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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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C3G Playtesting Strategies, Builds and Tips Thread
This thread will be for collecting strategies and tips for playtesting (I mean, really, what did you expect from the title?). We have other threads on strategy, but this one will focus more on playtesting and will hopefully be a good resource. I'm hoping to get tips from our experienced playtesters and strategies and builds from the competitive players. Maybe some Heroes can even chime in with what they like to see from a playtest sheet. I'll collect things here in the OP, whether in spoilers or links to posts. I'll start things off with some of my tips, but what are your suggestions?
Thematic Testing ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" Last edited by TrollBrute; July 20th, 2014 at 01:08 PM. |
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Re: C3G Playtesting Strategies, Builds and Tips Thread
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For example: if I test a unit that can boost attacks, I test it with units that have multiple attacks, as you'll get the most when played with those units. Depending on the type of boost, Range is often easier to boost as well as generally stronger. So I would test this unit with Cable or Deadpool. If the power adds to the dice you're rolling, it's good to test them with a unit like Merlyn whose Deadly Shot gets much more powerful the more dice you're rolling. Units that can carry are a big one, as they allow you to facilitate pods much easier. John Stewart is my favorite for pods, but Hawkeye (II) is really nice if it's just one figure you want to give a speed boost to. Carriers are also great for defensive and passive units that you want to get into the battle, but who don't give you a lot of firepower on their activation. This way you can move someone around without feeling like you've wasted an OM. Another big thing to look for when testing is overlap with similar powers. Bizarro, for example, is good on his own, but becomes downright nasty when played in combination with Jocasta or Valkyrie. Some of the strongest builds come from overlaying units like these with someone like Mastermind, who can force your opponent to come to you, and War Machine, who punishes them when they do move close. With one of these builds, you can turn a powerful but fragile offensive unit into a powerhouse. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" Last edited by TrollBrute; July 17th, 2014 at 10:43 AM. |
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Re: C3G Playtesting Strategies, Builds and Tips Thread
Auto-wounding powers are one of the nicest counters to defensive powers out there. Don't leave home without one. Especially if it doesn't require clear sight to work.
Interesting thread. I'm hoping the much more competitive players than I will chime in here! C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: C3G Playtesting Strategies, Builds and Tips Thread
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Now autowounders are often fragile and swingy, so playing one with a defensive build is a great option! ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
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Re: C3G Playtesting Strategies, Builds and Tips Thread
I typically look for the obvious synergies and boosting and counters and then try to find other unobvious ones too.
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Re: C3G Playtesting Strategies, Builds and Tips Thread
That's what I did in my playtesting for C3V. It's important to play with any intended synergies that are explicitly listed on the card. Otherwise, you're going to have an underpriced unit.
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Re: C3G Playtesting Strategies, Builds and Tips Thread
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".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
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Re: C3G Playtesting Strategies, Builds and Tips Thread
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"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
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Re: C3G Playtesting Strategies, Builds and Tips Thread
John Stewart is a Green Lantern and is listed as Green Lantern(John Stewart) in the books of index.
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Re: C3G Playtesting Strategies, Builds and Tips Thread
Nice to see Zola getting some love. He's quirky and swingy, but I think he can be a lot of fun - especially if your D20 is hot!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: C3G Playtesting Strategies, Builds and Tips Thread
Zola was a very interesting piece when I threw him into my pool for the draft event.
I've recently come to a realization of sorts that there's a bit of a grand Rock-Paper-Scissors arrangement in C3G armies.
Of course, most armies have some elements of all of these. But one thing I would consider when building armies for testing is what kind of build maximizes the value of that unit. You should also be cognizant when you're testing it whether you're putting the army in a favorable matchup or not. Rock>Scissors>Paper>Rock, generally. (Of course when you just throw an army together on theme, it often doesn't fit neatly into one of these categories.) Last edited by dok; April 24th, 2014 at 01:00 PM. Reason: I love me some scissors |
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Re: C3G Playtesting Strategies, Builds and Tips Thread
Very interesting analysis, dok! It seems like most folks are used to the "paper" armies (which tend to look good on paper as a result!) and most disturbed or disrupted (or encouraged to cry "broken") by the "scissor" armies. I think this has resulted in an interesting push forward for more of the "rock" armies.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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