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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them


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  #25  
Old January 19th, 2016, 02:48 PM
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Re: Custom Vehicle Terrain for Super-scape

Can you show a picture of it on hex terrain with figures standing next to it and on top of it?

For me, having vehicles that figures can stand on top adds a whole nother dimension to playability. I'm using an ambulance I found at a grocery store that has enough room on the roof for two hexes to fit perfectly and it means figures can stand on it and use it for height advantage. Also, it means those spaces aren't inaccessible or clogging up the map.

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  #26  
Old January 19th, 2016, 02:58 PM
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Re: Custom Vehicle Terrain for Super-scape

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Originally Posted by Good Pig View Post
Can you show a picture of it on hex terrain with figures standing next to it and on top of it?

For me, having vehicles that figures can stand on top adds a whole nother dimension to playability. I'm using an ambulance I found at a grocery store that has enough room on the roof for two hexes to fit perfectly and it means figures can stand on it and use it for height advantage. Also, it means those spaces aren't inaccessible or clogging up the map.
We've been allowing figures to stand on top of vehicles for years. How? A small piece of poster tack under the base of the figure does the trick. As long as it's clear which hex they are over. And since all of our vehicles are an odd number of hexes long there's plenty of space to do that. In fact you can stand on top of just about anything on our playing field, mailboxes, telephone booths, park benches, etc. We gave every object a Height number. Anyway, just say'n.

My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448
My tribute site to TFT/Melee & Wizards: http://www.meleewizards.com/
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  #27  
Old January 19th, 2016, 05:09 PM
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Re: Custom Vehicle Terrain for Super-scape

What happens if the Hulk picks up the car you are standing on and throws it?

A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow
- Eslo Rudkey
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  #28  
Old January 19th, 2016, 05:50 PM
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Re: Custom Vehicle Terrain for Super-scape

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Originally Posted by Tornado View Post
What happens if the Hulk picks up the car you are standing on and throws it?
Same thing that happens to everything the hulk picks up... Hulk Smash.


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  #29  
Old January 19th, 2016, 06:32 PM
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Re: Custom Vehicle Terrain for Super-scape

STUPID TORNADO.

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  #30  
Old January 19th, 2016, 06:39 PM
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Re: Custom Vehicle Terrain for Super-scape

All cute answers, but still a legitimate mechanical query.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #31  
Old January 20th, 2016, 12:22 AM
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Re: Custom Vehicle Terrain for Super-scape

Just spitballing, but you could either make it so A. someone can't pickup a DO with someone on top of it OR B. place the figure(s) on top of it on the space(s) directly below where they had stood.

First option keeps things fairly simple. Second gives a little more theme to the interaction, but might result in some additional rules needed around engagement, possible falling damage, etc. Would probably need to work through B to see how weird or situational it gets and weigh whether it's worth the extra rules.

My Customs: Metroid / Starcraft / Classic
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  #32  
Old January 20th, 2016, 12:27 AM
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Re: Custom Vehicle Terrain for Super-scape

Interesting interaction if you went with B. Could you throw a bus that Blob (Immovable) was standing on top of?

(So, yeah, A might be the better choice for simplicity!).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #33  
Old January 21st, 2016, 12:20 AM
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Re: Custom Vehicle Terrain for Super-scape

We play it as the figure on top has to "fall" into the space directly below where the car, or whatever item, was on or closest legal space. Then roll one unblockable. We've been throwing around the idea of rolling two dice and having to hit both on skull to cause a damage, but so far leaving it at one for simplicity's sake has worked just fine. Its not like it happens all the time to cause a major shift or anything anyways. And you should know the risk of grabbing that height advantage when the Hulks starring at you
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  #34  
Old January 21st, 2016, 11:16 AM
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Re: Custom Vehicle Terrain for Super-scape

Quote:
Originally Posted by BigThumbToe View Post
the Hulks starring at you

A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow
- Eslo Rudkey
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  #35  
Old January 23rd, 2016, 06:42 PM
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Re: Custom Vehicle Terrain for Super-scape

The width of the truck is a perfect one hex. You cannot fit it in a one hex valley surrounded by walls made of hex terrain but you can sit it next to the marvel wall terrain as if it was parked outside the building.

When parked on a map, hexes on both sides are fully accessible to any figure's base. How the wheels lay is even perfect to rest in between hexes to keep it from rolling.

The length is actually 7 perfect hexes when the ramp is up. It acts as a great sight blocked but figures don't fit great on the bottom level due to height. If I use it this way I'd fill it with cars and use it to hide from range.

If you lower the ramp though, it fits on 8 perfect hexes and non flyers can run up it. I put tiny pieces of plastic mesh into a slot at the evenly spaced rungs. Now figures can stand on the ramp without sliding or using sticky tack. The great thing is that the highest point is exactly at a height of 7 and each space down the ramp serves as one level lower with the fold out ramp at height of 2.

I don't plan on using it as a destructible object so no worries about figures standing on it. The cars on the other hand may be used as DOs with Sherman's rules and I won't allow figures to stand on them. Separating terrain (for standing on at height) and DO's (for using in battle) seems like the cleanest way to go with the rules.

I'll try and take pics this weekend. I may need help posting them though as I think I lost that ability some time ago.

Bottom line, check your local TJMaxx. At $5 you cannot pass on this.
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  #36  
Old January 23rd, 2016, 09:20 PM
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Re: Custom Vehicle Terrain for Super-scape

That is hard to go by if you can get it for $5. Very cool.
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