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#193
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Re: Custom Common Hero Contest!
Here is a card for the Anubian Pack Leader. Zealot, I'm sorry I don't have a model that matches up exactly with your description, but I thought this one came really close.
6 RoTV, 3 SotM, 3 RttFF, 3 FotA, 3 VW, 3 TT, 3 TJ. At least 3 of every common, 1 of every unique. Aeston's Maps Before Heroscape: The History that Lead to our Game |
#194
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Re: Custom Common Hero Contest!
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I've been tweeking with the stats and I think that it would be more effective to alter his attack strength and his first special power. I believe his attack should be the same as a Dumutef's Attack: 4 and his special power should read "or any Dumutef Guard you control." Tablewalker made a good point that moving 2 dumutefs at once seems a little too powerful for only 25 points. So I offset the loss of an attack by making the Pack Leader's attack = to the lost Dumutef. Now whenever you activate an Anubian Pack Leader you have to choose between a 100point melee squad of 4 or a 50 point enhancement team that has a decent double attack. |
#195
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Re: Custom Common Hero Contest!
Zealot, posted your edits on the card.
Yagyuninja, here is your Skald. Enjoy 6 RoTV, 3 SotM, 3 RttFF, 3 FotA, 3 VW, 3 TT, 3 TJ. At least 3 of every common, 1 of every unique. Aeston's Maps Before Heroscape: The History that Lead to our Game |
#196
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Re: Custom Common Hero Contest!
OK, pull my viking, I don't like him. Movement is already handled by Gilbert and Eldgrimm, and the death defy power I used to have on him is too suited to a unique hero.
EDIT: I just saw the card you made me, Aeston, that rocks! My above statement refers to my idea, not your card! Here's my new entry: Same stats as an Izumi, but 5 more points. In exactly the right situation, he can do a good amount of damage, and he might get that chance fairly often with Kato around. His defense bonus can help out friendlies in a team game, or his own folk in a Kato game. I modeled him after the other common heroes we have: he provides bonuses to similar figures, but has a feature or two to make him an occasionally worthwhile attacker himself. Help needed: what the heck should I call the second power? I'm thinking of him inspiring the common folk, Seven Samurai style, but it might be a stretch. Last edited by yagyuninja; May 6th, 2008 at 01:41 AM. Reason: Wanted to make sure Aeston knows I appreciate the card! |
#197
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Re: Custom Common Hero Contest!
Love it. Not sure what to call that second power either.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#198
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Re: Custom Common Hero Contest!
I agree, the Ronin is well done. I really couldnt ask for more.
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#199
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Re: Custom Common Hero Contest!
The viking needs something else for his price, compared to others of the same cost. Maybe another defense die?
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#200
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Re: Custom Common Hero Contest!
I love the Ronin yagyuninja! I think the name you have for the second power works very well.
Those abilities are both very thematic for the unit. Perfect addition to the Samurai army. 6 RoTV, 3 SotM, 3 RttFF, 3 FotA, 3 VW, 3 TT, 3 TJ. At least 3 of every common, 1 of every unique. Aeston's Maps Before Heroscape: The History that Lead to our Game |
#201
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Re: Custom Common Hero Contest!
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#202
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Re: Custom Common Hero Contest!
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#203
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Re: Custom Common Hero Contest!
Xotli
Good call with the nakitas, I had forgotten they had stuff that triggers when you shoot at someone else. As far as the drummer being too powerful, he is 70 points, the cost of an entire squad of 4th mass himself, or the cost of a squad of knights. I would give him that for that many points. |
#204
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Re: Custom Common Hero Contest!
Oh, yeah, he is, isn't he? Well, I think it would be better to back off on the power and lower the points. 70 seems high for a common hero to me. Just my $.02.
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