|
C3V and SoV Customs A place for C3V and SoV customs |
|
Thread Tools | Search this Thread | Display Modes |
#49
|
||||
|
||||
Re: The Book of Gorillitroopers
Yep, all the hero can do is attack. No moving.
|
#50
|
|||
|
|||
Re: The Book of Gorillitroopers
Yes you are correct. Thanks a lot. So I can attack with a normal or a special but not move. Excellent.
|
#51
|
||||
|
||||
Re: The Book of Gorillitroopers
So something that just occurred to me about these guys, can Ivor bump their range to a 'permanent' (as long as you have a figure on Ivor) range of at least 5?
Like if you activate Autocannons you bump up their range to 5, which is enough to meet Ivor's range 4 or more requirement, which brings their total range to 9. Then even when Autocannons' effect ends, their Range would go down to 5 without ever dipping below 4 at anypoint. So would Ivor effectively be self-sustaining at that point? It's not like it says 'a range number of 4 or more not counting this glyph's boost' or anything. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#52
|
||||
|
||||
Re: The Book of Gorillitroopers
I would assume as soon as their Range value drops back to 1 Ivor wears off. Assumedly anytime someone's Range value changes you'd check to see if it still applies. Idunno, seems too exploitative otherwise.
~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#53
|
|||
|
|||
Re: The Book of Gorillitroopers
I don't think Ivor would even come into play. Their range number is 1. The special power does not change their range number, just their range for that attack.
(At least my thoguhts ) |
#54
|
||||
|
||||
Re: The Book of Gorillitroopers
Quote:
It says right in Synergy Benefits Received that Laglor can boost them after Autocannons, therefore Ivor could too. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#55
|
|||
|
|||
Re: The Book of Gorillitroopers
Huh, I completely missed that.
I still think they start each turn at range 1, but I can't explain it right now. Not enough brain cells firing at this time of night. I am sure someone else will pop in here before I can collect my thoughts... |
#56
|
||||
|
||||
Re: The Book of Gorillitroopers
Quote:
|
#57
|
||||
|
||||
Re: The Book of Gorillitroopers
I just noticed this problem myself and fixed it. All the PDF links in the OP now go to the matching cards.
|
#58
|
||||
|
||||
Re: The Book of Gorillitroopers
These guys have been beasts for me in 1v1, I take three of them, Q10 and then 35 points of filler. Even with some garbage rolls they usually hold up long enough, with Q10 to lay into things that need special attacks, or in a case where his double attack is better. The thing that keeps them very fair is that their tough only works vs. normals, a special attacker of any integrity would melt them I imagine, which for such expensive units is crippling.
I feel like they are better standalone than with their heroes, but I'd be curious to see how people have found they fare with them. |
#59
|
||||
|
||||
Re: The Book of Gorillitroopers
I was trying to enlarge the gallery photo of these guys to make sure I'm picking up the right sculpts, and when doing so it enlarges the photo but also opens a new tab with an image of the Bloodburst Thrall. A peripheral issue, but an issue nonetheless.
|
#60
|
||||
|
||||
Re: The Book of Gorillitroopers
I see in the gallery, and here, that there are several alternate versions of the card. But among those alternate versions I only see the Yetis, Anakongas, and Kaptars represented. Was there never a card made for the allowed Wendigo units?
|
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Book: Inheritance Trilogy by Christopher Paolini - Book 3 | tmacdagreat | Books | 132 | May 15th, 2012 06:13 PM |