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Software Software created for enhancing HeroScape |
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#85
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Re: Heroscape with HexScape
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As for the discolored hexes, those are part of the building (I added an asphalt texture to heroscape tiles about the thickness of water tiles (I can share those 3D models as well.) @BlueflamesX , |
#86
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Re: Heroscape with HexScape
Sounds really good. Thank you, thank you.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#87
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Re: Heroscape with HexScape
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@Tornado : blender is... a bit strange. It has its own way of doing thing, so you need a little time to handle it. But once it done, it is not difficult, especially if you take 3d model of buildings on the net and just resize them to fit on a heroscape map. WK's method would work well for the time being. |
#88
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Re: Heroscape with HexScape
Sweet skyscraper!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#89
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Re: Heroscape with HexScape
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Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#90
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Re: Heroscape with HexScape
My 3D printed Jabba is 2 hexes. But I believe the Jabba figures that HoSS plans to use as official is 1 hex.
I think he should be 2 hexes, but that would mean that Jabba is only available as a 3D print. He's easy to print, and I wouldn't mind printing a bunch, but that's not the official plan right now. |
#91
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Re: Heroscape with HexScape
The creator for the main Heroscape mod for Tabletop Simulator pointed out to me that I did not initially give proper credit where it was due. I strongly apologize. I was just feverishly trying to produce as much content as I could and forgot to do the most important thing when building mega-content packs that includes content that you didn't make yourself.
I have now properly attributed Lyrgard, and the rest of the HexScape thread/team for their hard work in modeling the figures and general production of a lot of content that is used. |
#92
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Re: Heroscape with HexScape
Any release date for wave 4? I have plans to 3d print a whole bunch of figures since it's cheaper than buying the real deal and I would like to print wave 4 as well. I just need those OBJ files. You guys are doing a great job so far with this project!
Cheers. |
#93
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Re: Heroscape with HexScape
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Today !! Here is the link, you can also find it in the OP This release contains : Zanafor's Discovery: Wave 4
as well as : Raknar's Vision
Thaelenk Tundra
Enjoy ! A big thanks to the HexScape team that made it a reality ! Last edited by Lyrgard; September 16th, 2015 at 04:45 AM. |
#94
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Re: Heroscape with HexScape
Great work!
Tomorrow I'll send over a .zip file of my cleaned up models. It's not directly to the team's specifications, but I hope it should make some models a little faster to produce. |
#95
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Re: Heroscape with HexScape
We have Wave 5 mostly done, only missing Acolarh, Hatamoto Taro and Laglor
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#96
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Re: Heroscape with HexScape
Missing as in not done or you don't have a scan?
I was actually working on Flagbearer placeholders lol Also Lyr I sent you that request. |