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Custom Terrain & Obstacles For Custom terrain, buildings, and other misc. obstacles


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  #1  
Old February 11th, 2007, 08:55 PM
Sea_Wolf64 Sea_Wolf64 is offline
 
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Siege Tower......First Finished Tower including Card

There is only one proper way to overcome a castle. That's with a siege tower. Please keep in mind this one is unfinished and the prototype. I'll post more pics as I finish it and start work on the better version.








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  #2  
Old February 11th, 2007, 08:57 PM
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Browncoat Browncoat is offline
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That rocks!

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  #3  
Old February 12th, 2007, 08:30 AM
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Hed_the_huge Hed_the_huge is offline
 
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WOW! That is cool. How long did it take you to build it?
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  #4  
Old February 12th, 2007, 09:51 AM
deadeyedan42 deadeyedan42 is offline
 
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Yet another great creation by one of our members, great job sea_wolf! but like I said in the other thread, a wood stain and a touch of ch1can0 magic would make it look even better!

FINISH HIM!
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  #5  
Old February 12th, 2007, 07:22 PM
Sea_Wolf64 Sea_Wolf64 is offline
 
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Its about 2 weeks into creation and its not finished yet. I still have to add the sides and cranks for the ramps then paint/stain it

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  #6  
Old February 12th, 2007, 11:34 PM
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insomnimaniac insomnimaniac is offline
 
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Quote:
Originally Posted by Sea_Wolf64
Its about 2 weeks into creation and its not finished yet. I still have to add the sides and cranks for the ramps then paint/stain it
I was looking at wood bobbins or what looked like wood thread bobbins that I thought would make for a perfect crack assembly. Looks like you are well on your way with this and what a shocker... do de do BLAM, here is a siege tower. hahah, I like it!
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  #7  
Old February 14th, 2007, 10:26 PM
Sea_Wolf64 Sea_Wolf64 is offline
 
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ITS FINISHED, well mostly

Here are the pictures of what the final version will be like. It is still raw wood but construction is complete. There will be a few changes made as improvements.










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  #8  
Old February 14th, 2007, 11:30 PM
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Taelord Taelord is offline
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THAT IS AWESOME!!!!!!

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  #9  
Old February 15th, 2007, 01:54 AM
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insomnimaniac insomnimaniac is offline
 
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I like the first few pictures better. I don't really like the base shield/wall.
How is this monster going to be moved in the game? You will need many figures to move this. IMHO
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  #10  
Old February 15th, 2007, 08:27 AM
Sea_Wolf64 Sea_Wolf64 is offline
 
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Quote:
Originally Posted by insomnimaniac
I like the first few pictures better. I don't really like the base shield/wall.
How is this monster going to be moved in the game? You will need many figures to move this. IMHO

The bar across the front just behind the shield wall (which is ugly to me too and will be one of the changes) sits on 4 hexes. If you line a unit of 4 along it they provide movement. 1 hex per hex of figure. 4 figures = 4 spaces. a double space figure = 2 spaces. That way the tower moves on that units order marker. To lower the ramps a figure on that level uses its move to work the cranks.

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  #11  
Old February 15th, 2007, 09:37 AM
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ariealaviator ariealaviator is offline
 
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Nice work. I was just thinking about making one of these. The only problem would be how could the defenders stop it?
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  #12  
Old February 15th, 2007, 09:41 AM
deadeyedan42 deadeyedan42 is offline
 
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A.....Maz......ing!

I think we have a new custom terrain/ viehicle maker ! Admins, if theyre is a Custom terrain making guild add sea wolf64!

FINISH HIM!
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