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Maps & Scenarios Battlegrounds and scenarios |
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#3241
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Re: Battlefields of Valhalla Discussion Thread
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What you have to watch for is the effects on the non-flying melee double-spacers: Brunak, Grimank, Jotun, Krug, Wo-Sa-Ga, Tor-Kul-Na, Deathstalkers, Dumutefs, Groks, Hounds, Templars, Nerak, Tornak, Swogs, Dupuis, Feral Troll, GIE, Fen Hydra, and Torin (or whichever is the Cyclops). These are the figures that can really get wrecked by rolling terrain. |
#3242
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Re: Battlefields of Valhalla Discussion Thread
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I'm still embarrassed over how bad I lost that game. |
#3243
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Re: Battlefields of Valhalla Discussion Thread
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Since nyys is a judge, it only needs a majority, or 3 of 5 to move to review. So it is added to the list. |
#3244
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Re: Battlefields of Valhalla Discussion Thread
I appreciate the note, Warlord Alpha. I will certainly test that. (I use Nilf quite a bit, so he will always be tested.) As dok suggests, I'm always also concerned for TKN, Krug, and others--and will try them on the map as well.
New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#3245
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Re: Battlefields of Valhalla Discussion Thread
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#3246
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Re: Battlefields of Valhalla Discussion Thread
Now you just have to wait 29 months to see if it becomes a BOV .
New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#3247
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Re: Battlefields of Valhalla Discussion Thread
And if not, another 29 years for editing.
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#3248
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Re: Battlefields of Valhalla Discussion Thread
Thanks for the nomination Killometer, and yes that is the correct pic/build.
The edit you're thinking of WA, that I made before the Pestered tourney was a section of the map where a melee double spacer could not reach, and a ranged figure standing in this unreachable spot would have had a field day (the sand tiles in question were shifted, not removed). -insert signature here- Last edited by nyys; February 23rd, 2010 at 08:25 PM. |
#3250
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Re: Battlefields of Valhalla Discussion Thread
Swamp Helix by dok
The first thing you notice when you build Swamp Helix is that it takes a huge amount of terrain to build. It requires SotM, RttF, M:tCB, and FotA. It’s an interesting use of a Castle Map. There’s fairly strong glyphs underneath the castle walk and a couple of your units even start part way up the castle walk, The castle walk forms a Z shape. There are 2 hills right next to your start zone, you even can start 2 hexes on one of them. You can have height on pretty much everything (excluding the castle walk part of course) immediately because there’s level 0 swamp water everywhere. With the way the glyphs are set up there’s many choke points on the bottom part of the map. Melee just gets torn to pieces if they try to approach from the ground level. Many a times a knight would grab the move glyph, just to be blasted off it on the next turn. If a melee unit did happen to make it, they were ALWAYS engaging up. I also felt like melee had to try and control the bridge if they wanted a chance. You don’t want to just get sniped the whole game. If melee did take control of the bridge. The opponent would just then shoot up at them. The battlements provided some LOS blocking but not much. I think this map is favors range / rats too much and uses an awful lot of sets to build so I am voting NO to induct it into the BoV. Striking Distance by Dignan Striking Distance is actually a fairly large map. It requires RotV and 2 RttFF. It’s got split start zones which is a very cool idea, but I think that’s what may be it’s biggest issue. Because of the split start zones the first initiative is huge! Range can grab a hill immediately and start attacking your start zone. The use of roads and the many LOS blockers with the trees and ruins tries to balance this out, but in my experiences it wasn’t enough. The river in the middle also causes some issues for melee trying to get around it while getting shot at. I love the idea of split start zones and Dignan makes some pretty awesome maps, but I’m voting NO to induct this one because I feel it’s too swingy for melee. Once a hill is fortified it’s tough to dislodge them. Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#3251
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Re: Battlefields of Valhalla Discussion Thread
Dvalin's Furnace by Gamebear
If this map had glyphs I think I would have been able to look past the molten lava on the castle walls. But with the lack of incentive to really fight anywhere but the middle, and my inability to see past the oddity that is the lava on the walls (though I understand why its there), I vote NO to review. -insert signature here- |
#3252
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Re: Battlefields of Valhalla Discussion Thread
Updated 2/26/10
Logged no votes for induction by Matthias on Swamp Helix and Striking Distance Logged yes votes to review Viper Valley by Matthias, 1Mmirg and Riggler Removed Swamp Helix by dok from consideration for induction into BOV Added Viper Valley to under review Logged no vote by nyys to review Dvalin's Furnace Removed Dvalin's Furnace by Gamebear from pending review Maps pending acceptance for review: None Maps currently being reviewed: Elswin Plateau by Mooseman YES = 3 (Dignan, Matthias Maccabeus, nyys) ; NO = 0 ; Pending = 3 (1Mmirg, Kahrma, Riggler) Feylund Fountain by Velenne YES = 1 ( nyys) ; NO = 1 (Matthias Maccabeus) ; Pending = 4 (1Mmirg, Dignan, Kahrma, Riggler) Fossil by Rÿchean YES = 2 (Matthias Maccabeus, Riggler); NO = 0 ; Pending = 4 (1Mmirg, Dignan, Kahrma , nyys) Striking Distance by Dignan YES = 0 ; NO = 1 (Matthias Maccabeus); Pending = 4 (1Mmirg, Kahrma , nyys, Riggler) *Dignan removed from process per being map creator The Frozen Cavern by tom YES = 0 ; NO = 0 ; Pending = 6 (1Mmirg, Kahrma , nyys, Riggler, Matthias Maccabeus, Dignin) Noctis by Mad_Wookie YES = 0 ; NO = 0 ; Pending = 6 (1Mmirg, Kahrma , nyys, Riggler, Matthias Maccabeus, Dignan) Jungle of the Ancients by Angear YES = 0); NO = 0 ; Pending = 6 ( 1Mmirg, Kahrma , nyys, Riggler, Matthias Maccabeus, Dignan) Viper Valley by nyys (YES = 0 ; NO = 0 ; Pending = 5 (1Mmirg, Kahrma , Dignan, Riggler, Matthias Maccabeus) *nyys removed from process per being map creator Last edited by Riggler; February 26th, 2010 at 11:59 AM. Reason: Ninja'd by nyys |