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Dungeons and Dragons Scenarios This is the place to put all of our D&D adventure type scenarios. Come here when you want to browse user submitted adventures. |
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#25
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Re: A Collection of Ideas
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It's a trap!!! Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#26
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Re: A Collection of Ideas
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Sorry I took so long to answer this. The details have been fleshed out by various posters to this site. See, in particular KC's Alternate Tourney Rules in KC's Scenarios . . . in the Maps & Scenarios forum, and/or my posts on the current metagame, and/or my blog (which includes posts about playing on such a map and creating a new type of tournament map with MS3). Off the top of my head, in this case . . . I'd have a series of official maps, modified to incorporate MS3, for example, the Swamp Thing modification I laid out in my last blog entry. Each match would be with 500 point armies built to the map and scenario. Everyone would have a a pool equal to 1500 points and/or be able to regenerate [250][200][150][depending on the number of maps and opponents] points and take reinforcements from the pool beween maps. So, if my army were to be wiped out, I would regenerate [XXX] points of the 500 points that were lost, and use whatever combination of the newly regenerated units and the pool units remaining to build my army for the next map. |
#27
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Re: A Collection of Ideas
Treasure Ideas
Orb of... Shadow: All spaces within four spaces of the Orb of Shadows (including the space occupied by the Orb of Shadows) are considered to be Shadow spaces in addition to their underlying terrain type. Water: All spaces within four spaces of the Orb of Water(including the space occupied by the Orb of Water) are considered to be Water spaces instead of their underlying terrain type. Fire: All spaces within four spaces of the Orb of Fire (including the space occupied by the Orb of Fire) are considered to be Lava Rock spaces instead of their underlying terrain type. Frost: All spaces within four spaces of the Orb of Frost(including the space occupied by the Orb of Frost) are considered to be Snow spaces instead of their underlying terrain type unless the underlying terrain is lava, water or swamp water in which case it is treated as Ice. Travelling: All spaces within four spaces of the Orb of Travelling (including the space occupied by the Orb of Travelling) are considered to be Road spaces instead of their underlying terrain type. ~Aldin, boosting terrain dependant figs He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#28
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Re: A Collection of Ideas
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#29
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Re: A Collection of Ideas
*chuckle* Yeah, when I saw the GIE I was really glad I'd posted those Orbs beforehand.
~Aldin, treasuringly He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#30
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Re: A Collection of Ideas
So many treasures and traps... Will there ever be a map large enough to contain all of them???
TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#31
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Re: A Collection of Ideas
Wings of Light: Holder of this treasure glyph automatically gets "Stealth Flying" ability.
Armor of Defense: Gives holder +2 defense, but -2 move. TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#32
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Re: A Collection of Ideas
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#33
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Re: A Collection of Ideas
I create different dungeon crawl scenarios frequently. I get bored and have nothing to do. I have also developed a treasure trap list that I use for the majority of my scenarios whenever someone fails to get the treasure. This also works for a regular game of heroscape that has treasures on the board. When a hero fails to disarm the trap on the treasure he must re-roll and let the almighty d20 decide his fate.
1=the trap has killed you, instantly destroy the figure. 2-7= paralyzing gas! remove all unrevealed order markers on this army card. 8-12= normal dart trap! the figure recieves one wound. 13-18= poison dart trap! the figure recieves 2 wounds. 19-20= you have successfully evaded the trap. -hope i got the right thread this time- |
#34
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Re: A Collection of Ideas
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#35
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Re: A Collection of Ideas
Cool idea. A "variable trap." Could be brutal, but I like that is gives you a better chance of coming out unscathed as it does in dying (and with Lodin, you won't die).
I'd consider switching the normal and poison darts--since, generally, higher is better for the player (and in this case it isn't). Also, I'd like to see the normal dart be a bit more likely than the poison dart. Not that you care, but this is how I'd do it: 1 = Disintegration Ray - The trap has killed you, instantly destroy the figure. 2-5 = Paralyzing Gas! - Remove all unrevealed order markers on this figure's army card. 6-10 = Poison Dart - The figure receives 2 wounds. 11-18 = Blade Trap - The figure receives 1 wounds. 19-20 = Faulty Trap - No effect. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! Last edited by 1Mmirg; April 15th, 2010 at 03:35 PM. Reason: Dropped the activation rates of the worse traps by just a bit more |
#36
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Re: A Collection of Ideas
Chardris1287, the treasure must be something very special to have that kind of trap. I wouldn't touch it with a 10-hex pole (unless it was absolutely necessary to complete the scenario).
My Maps & Scenarios | My HeroScape Fan Site | My Design Blog
Why not try treasure hunting in Soulrazor Hollow! Last edited by AliasQTip; April 15th, 2010 at 02:59 PM. |
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