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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#373
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Re: Sir Heroscape's customs
Ideas for the Beakface Archer:
Did a little research on Archers... Quote:
SKIRMISH After attacking with a Beakface Archer, you may reveal an X Order Marker on this Army Card and attack with each Beakface Archer that did not attack this turn. EDIT: actually that's not all that good. In order to get lots of attacks with them you'd have to get attacks from Sneaks to flock them in and then get them all into position...so they wouldn't really be the advance force...ugh...this is hard haha Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#374
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Re: Sir Heroscape's customs
So right now you have 6move, 6range, 2attack, 3defense, and improved flocking.
I would go for 6move, 2defense, evasive 3, glide, and improved flocking that moves 6 Raptorians. I think this makes an interesting unit. Why 6? Because you could already move a net of 4 with Flocking on the Sneaks, and you're potentially sacrificing an attack to use the archer, so if it is truly improved flocking you should get more bonus movement than just a total of 5 units. (EDIT: this also fits with the advanced scout thing, since you move the archers up early to be able to move lots of Raptorians when they attack). The remaining question is how you implement the range. I think either 7range and 2attack or 5range and 3attack is the way to go. The former emphasizes his anti-range component and the latter makes him more approachable by enemy melee forces but more beefy at hitting them. A single attack of 2 or 3 won't typically be worth an OM mid-game, but that single attack along with moving 6 Raptorians could be. (EDIT: I think I lean strongly towards 7range and 2attack. The sneaks already get attacks of 3, and that bow doesn't look that powerful, necessarily. But the ability to hit stuff that is further away from the Sneak screen sounds really good) I think you could bundle the above up for 20 points. -- Your other two Raptorians are neat but they don't really feel like Raptorians. EDIT: I would look for Evasive, Glide, or a power that works similar to those. Note how the Warwitch has "Flutter" which gives her a different twist on the feel of those first two powers. For the first card, I don't think Raptorian Resilience is a great fit for the faction. An attack bonus feels more fitting for their aggressive nature. However, I would also consider an alternative like Count Raymond's Maneuver 9; maybe Raptorian Maneuver 7/8? Maybe give it a different name and explicitly state it also applies to him? There are other ways to do the melee + range weapon thing, but I like what you did with Hand Crossbow. It would depend on the other powers on the card, but I can't help but think that Raptorian Disengage might look a little different. Maybe in response to a ranged attack they can move 1-2 spaces and avoid leaving engagement attacks? For the second one, I'm not sure that you need a two-weapon attack special power. It depends on what else you end up putting on the card. I would look for something that makes him feel more like a Raptorian than Charging Assault. You could do Evasive (maybe even going up to 4?), a Flutter-like power, Disengage, Glide, or one of the ideas I proposed for the Leader dude. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#375
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Re: Sir Heroscape's customs
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#376
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Re: Sir Heroscape's customs
The other reason to go with 7 range (or you could maybe push it and go to 8 range) and the 2 attack is it makes it even easier for the archer to trigger Improved Flocking earlier in the game.
If you want to go heavy on that angle, I would consider the Scout class. There are neat synergies there that I *think* don't affect the balance of the unit at all. Sure, you could drop the Venoc Warlord in your army for 8 move beakface archers, but you're trading 8 Sneaks out to do it. He does give you a heavy hitter that's decent in cleanup. But you might miss those 8 sneaks quite a bit, and the extra 2 move on a small fraction of your army is not *that* valuable. Venoc Warlord + a whole barrel of beakface archers is an army that's fun to play but probably really terrible. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#377
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Re: Sir Heroscape's customs
Alright, here's a stab at some new powers...
ARCHER Quote:
CHIEFTAN Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 Last edited by Sir Heroscape; August 29th, 2019 at 01:48 AM. |
#378
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Re: Sir Heroscape's customs
[duplicate]
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#379
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Re: Sir Heroscape's customs
Quote:
Quote:
You're right to question whether or not you're putting too much weight on a common archer. Making them commanders doesn't really fit. Making them reliable damage-dealers doesn't really fit either, imo. Give them a job to do, a roll to play, and focus the design on that. I like the Improved Flocking that moves a bunch of Raptorians because it fits in a scout-like role. |
#380
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Re: Sir Heroscape's customs
And that quote sums up exactly why I don't really care about VC anymore.
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#381
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Re: Sir Heroscape's customs
The Raptorians have an intersting naming pattern. The first name appears to be a class title, and the second describes what they do. The Beakface seems to be the lower ranking soldiers. The Clawfoot are higher ranking, probably because they can fly, and have big claws on their feet. The Quorik is clearly for a higher class, but what specifically places a Raptorian in the Quorik class? Using the Warwitch as the only approved example, I feel like Quorik is for Raptorians that have a magic affinity. For this reason, I don't feel like Quorik works here, or on the Razerbeak design. Now I like Razerbeak, I feel like Razerbeak makes sense as a class title for a higher ranking soldier. Both of your Raptorian heros, at least in my opinion, would better follow the established naming convention, if Razerbeak was the first part of their names. The second part of the naming convention always describes what they do. The Sneaks sneak around quickly, avoiding fire, and striking quickly. The Warwitch is a battle m̶a̶g̶e̶ witch that flies around, attacking with magic. The interceptors fly over forces, and grab them, disrupting formations, and such. Your Raptorian heros could use a last name that matches this naming convention. The Armored figure could perhaps be called a Blademaster, or Bladedancer since he has two swords like the other Bladedancers we have so far, or maybe something simpler like Champion. The Hand crossbow figure you have here, looks like a swashbuckler, or a sailor. Instead of Chieftain, what about Buccaneer, Corsair, or just Captain since you're going for a leader type?
Now in regards to design. I like where you have the Archer. The improved Flocking changes are nice, and they compensate the lack of attack power with more board control. Range 6 or 7 doesn't matter too much to me. Just having a range unit other than the Warwitch will be nice. I think the Razerbeak, aside from naming conventions mentioned above, is in a good place. The Raptorian faction could use a single target can opener, to get past high defense heros. The Chieftain, again other than the naming conventions, seems to be going to a cheerleader role. Your latest design is interesting, because you can move them with Flocking to get the bonus set up, and if he gets attacked, then jump back helps him survive better than most other cheerleaders. You'd almost always want to use order marker 1 on him to take advantage of the buff. Personally I'd like to see his sword represented better. In the old iteration, his crossbow was 4 attack dice, which didn't make any sense, because his sword was only rolling 3. I like his crossbow dealing 3 as it does in the latest version, but now it doesn't feel like the sword is present. I'd like something like Agent Carr's Sword of Reckoning, or Tandros Kreel's +2 Broadsword, that adds a bonus to adjacent attacks. Call it +1 Sabre slash, or something like that. I feel that the point here wasn't that things should not be different, but that designs within a faction should feel like they belong in that faction. Being too different from a faction is a disadvantage, because they won't play well together, and they won't feel like they are part of the same faction. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#382
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Re: Sir Heroscape's customs
Just some quick thoughts here:
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#383
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Re: Sir Heroscape's customs
Thanks for the feedback. Yeah, as-is I'm actually pretty happy with the above power ideas/changes. I really like the leader abilities a lot more and the Archer does seem to be coming together. You have an interesting point for allowing all Raptorians to move, but with how cheap they are you can fit quite a few in an army and I don't know that I'd like to give THAT much power to a unit. But maybe, you do have a point it makes them more unique.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#384
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Re: Sir Heroscape's customs
Here are the Archer and Chieftan powers on a card for a nice visual. Not set in stone by any means, but sometimes it's easier to see the design with a card for me.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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