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#49
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Re: Custom Unique Squad Contest!
Quote:
A note about wording: along with Soul Splinter's change, maybe Cursed Soul could read: "When a Cursed Knight attacks a figure, it must roll its printed Defense stat". Just to cut down on a tiny bit of text clutter. |
#50
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Re: Custom Unique Squad Contest!
Lets see if I can re word this better. I was mess up on wording.
Agent Skahen Bonding: Before taking a turn with Skahen's Agents, you may take a turn with Agent Skahen. Spining Boot Kick: Range 1:Attack 4 Insteed of attacking with both Agents, You may chose one. Every figure adjacent to that Agent is effected by Spinning Boot Kick. Each figure rolls defense dice seperately Tricky Bonding If any Tricky figure you control that follows Vydar starts its movement adjacent to a Skahen Secret Agent, it may move two additional spaces. Human Unquie Squad Agents Tricky Medium 5 Range 6 Movement 5 Attack 3 Defence 3 110 points Bio: "Go agents!!! I'll cover you." Skahen yelled as the Agents diaspered in a hurry. "You know our mission." One of Skahen's agents told the other. "We got to get to Agent Carr and warn him that they are comeing for him. We can't fell this mission,if we do then we will not come back from it." As they ran into building were Carr's hideout was. They ran up stairs to were Carr was pushing papers to find the candy bar he picked up. "Carr Whach out!!!" The agents yelled as a bullet shattered the window behind him and made its mark. However a bright light spun around him and disappred. As it disappered 2 men slammed the wall and shot both agents. "Welcome to Valhalla, Carr and Skahen and agents." Vydar said. Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon. Last edited by iceman3317; November 6th, 2008 at 11:52 PM. |
#51
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Re: Custom Unique Squad Contest!
Okay, much better, iceman3317. I'd put the Spinning kick as: "Insteed of attacking with both Agents, You may chose one. Every figure adjacent to that Agent is effected by Spinning Boot Kick. Each figure rolls defense dice seperately". This way, it's exactly like the monks. Whenever possible, I try and makes the powers that are similar to official stuff be as close as I can make it.
I'm still not sure about what you're trying to say with Tricky Bonding. |
#52
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Re: Custom Unique Squad Contest!
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If any Tricky figure you control that follows Vydar starts its movement adjacent to a Skahen Secret Agent, it may move two additional spaces. |
#53
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Re: Custom Unique Squad Contest!
Thanks guys
Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon. |
#54
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Re: Custom Unique Squad Contest!
Iceman, it looks like the focus on your camera is messed up. You might try taking a picture without anything in the background. It might look a bit better.
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#55
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Re: Custom Unique Squad Contest!
In another thread (about the possible demise of custom making) I argued that custom makers should concentrate on adding stuff to either rebalance the game or allow for new tactics and armies. So this is me trying to put my money where my mouth is. And with the crowd eagerly awaiting the return of Wave 2 it seemed like a good idea to add some fuel to that anxiety.
I give you the Clerics Of Weston. Clerics of Weston, Jandar, human, unique squad, clerics, devote, medium 5 Life 1, range 1, attack 1, defense 1, move 4, 70 points DEVOTE Clerics of Weston may not be drafted in an army containing undead or terrifying figures. EXORCISM 17 Instead of taking a normal turn with a Cleric of Weston you may attempt to regain control over an adjacent figure that was yours at the start of the game but have lost control over. Roll the 20 sided die. On a roll of 17 or higher you regain control of the chosen figure and that figures army card. Remove any order markers on this card. JANDAR'S DIVINE PROTECTION 3 All friendly followers of Jandar roll 1 extra defense die for every cleric within 3 clear sight spaces. HOLY AURA 1 A Cleric of Weston and all adjacent friendly figures are immune to special attacks and abilities from undead figures. JANDAR'S DIVINE WRATH When a Cleric of Weston attacks an undead figure, add 3 attack dice. The figures are 28 mm resin abbey's priests by Fenryll, retailing somewhere around $13 for a set of three (the picture used for the card came from Fenryll's website. (click for full size) Last edited by pegasus; November 7th, 2008 at 10:20 AM. |
#56
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Re: Custom Unique Squad Contest!
Hmm. Ok I'll try to get a better photo of them. Right now the photo I had are gone becaus emy computer crashed and my camera's kodak cd is missing.
Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon. |
#57
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Re: Custom Unique Squad Contest!
Pegasus, I think you are going to run into a huge problem with these clerics. They die much to fast. They offer some great bonuses that can help their team and hurt their enemies indirectly, but they will be targeted just like realin, and often times a squad of gruts would wipe them all out in one turn.
They would be incredibly tricky to play, and it seems a master would be one of the few who could use them to their full potential. The simple remedy? Making them common. Sadly, this is a unique unit contest. I might have sounded a little harsh here, but It's not really that bad. Exorcism probably won't be used often, but it is a very nice power to have. The auras are great, and really make them worth drafting. They can protect their allies, and with realin beside them you have a formidable defensive pod. Even with their special immunity, I fear they will fall too quick. |
#58
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Re: Custom Unique Squad Contest!
Wow my first classicscape custom in over a year. Here goes nothing...
Feedback: We could all use a little more |
#59
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Re: Custom Unique Squad Contest!
Nice entry hi1! I like the second power a lot. I've played a game were my only arrow grut, from the lowland with no boosts killed DW9k. With power gives them much more staying power. It's a fix to the common whiff!
90 points may be a bit high, as their main purpose is do die. But hey, Finn and Thorgrim are worth 80, and they don't hover or add life. |
#60
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Re: Custom Unique Squad Contest!
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Sure, you will have to make some tough decisions when playing them. Do you keep them together to max their defense or do you spread them out to power up more allies? It will depend on the game. Do you put them in the front line? Probably better to keep them back when you're facing a horde of arrow gruts. But when Cyprien or zombies are eating through your commons it becomes another story entirely. Yes, they're not easy to play, I never meant them to be. Where's the fun in that? </IMG></IMG></IMG> |
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