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  #1  
Old August 30th, 2015, 09:24 PM
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First Expansion "Battle for Zendikar"

I'm just going to leave this here...

http://www.gatheringmagic.com/news-0...ion-is-coming/

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  #2  
Old September 3rd, 2015, 12:52 PM
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Re: First Expansion "Battle for Zendikar"

Niiiice
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  #3  
Old September 6th, 2015, 07:56 PM
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Re: First Expansion "Battle for Zendikar"

Yes! This is going to be an amazing expansion. Hopefully, we could get Eldrazi to top it off.
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  #4  
Old September 8th, 2015, 12:47 AM
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Re: First Expansion "Battle for Zendikar"

I am not going to get my hopes up, but since the figures are pictured with tiles, I am kinda hoping that each expansion gets some tiles included. It would be nice and put a little more value into the $20 price point.
I find it interesting that they are releasing packs of planeswalkers together but have not expanded on creatures. Hopefully we will get some packs chock full of creatures and spells. I guess all we can do is wait.

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  #5  
Old September 28th, 2015, 03:35 PM
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Re: First Expansion "Battle for Zendikar"

Quote:
Originally Posted by Marro_Warlord View Post
Yes! This is going to be an amazing expansion. Hopefully, we could get Eldrazi to top it off.
An Eldrazi expansion would be one heck of a huge hero expansion. I can't imagine them attempting plastic figures that large. However, the flat cardboard terrain, that puts level 0 and level 1 (water and land) on the same surface might be intentional. Consider a huge figure with multiple separate bases (like three or four spaces worth of base) moving on level 0 and level 1 with no problem. These figures could come with a special rule that says to treat water spaces like land spaces; no stopping and consider them as level 1 spaces instead of level 0 spaces.
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  #6  
Old September 29th, 2015, 07:55 AM
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Re: First Expansion "Battle for Zendikar"

Quote:
Originally Posted by GaryLASQ View Post
Quote:
Originally Posted by Marro_Warlord View Post
Yes! This is going to be an amazing expansion. Hopefully, we could get Eldrazi to top it off.
An Eldrazi expansion would be one heck of a huge hero expansion. I can't imagine them attempting plastic figures that large. However, the flat cardboard terrain, that puts level 0 and level 1 (water and land) on the same surface might be intentional. Consider a huge figure with multiple separate bases (like three or four spaces worth of base) moving on level 0 and level 1 with no problem. These figures could come with a special rule that says to treat water spaces like land spaces; no stopping and consider them as level 1 spaces instead of level 0 spaces.
With the Eldrazi, there could be many little Drones, and big Eldrazis. They could make the little ones the same way they currently make figures, and the bigger ones could be hollow, like the Marro Hive. Painting something that big wouldn't be an issue, as most of the Eldrazi are gray-ish.

As for the playing of the Eldrazi, I'd like to see a mechanic that allows them to "eat" the world. If they come across height, in your example, they simply pass through it and remove it from the board.
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  #7  
Old October 7th, 2015, 02:01 PM
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Re: First Expansion "Battle for Zendikar"

ELDRAZI ARE COMING

http://toyland.gizmodo.com/the-magic...w-g-1735154733
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  #8  
Old October 7th, 2015, 03:47 PM
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Talking Re: First Expansion "Battle for Zendikar"

This is very exciting. It's adding another element to the game that you didn't really have in Heroscape and the price of $19.99 is awesome.


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  #9  
Old October 7th, 2015, 11:27 PM
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Re: First Expansion "Battle for Zendikar"

Wow. That is a LOT of abilities. Basically an Event Hero (a la C3G) that I imagine could be used against regular Heroscape armies as well as Magicscape armies.

It's really exciting! And it's on a peanut base!

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  #10  
Old October 8th, 2015, 09:15 PM
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Re: First Expansion "Battle for Zendikar"

Fantastic! Giant monster creatures! Can't wait for this expansion. Hopefully news of this will crank up sales of the base set during Christmas.

Maybe we'll get more detail soon from Spiel and/or NYCC.

Quote:
Originally Posted by nyphot View Post
Wow. That is a LOT of abilities. Basically an Event Hero (a la C3G) that I imagine could be used against regular Heroscape armies as well as Magicscape armies.

It's really exciting! And it's on a peanut base!


The above stats on the Ruiner, where there is a Life Tracker, is part of a cooperative scenario and not its regular army card, which looks like this (along with the Scions army card):


There are some nice hi-res images on PurplePawn; including the three above (which look like final versions) plus this one below that shows several cards, which look very much like a work-in-progress (so these are likely to be somewhat different in the final product).


And there is this one on Amazon showing some cards that look like final versions.


So let's see what stats we have altogether so far since PAX...

Ob Nixilis, Demon of Spite
Black Planeswalker - Ob Nixilis
Move: 6
Range: 1
Power: 5
Toughness: 4
Life: 8
Size: Medium
Height: 5
Cost: 385
Flying: ...
At Any Price: Destroy target squad creature adjacent to Ob Nixilis. It's controller draws a card. Use this ability once per turn.

Kiora, the Rising Tide
Green/Blue Planeswalker - Kiora
Move: 5
Range: 6
Power: 4
Toughness: 4
Life: 6
Size: Medium
Height: 5
Cost: 345
Sea Born: Kiora may move through water spaces without stopping movement, and she gets +2 Toughness while in water.
Carry By Waves: At the start of Kiora's turn, move a creature you control up to 4 spaces.
Bident of Thassa: Once per game, when Kiora ends her turn in a water space, you may reveal the top 2 cards of your library. Put a socery from amoung them into your hand and the rest on the bottom of you library in any order.

Eldrazi Ruiner
Colorless Unique Hero Creature - Eldrazi
Move: 5
Range: 1
Power: 6
Toughness: 3
Life: 8
Size: Huge
Height: 10
Cost: 150
Lash of Tentacles: At the start of Eldrazi Ruiner's turn, deal 1 damage to all adjacent non-Eldrazi creatures.
Otherworldly: While being attacked by a nonadjacent creature, Eldrazi Ruiner gets +2 Toughness.
Shepherd of Scions: Deal 1 damage to Eldrazi Ruiner and place an Eldrazi Scion creature from your figure graveyard on an adjacent empty space. Use this ability once per turn.

Eldrazi Scions
Colorless Unique Squad Creatures - Eldrazi Scions
Move: 7
Range: 1
Power: 3
Toughness: 3
Life 2
Size: Medium
Height: 4
Cost: 55 (18 ppf)
Devour for Speed: At the start of the turn of an Eldrazi hero creature you control, you may destroy an Eldrazi Scion creature you control. If you do, that Eldrazi hero creature gets +4 Move until end of turn. Use this ability once per turn.
Devour for Strength: At the start of the turn of an Eldrazi hero creature you control, you may destroy an Eldrazi Scion creature you control. If you do, that Eldrazi hero creature gets +2 Power until end of turn. Use this ability once per turn.

Merfolk Roilmage
Blue Unique Hero Creature...
Move: ?
Range: ?
Power: ?
Toughness: ?
Life: ?
Size: Medium
Height: 4
Cost: ?
Sea Born: Merfolk Roilmage may move through water spaces without stopping movement, and she gets +2 Toughness while in water.
Part Waters: Friendly figures ... empty water ... Merfolk Roilmage ... movement.

Kor Aeronaut Captain
White Unique Hero Creature - Kor Soldier
Move: 6
Range: 1
Power: 6
Toughness: 3
Life: 6
Size: Medium
Height: 5
Cost: 100
Flying: ...
Ride the Currents: Whenever Kor Aeronaut Captain moves to a lower elevation during its movement for the first time each turn, it gets +3 Move until end of turn.
Air Raid: Before moving Kor Aeronaut Captain, choose an adjacent small or medium squad creature you control. After you move Kor Aeronaut Captain, place the chosen squad creature on an empty space adjacent to Kor Aeronaut Captain. Use this ability once per turn.

Goblin Spear-tillery (3)
Red Unique Squad Creatures - Goblin Artillery
Move: 5
Range: 1
Power: 4
Toughness: 2
Life: 3
Size: Medium
Height: 4
Cost: 100 (33 ppf)
Unstable Hedron Spear: Choose a Goblin Spear-tillery unit and a target creature up to 6 clear sight spaces away. Roll the 20-sided die. 1-3 Goblin Spear-tillery deals 1 damage to itself. 4-15 Goblin Spear-tillery deals 1 damage to target creature. 16-20 Goblin Spear-tillery deals 2 damage to target creature. You may use this ability once per turn.

Zendikari Vampires (3)
Black Unique Squad Creatures - Vampires
Move: 6
Range: 1
Power: 4
Toughness: 3
Life: 2
Size: Medium
Height: 4
Cost: 100 (33 ppf)
Lifelink: While attacking with this squad, for each damage a figure deals to the defending figure, remove a damage marker from the attacking figure.
Bloody Appetite: While attacking, Zendikari Vampires deal an extra hit to the defending figure if that figure is wounded (has wound markers on it).

Elf Trackers (2)
Green Unique Squad Creatures - Elf Trackers
Move: 6
Range: 1
Power: 3
Toughness: 3
Life: 3
Size: Medium
Height: 4
Cost: 100 (50 ppf)
Camouflage Allies: All other small or medium green creatures you control adjacent to an Elf Tracker can only be attacked by adjacent figures.

====================
15 Spell Cards

Rapid Withdrawal
Green Enchantment - Aura
Enchant Unique Squad
Cost: 5
Creatures in enchanted squad don't take leaving engagement attacks from creatures with Power less than Power of enchanted squad.

Earthen Arms
Green Sorcery
Cost: 30
Remove up to 2 damage markers from a friendly hero creature. It gets +2 Power until end of turn.

Goblin War Paint
Red Sorcery
Cost: 25
If you destroy at least one creature this turn, you may move a squad you control up to 4 spaces.

Demonic Appetite
Black Enchantment - Aura
Cost: 25
Enchant Unique Squad
Any time a creature in enchanted squad destroys a creature, enchanted squad's controller discards a card.

Berserker Rage
Red Enchantment - Aura
Cost: 30
Enchant Unique Squad
Berserker Rage can only be played on a squad with one creature remaining. Enchanted squad gets +2 Power, +2 Toughness and +2 Move.

Something
Green Sorcery
Cost: 20
Something...

Something
Black Sorcery
Cost: 25
Something squad something...

Something
Blue Sorcery
Cost: 10
All players draw 2 cards.

Something
Green Sorcery
Cost: ?
Something +3 Power something...

... and 6 more spell cards.

That's about all I can make out on these pictures. Someone with better eyes can take a stab at anything I couldn't read. Hopefully we'll get more card pictures soon from Spiel and/or NYCC.

Last edited by GaryLASQ; November 5th, 2015 at 08:16 PM. Reason: Stats from images
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  #11  
Old October 10th, 2015, 08:13 AM
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Re: First Expansion "Battle for Zendikar"

Quote:
Originally Posted by GaryLASQ View Post

Earthen Armor
Green Sorcery
Cost: 30
Remove up to 2 damage markers from a friendly hero creature. It gets +2 Power until end of turn.

This one is actually Earthern Arms
Not correcting to be nitpicky, just because I think the card is hilarious in context of its art lol


Last edited by Kajoq; October 10th, 2015 at 10:11 PM.
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  #12  
Old October 10th, 2015, 06:30 PM
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Re: First Expansion "Battle for Zendikar"

Quote:
Originally Posted by Kajoq View Post
Quote:
Originally Posted by GaryLASQ View Post

Earthen Armors
Green Sorcery
Cost: 30
Remove up to 2 damage markers from a friendly hero creature. It gets +2 Power until end of turn.
This one is actually Earthern Arms
Fixed! Thanks for noticing.
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