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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#109
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
Good catch, I forgot about that change. Luckily, 1 auto wound won't play much of a difference as if I had attacked with Doom, it's certainly possible it would have led to that 1 wound anyways. Good thing I didn't drop 3-4 auto wounds with one of them.
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#110
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
Good to see you are on top of thing Ronin as I just mentioned the same thing in the spell thread. I don't see it as having a big impact here. The Fan4 having a good d20 run and winning makes me feel a bit better about the Wrecking Crew not getting a good d20 run and losing big in my game.
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#111
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
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As I said, though, this is probably just me, I just thought I'd mention something that had been confusing me - I'll crawl back into my corner now. ~ Lazy Orang, bemoaning swinginess... oh, the irony. |
#112
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
Results in from BamBam:
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So far, counting the initial, Doom is 6-5, good impressions so far. I'd like to see at least another set of tests here, though. |
#113
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
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It can sometimes cast doubt on the results a little (did Doom win that game because Reed was rolling poorly, or was it because Doom is just too good?) but that's why we ask for a bunch of tests, and builds that revolve around a d20 can also provide a big red flag (okay, Reed rolled 20s all game and still got crushed, this is a problem). The main thing I try to avoid is anything too mindgame-y or contingent on OM placement, since I'm solo-scaping. I like the FF (and the X-Men and Masters of Evil) because you don't have to make very many decisions about where to put OMs. |
#114
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
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I have reviewed a lot of play test reports over the years I have been a part of C3G & HoSS, and numerous times I have seen some very questionable team builds used in testing. It is much harder to sort out the impact a new unit had on a big win or loss when one team was clearly over matched from the very beginning. For me, the Fan4 and Wrecking Crew are known quantities that provide a solid base line from which to gauge a units effectiveness. That doesn't mean everyone should go that route, or that I want to see everyone use them for tests. The different play styles, armies, and tactics used through out the testing process is how a unit finds it's balancing point. As for using Spider-man in tests, I have used him more than once but he isn't a go to guy for me. Sometimes he can be a good match-up for a new unit with an auto wound power, as I want to see how effective it can be at dealing with someone like Spider-man. Is the power set so strong that Spidey will need to run and hide? Can Spidey still go toe to toe with him and split games or fight to a draw? Is Spidey still able to dominate the unit even when they have a way to get past his defensive power? Finding the answers to these questions has an impact on final cost determination. Sometimes those answers can be determined in the one on one hero tests, if their projected costs are somewhat close together. Other times having allies to support or benefit from their power set is what makes a unit shine and so the team tests are where I want to see that show down. |
#115
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
Okay, signing up for this guy, I think - I should be able to get him done within the week.
How's this match-up looking to you guys? Doctor Doom (vII), Baron Heinrich Zemo, Iron Monger, 2x Doombots, Trapster (because fiiller) vs Original X-Men (my own standard testing team - don't go wrong with them ) |
#116
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
Cool!
I'm not sure I'd do the Masters of Evil thing. Doom doesn't get extra Mystic Domination turns without an OM reveal on his own card, so he wants a lot of your OMs and Zemo doesn't get to fully work his magic in that build. Granted, you can still manage your turns with your other Heroes, but it's my experience that you don't want a ton of those while Doom's in the game and not negated. He tends to take center stage. Working on summing up the results so far. Going to have a playtest summary up in a bit. I'll page the CRB and see if there's anything they find concerning so far or anything they suggest for further testing. |
#117
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
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I'm also planning on Embattled Fen for the first battleground. |
#118
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
I'd say generally the best way to go is figures that don't want OMs, or don't want very many OMs. I had a lot of luck with both Angels, and Jason Voorhees. I'd say that's generally the sort of thing you want. Grabbing Wong or Zombie isn't a bad idea. I haven't tried him with Judge Fear or Valkyrie yet, but I suspect he likes them a lot.
Doom is also fine with figures that can advance him without making him take a turn, so he gets on fine with Martian Manhunter. Star-Lord limits you to one Doombot, but Doom still likes him well enough, too. |
#119
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
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This probably makes a good base for Test One Doctor Doom, 2x Doombots, Zombie (655 Points) Though I'm not sure where to go from there, and I'd appreciate some input. I had this thought for Test 2, though: Doctor Doom, Black Adam, 2x Doombots, Wong (1,005 Points) Basically, the idea of that is that the opponent would have to deal with your two big monsters nigh-simultaneously, and Black Adam's Wisdom of Zehuti should give you some tactical flexibility. If you have any suggestions for matchups as well, I'm all ears. |
#120
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Re: The Book of Doctor Doom (II) (Public Playtesting Phase)
PLAYTESTING SUMMARY REPORT
Spoiler Alert!
Here are the results so far. @dok @Soundwarp SG-1 @Dysole @weebaer Anything too concerning here, or any strategies we're missing that really need to be hit? |
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