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  #13  
Old December 19th, 2006, 05:43 PM
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Annerios Annerios is offline
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Re: Skeletor's Customs [12/19/06] NEW Serpent Warlord

Quote:
Originally Posted by Skeletor
Thought these would work well with the new zombies What do ya think?
Does it make the new zombies to powerful?

The enforcers are slower than the Blade Gruts, but otherwise with the same stats and have the ability to help move quite a few zombies.

I'm not sure if I fully understand the horde push. Basically, the enforcers can push all adjacent zombies, but those zombies you pushed are not allowed to be moved during their next turn? That is interesting, but maybe a little hard to keep track of. What if I use the enforcers on turn 1, some other squad on turn 2 and then the zombies on turn 3 or not at all until round 2? It may be hard to keep track of if fielding a large number of units, unless you put markers on them and that can get unwieldly.

You could lessen the number of spaces moved to tone it down and remove that unwieldly restriction. How about:

Before taking a turn with the Zombie Enforcers, you may move any Zombies you control adjacent to a Zombie Enforcer up to 2 spaces. Zombie Enforcers are not affected by Horde Push.

That particular figure would also work well as a common hero. I'm not a big fan of using the exact same sculpt for each figure in a squad (they all had axes in their head?), but that is more of a personal pet peeve.

As a common hero, you could probably jack the movement back to 3 or 4 with no restriction, since 1 figure would be moving less zombies than 3, and you can still field 3 if you want.

I see we were thinking similarly about zombies not being able to shoot straight (or well). Lucky shot is a pretty straightforward implementation of that. You may want to call it Lucky Shot Special Attack to make sure people know it is a special attack (although your space on the card may be tight).

Visually, you may want to try to move the special abilities text a bit to the left to give you more space to work with.

The figure reminds me a little of those Nazi monsters in An American Werewolf in London.

I think with some revision and cleaning up the text for capitalization, commas, etc this one would work well.

Certainly a good attempt if this is one of your first customs. My first cards did not look this good.
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  #14  
Old December 19th, 2006, 11:41 PM
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Quote:
Originally Posted by netherspirit
I would just give him regular double attack and possibly bump him up to 4A. That would make him worth the 100 points, when comparing him to Mittens' 120.
I agree. It seemed like the 16 or higher double attack wasn't worth chancing getting him into the mix with only a 3A/3D and 4 Life for a 100pt guy. I like Nether's idea that he could automatically get the double attack of 4. For while that's cool, he still only has 4 life and 3 def, so he won't be too powerful for his 100 points but he'd be cool for a quick move in and strike. I like the Armoc bonding too, giving them 2 more to their move will be sweet.

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  #15  
Old April 1st, 2007, 05:15 PM
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I got this figure out of a machine in Japan years ago
He takes up 2 spaces
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  #16  
Old April 10th, 2007, 02:32 AM
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Updated see first post(4/9/07)
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  #17  
Old April 12th, 2007, 11:13 PM
mal1980 mal1980 is offline
 
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pooping dragons are awesome, where are those figures from?
[/img]

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  #18  
Old April 13th, 2007, 09:16 PM
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Ther are from D and D minitures game by Wizards of the coast


one is the small copper dragon
http://www.wizards.com/default.asp?x=dnd/mg/wotdq

scroll down


and the other is Medium Silver Dragon

http://www.wizards.com/default.asp?x=dnd/mg/20051103a


other cool minis there too
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  #19  
Old June 14th, 2007, 01:25 PM
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good stuff man, i really like the monolith/lighting strike.(of course i'm more into custom terrain than figures, but i'm warming up to it )

I think I'll call it..... Bob.

Custom Terrain by Cale
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  #20  
Old August 11th, 2007, 04:43 PM
CandyMakingMaster CandyMakingMaster is offline
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Re: Skeletor's Customs [4/9/07] NEW HIVE LORDS and DEATH BRI

Quote:
Originally Posted by Skeletor
I ROFL'd, then I exploded with laughter!!!
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  #21  
Old August 17th, 2007, 05:38 PM
brunakor brunakor is offline
 
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Nice stuff.

I really like the boat. Have you made it or just started? I wanna make a boat for heroscape, but I found a download i heroscapers that you can make paper boats, but it's really confusing. Nice customs again.

http://www.heroscapers.com/community...ic.php?t=16850

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  #22  
Old December 27th, 2007, 08:23 PM
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I was sick for a bit and made a bunch of customs since I had soem down time

Orc Gunners- Hero Clix





Wrangling richard- Hero Clix




Clive Cash


BOG-LUSH



Hatroi- Hanzo
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  #23  
Old December 28th, 2007, 12:45 PM
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I see little X's for almost all the pictures on this post. None seem to be loading'



The only 2 cards I could see where the Orc gunners and the cowboy

I like your cover fire ability, I will definitly be using that one if you don't mine
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  #24  
Old December 28th, 2007, 05:25 PM
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Quote:
Originally Posted by Rocktroll
I see little X's for almost all the pictures on this post. None seem to be loading'



The only 2 cards I could see where the Orc gunners and the cowboy

I like your cover fire ability, I will definitly be using that one if you don't mine
be my guests to use any ability you see

as for the red X's thats a problem with my old host which is why I switch to photbucket you shuold be able to see the most recent 5 additions.

I uploaded them from home and I can see them from work.

The other customs I will ahve to fix when I can access my old host.
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