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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#26
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Re: Ronin's Public Workshopping Thread
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#28
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Re: Character Designs Without Figures
I still bust out Alias Q-Tip's equipment cards and play with them on occasion, stuff like that is a lot of fun.
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#29
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Re: Character Designs Without Figures
This is the sort of thing I considered when brainstorming the Endless from Sandman - not really heroes, per see, but draftable... effects. Beings that influence the "story" (that is to say, the game) without being interactable.
I'll step back and say that that un-interactable units are BIG places to break a game. From MTG (the other game system I'm familiar with), the only thing like that is an Emblem, which are rare and take a lot of work to activate. With most units we design, there's a built in safety valve - you can kill them. Not so if they're not on the battlefield. I think they would need Life, since that's a good way to build in an "interactivity" level. Like, for Master Weaver, give him X life, and whenever you activate Web of Life and Destiny, he receives a wound. It makes him finite - he can't just hang around indefinitely and have an effect on the game annoying your opponent. So, with that in mind, I would keep the left box and stat box. Make them Heroes, just a new designation - I would say something like "ABSTRACT HERO" to steal the Marvel designation for their super high end characters. I very much like the idea though and think it's worth exploring. So essentially, like Event Heroes, a new ruleset: - Abstract Heroes do not start on the battlefield and cannot be placed on the battlefield by any means. - Abstract Heroes have a Move/Range/Attack/Defense of 0. (We can keep them on the card or do something else with the space, whatever works best.) - Anything that refers to Heroes in an army or in play includes Abstract Heroes. You do not control an Abstract Hero (they are not on the battlefield). - Order Markers can be placed and revealed as normal, but Abstract Heroes cannot move or attack. That's a basic overview of how I'd picture it. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#30
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Re: Character Designs Without Figures
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#31
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Re: Character Designs Without Figures
I like Abstract Hero! I also like giving them a life number. I can see powers coming along later on that can do damage to them, like when alt-universe Captain Marvel killed Death itself in Thanos Imperative. I think having them be finite in some way is a good design philosophy. Either having them only be able to use an effect so many times, or having them tied to a specific kill-able figure on the battlefield.
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#32
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Re: Character Designs Without Figures
Tying them to a figure is actually really brilliant - I could see a Death Abstract Hero that let's you choose an "Avatar," so you can draft her and give Thanos a boost. But when he's destroyed, she's also "destroyed." That sort of thing.
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#33
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Re: Character Designs Without Figures
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#34
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Re: Character Designs Without Figures
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He is tied to Satanus who essentially becomes Godzilla with spells. Satanus dies and Thoth does as well. I have that posted somewhere. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#35
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Re: Character Designs Without Figures
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#36
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Re: Character Designs Without Figures
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Here's what I have for Khonshu. Quote:
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