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  #2485  
Old March 20th, 2015, 08:38 AM
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by William099 View Post
What about Undead Resilience rather than Rejected by Death? The pirate's from the movie didn't die and come back, so much as just shrugged off damage that would otherwise have killed them.
I was picturing the scene in the attack on Port Royal where Will "kills" a pirate only to have him show back up. Something like Undead Resilience would work, too.

Quote:
Originally Posted by JC McMinis View Post
Here is a pirate custom I did I was thinking what I used for treasure map may work for the compass?

We did something similar for Indiana Jones


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  #2486  
Old March 20th, 2015, 01:29 PM
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Re: Heroes of Fiction: Design Thread

Okay so how about this?

Heart's Desire?
At the start of the game place the Jack's Compass Treasure Glyph on this Army Card.

Jack's Compass
Permanent Treasure Glyph

This figure may add 2 to their move as long as they are unengaged prior to moving and end their move on a glyph.

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  #2487  
Old March 20th, 2015, 02:25 PM
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by McHotcakes View Post
Okay so how about this?

Heart's Desire?
At the start of the game place the Jack's Compass Treasure Glyph on this Army Card.

Jack's Compass
Permanent Treasure Glyph

This figure may add 2 to their move as long as they are unengaged prior to moving and end their move on a glyph.
I like it.

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  #2488  
Old March 20th, 2015, 05:57 PM
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Re: Heroes of Fiction: Design Thread

I definitely like it too, that should be fun to play with.
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  #2489  
Old March 21st, 2015, 03:13 PM
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Re: Heroes of Fiction: Design Thread

So

Name: Captain Jack Sparrow
General: Aquilla

Life 4
Move 5
Range 1
Attack 3
Defense 4

Points: ???

Reserved Bullet Special Attack
Range 5. Attack 6.
At the start of the game chose a unique hero an opponent controls. Jack Sparrow may only use this attack against that hero, and may only use it once per game.

Parley
Whenever an opponent reveals an order marker for a figure within 5 clear sight spaces of Captain Jack Sparrow, you may roll the 20-sided die. If you roll a 15-19, that figure's turn immediately ends. If you roll a 20, you may take temporary control of that figure's Army Card and all figures on it. Immediately take a turn with that figure's Army Card. At the end of that turn, control of that figure's Army Card returns to the player who controlled it before Parley. All Order Markers that were on that figure's card will stay on the card.

Heart's Desire
At the start of the game place the Jack's Compass Treasure Glyph on this Army Card.

Jack's Compass
Permanent Treasure Glyph

This figure may add 2 to their move as long as they are unengaged prior to moving and end their move on a glyph.

Then if you guys want a Cortez Treasure Glyph here's a rough draft.

Treasure of CortÚs
Permanent Glyph

If a non-Undead non-Soulborg figure lands on this glyph, that figure's owner may place a cursed gold token on that figure's Army Card. If you do then all figures on that Army Card are now Undead and gain the Undead Resilience special power.

I decided a normal glyph would make more sense than a treasure glyph, because A)The chest with the treasure never moved in the movie, and B) The curse is non transferable. If it was a treasure glyph then someone else could pick up the glyph and in turn get cursed, which wash't how the curse worked in the movie.

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  #2490  
Old March 21st, 2015, 05:56 PM
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Re: Heroes of Fiction: Design Thread

If the treasure glyph was just specifically a coin then it would work that way. Jack picked up a coin and subsequently became cursed.

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  #2491  
Old March 22nd, 2015, 03:20 PM
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by William099 View Post
If the treasure glyph was just specifically a coin then it would work that way. Jack picked up a coin and subsequently became cursed.
But he picked the coin out from the chest. Will and Elizabeth both handled a coin someone else took and remained uncursed.

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  #2492  
Old March 22nd, 2015, 06:30 PM
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by McHotcakes View Post
Quote:
Originally Posted by William099 View Post
If the treasure glyph was just specifically a coin then it would work that way. Jack picked up a coin and subsequently became cursed.
But he picked the coin out from the chest. Will and Elizabeth both handled a coin someone else took and remained uncursed.
Well then what it comes down to is the old struggle inherent in "game not a simulation." Do we make it more complicated trying to simulate the effect perfectly yet still satisfy the rules of the game, or do we go with a more simple interpretation that works better within the framework of those same rules?

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  #2493  
Old March 22nd, 2015, 06:33 PM
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Honestly

Quote:
Originally Posted by William099 View Post
Quote:
Originally Posted by McHotcakes View Post
Quote:
Originally Posted by William099 View Post
If the treasure glyph was just specifically a coin then it would work that way. Jack picked up a coin and subsequently became cursed.
But he picked the coin out from the chest. Will and Elizabeth both handled a coin someone else took and remained uncursed.
Well then what it comes down to is the old struggle inherent in "game not a simulation." Do we make it more complicated trying to simulate the effect perfectly yet still satisfy the rules of the game, or do we go with a more simple interpretation that works better within the framework of those same rules?
It's not too much more complicated and the permanent glyph way allows a squad of something to have it. That said, giving something like 4th Mass undead resilience might be a terrible idea.

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  #2494  
Old March 22nd, 2015, 07:12 PM
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by William099 View Post
Quote:
Originally Posted by McHotcakes View Post
Quote:
Originally Posted by William099 View Post
If the treasure glyph was just specifically a coin then it would work that way. Jack picked up a coin and subsequently became cursed.
But he picked the coin out from the chest. Will and Elizabeth both handled a coin someone else took and remained uncursed.
Well then what it comes down to is the old struggle inherent in "game not a simulation." Do we make it more complicated trying to simulate the effect perfectly yet still satisfy the rules of the game, or do we go with a more simple interpretation that works better within the framework of those same rules?
I honestly don't think making it a normal glyph is that much more complicated than the treasure glyph route. If a figure lands on the Cortez Gold glyph they basically choose to change their species and gain a power for the rest of the game.

Its strait forward, get cursed or don't. I actually think its less complicated than having to worry about other figures stealing the treasure glyph, and the curse, from one another.

Plus making the glyph stationary could lead to some fun play scenarios imo.

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  #2495  
Old March 22nd, 2015, 07:30 PM
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Re: Heroes of Fiction: Design Thread

I think a stationary glyph works well for squads, but poorly for heroes.

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  #2496  
Old March 23rd, 2015, 08:21 PM
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William099 William099 is offline
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by Taeblewalker View Post
I think a stationary glyph works well for squads, but poorly for heroes.
Which is mostly my concern since heroes are the people you see in the movies as portrayed as cursed more often than not.

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