|
Battlefields of Star Wars Scape HoSS Maps and Scenarios |
|
Thread Tools | Search this Thread | Display Modes |
#37
|
||||
|
||||
Re: The Design Holocron of Swamps of Dagobah (Design Phase)
Finally got time to post in here... I've messed around with the VS file a couple times trying to make it aesthetically better (and on making it fit the available tiles), but tonight I was working on some gameplay things and I came up with this:
Swamps of Dagobah 2.0? - VS file 1 RotV, 1 SotM, 2 RttFF, 1 TJ 5 major changes: -Aesthetically symmetrical -Moved a bunch of hexes (can't even list everything) and used Marro Hive base for 6-hex swamp -Pulled the swamp apart a hex so that I could fit all three Jungle trees evenly in the swamp area -Brought all height near swamp back away a space -Added height to the outsides and moved the 4-hex trees inward |
#38
|
||||
|
||||
Re: The Design Holocron of Swamps of Dagobah (Design Phase)
From my Lando test:
Quote:
I like some of the changes HS made. Lowering the height around the pond makes it a bit easier to get out of the pond, which makes crossing the pond more palatable. Additionally, HS's version removes the bottleneck at either side of the map, making it so you pretty much have to cross the pond anyway, but now it's just a swampy region rather than a "kill the dummy down in that pwnd" pond. Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#39
|
||||
|
||||
Re: The Design Holocron of Swamps of Dagobah (Design Phase)
Yeah, HS2010's version is growing on me. I think in that version you could do more with the swamp creature special rule as moving onto a swamp water hex is much more likely.
|
#40
|
||||
|
||||
Re: The Design Holocron of Swamps of Dagobah (Design Phase)
Doh. I didn't review the discussion; I just grabbed the VS in the OP and built it...
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#41
|
||||
|
||||
Re: The Design Holocron of Swamps of Dagobah (Design Phase)
All your talk about the glyphs, Porkins, made me realize I didn't add any to the map...
Also, Swamp Creature/Special Rules could be like: Quote:
Special Rules: Start the game with 3 Swamp Creatures. Swamp Creatures are not controlled by any figure. When Swamp Creatures are attacked, the opponent of the attacking figure temporarily controls that Swamp Creature. |
#43
|
||||
|
||||
Re: The Design Holocron of Swamps of Dagobah (Design Phase)
I think I'd move the glyphs into the center of those 7 hexers, otherwise the figure on the glyph gets high ground attacks on 4 out of 6 adj. hexes.
|
#45
|
||||
|
||||
Re: The Design Holocron of Swamps of Dagobah (Design Phase)
4? I only get 2, unless you're combining the glyphs together for this purpose. Personally, I don't see the problem with there being up to 2 adjacent high ground attacks per glyph.
|
#46
|
||||
|
||||
Re: The Design Holocron of Swamps of Dagobah (Design Phase)
I think he's referring to the 4 swamp water hexes adjacent to the glyphs. A figure on the glyph would have height on those 4 spots. Move them to the middle of the 7-hex tiles, then adjacent figures will be on the same level.
|
#47
|
||||
|
||||
Re: The Design Holocron of Swamps of Dagobah (Design Phase)
Quote:
I see a couple problems, though. First off, according to the rulebook, the Bush pieces on the far sides are place incorrectly, as their bases must touch at least two other hexes (those touch none). Secondly, a kind of pet-peeve of mine even though I don't have a Jungle; spread them out and get the 6-hex defense bonus out of all of them without overlap (unless they're on a border). Beyond getting the most out of the Jungle, from previous tournament experience, I recall that it can be hard to move/place double space figures (especially large based ones) in between the plants because some of the plant's leafs (or whatever) stick out a little bit pushing the figure off the hex. (see Convolution by Black_Charos*) Last edited by Sheep; August 16th, 2014 at 12:57 PM. Reason: *Convolution's a great map, I just had issues placing my Fen Hydra in between the two plants in the middle... |
#48
|
||||
|
||||
Re: The Design Holocron of Swamps of Dagobah (Design Phase)
EDIT: I've noticed there's 25 spaces in the Start Zones. I've made this change, and have also made the glyphs accessible in two turns for 5-move figures when going out to the left.
With that said, I made this: Swamps of Dagobah - VS It keeps the idea of an island in the middle but shrinks it by 6 hexes and also puts the glyphs on the Swamp, but not adjacent to the tree. I also switched two trees in the middle for bushes (like Karat kind of did) and maxed out the jungle bonus (except for the two trees on the sides). Also, what does everyone think about this: Quote:
Special Rules: Start the game with 3 Swamp Creatures. Swamp Creatures are not controlled by any figure. When Swamp Creatures are attacked, the opponent of the attacking figure temporarily controls that Swamp Creature. After the attack, control of the Swamp Creature goes back to neutral. Last edited by Sheep; August 16th, 2014 at 01:12 PM. |
|
Thread Tools | Search this Thread |
Display Modes | |
|