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Other Customization & HS Additions Everything from new ways to play to modded figures |
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#1105
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Re: Competitive Unit Congress
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Greater Ice Elemental and Sahugin Raider both suffer from the fact that water terrain on nearly all maps is low ground and you'd be stupid in nearly (nearly) every case to go there. If they are still going to have water bonuses, they need to somehow actually make it worth giving height advantage to your opponent. |
#1106
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Re: Competitive Unit Congress
I remember reading a battle report where the players thought Saylind could summon opponants figures. Got me thinking:
After moving and before attacking, roll the 20-sided die. If you roll a 9 or higher you may choose a friendly figure. if you roll a 16 or higher you may choose an enemy figure. Move the chosen figure to any space adjacent to Saylind. If the summoned figure is engaged, the figure does not receive any leaving engagement attacks. All of a sudden Saylind has some very interesting options. |
#1107
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Re: Competitive Unit Congress
I'd like to use some of these cards in place of the official ones, but was wondering how they've played out competitively.
Einar Imperium- The point reduction was a given, and evasive 2 really makes them competitive.I don't see the need to use the CUC of Empress Kiova with these guys, as the original version without triple attack seemed fine to me, plus her aura gains more utility with Evasive 2 in play. Runa- Looks a lot more threatening. Parmenio- I like the extension on his death defy, but a roll of 13 is pretty low, I guess I'll have to try it. G-Nators- I'll use a version with auto shield vs all attacks, but I'm fine with them leaving their attack at 2. I think with 3 attack these guys are pushing into the A+ rankings. Compared to the Stingers they've got +1 range, equivalent of +1 defense, and +2 move, those are some pretty big power-ups, even for 30pts. more. |
#1108
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Re: Competitive Unit Congress
I just played a game last night against my brother. He was using the Gorrillinator card you guys came up with. I changed it out from the original a while back, cause the old G-nators needed some more love. They were actually quite good paired up with C3Vs Zaeus figure. He kicked my vydar soulborg armies butt. They are tons much better with the attack of 3, I forgot about it until I was getting owned. I think I will still use you guy's card. I like them being a little too good than too bad.
Runa- wow, being able to kill everybody in a radious, I have had the priveledge of getting my trash kicked with this card too. Overall I like most of the changes you guys have done, thanks for putting in the time to do these. All units need a little lovin. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#1109
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Re: Competitive Unit Congress
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Yeah, she looks like she could do some damage. |
#1110
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Re: Competitive Unit Congress
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Your comparison to stingers is missing on important thing, -1.5 figures. That's a huge difference over a 400 point build and difficult in comparisons. Their closest unit comparison (IMO), is Microcorp. Microcorp have better range, but are slower. Same attack from height. Microcorp have better durability. Microcorp have a mediocre water ability. Gorillas have better attack from low ground. They are pretty comparable, I think. And while Microcorp are good, I don't think they are overpowered. But I do see how Gorillas at 100 makes sense. That said, in the three or four tournaments we've run with CUC cards allowed, the Gorillas (while very strong), have never won an event. The drow actually seem to be the best over the course of a tournament due to their flexibility (though you better be hot with the D20). Thanks for your feedback. I enjoy the discussion and look at these units. Please share your experiences with the units. I'm always open to tweaking things here and there to get these guys just right. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#1111
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Re: Competitive Unit Congress
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The Drow with bonding caught my attention as one to try, that helps fix 4 cards at once. Really seems like that should have been there from the start. Quote:
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#1112
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Re: Competitive Unit Congress
did this idea run out of steam? seems like a very cool project
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#1113
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Re: Competitive Unit Congress
I think they got pretty much everything that needed changing. Plus a lot of C3V/SoV Customs (i.e. Crypt Guardian, Zettain Infantry, etc.) already act as a buff of sorts for less-favorable Official Units anyway.
~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#1114
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Re: Competitive Unit Congress
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That said, our group has continued to tweak some units, but the pace is slower and less standardized. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#1115
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Re: Competitive Unit Congress
There are a few other projects similar to this:
Rouby44's:http://www.heroscapers.com/community...light=official Lefton4ya's http://www.heroscapers.com/community...ht=competitive theSparkleinyourwater's: http://www.heroscapers.com/community...ad.php?t=51051 wriggz's: http://www.heroscapers.com/community...ad.php?t=48949 So there is no lack of buffed cards. |
#1116
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Re: Competitive Unit Congress
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C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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