters - Vandar - Common Squad
Leyline Phantoms - Vydar - Common Squad
Illusionary Projections - Vydar - Common Squad
Avacynian Inquisitors - Aquilla - Common Squad
Blazing Firecats - Einar - Common Squad
Flamewing Phoenixes - Einar - Common Squad
Elf Rangers - Ullar - Common Squad
Kessig Rangers/Ravagers - Ullar - Common Squad
Path Wardens - Ullar - Common Squad
Pummelroot Elementals - Ullar - Common Squad
Skirsdag Cultists - Valkrill - Common Squad

All other rules remain the same Comment questions and if you feel something needs to be corrected!

"My life for Peryite."

Last edited by Beta464; September 1st, 2016 at 08:30 PM.
  #2  
Old September 1st, 2016, 02:45 PM
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Re: Arenascape!

There's a whole forum for mixing heroscape with AOTP. I don't even think a link here is necessary.
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Old September 2nd, 2016, 07:36 PM
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Re: Arenascape!

This poster has created an updated version of this thread elsewhere. Could a kid delete or close this thread? @Jim @quozl @Dad_Scaper

Your custom probably has too much Defense.

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