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Other Customization & HS Additions Everything from new ways to play to modded figures |
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#49
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Re: Partial Cover House Rules by Hextr1p
It seems like you can summarize the entirety of your rules with:
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Like everyone else here, I agree that (maybe with the above word modification ), these are very clean-cut, fitting, and easy to use. Meesa EXCITED to use them in my next game! Quote:
(^ This kind of ties in with my thread on missed attacks. *semi-shameless plug* ) ~LX ~ If we knew the meaning of life, life would have no meaning. ~
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#50
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Re: Partial Cover House Rules by Hextr1p
Seems like it would be a lot easier just to add an extra defence dice if when you check the LOS the defending unit is obscured in any way (since you're saying theyd duck and use the cover). The cover terrain could be specified to only work if its equal to the height of the figure or add 2 defence dice if the terrain is taller than the figure. I wouldnt want to faff about any more than that, if at all,.
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#51
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Re: Partial Cover House Rules by Hextr1p
I like the idea of partial cover but I'm more on the side of K.I.S.S. If feel like adding any mechanics that you're measuring height against another thing and checking 3 times for L.O.S. Just makes things slower.
I already use a house rule that when checking for LOS that if all you can see is a hand or a foot then it isn't a valid shot. To make a ranges attack there has to be some visible torso. Or a greater portion of the figure to fire at. This actually adds some element of flanking even without adding any bonuses. However I believe that you could probably extend this idea to "soft" and "hard" hit zones. If all you can see of a figure is a "soft hit zone" then the defending figure gets +1 defense. If you see "hard hit zones" then not extra bones. |
#52
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Re: Partial Cover House Rules by Hextr1p
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Heroscape is a simple game with very simple rules. Both your suggestions are solid, but Giving different bonus' based on size and height adds another tactical level. I have found these rules are really balances and only add a slight bit of complexity to an otherwise simple game. Compared to some games checking LOS and object height is nothing. |
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