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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: Skeletor's Customs [12/19/06] NEW Serpent Warlord
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I'm not sure if I fully understand the horde push. Basically, the enforcers can push all adjacent zombies, but those zombies you pushed are not allowed to be moved during their next turn? That is interesting, but maybe a little hard to keep track of. What if I use the enforcers on turn 1, some other squad on turn 2 and then the zombies on turn 3 or not at all until round 2? It may be hard to keep track of if fielding a large number of units, unless you put markers on them and that can get unwieldly. You could lessen the number of spaces moved to tone it down and remove that unwieldly restriction. How about: Before taking a turn with the Zombie Enforcers, you may move any Zombies you control adjacent to a Zombie Enforcer up to 2 spaces. Zombie Enforcers are not affected by Horde Push. That particular figure would also work well as a common hero. I'm not a big fan of using the exact same sculpt for each figure in a squad (they all had axes in their head?), but that is more of a personal pet peeve. As a common hero, you could probably jack the movement back to 3 or 4 with no restriction, since 1 figure would be moving less zombies than 3, and you can still field 3 if you want. I see we were thinking similarly about zombies not being able to shoot straight (or well). Lucky shot is a pretty straightforward implementation of that. You may want to call it Lucky Shot Special Attack to make sure people know it is a special attack (although your space on the card may be tight). Visually, you may want to try to move the special abilities text a bit to the left to give you more space to work with. The figure reminds me a little of those Nazi monsters in An American Werewolf in London. I think with some revision and cleaning up the text for capitalization, commas, etc this one would work well. Certainly a good attempt if this is one of your first customs. My first cards did not look this good. |
#14
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Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#15
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I got this figure out of a machine in Japan years ago
He takes up 2 spaces |
#16
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Updated see first post(4/9/07)
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#17
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pooping dragons are awesome, where are those figures from?
[/img] 2 ms, 2 fota, 2 vw, 2 rttff, 1 tt, wave1-6, 5 flagbearers, eov's, sir hawthorne, nerak.....awaiting wave 7 and sotm |
#18
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Ther are from D and D minitures game by Wizards of the coast
one is the small copper dragon http://www.wizards.com/default.asp?x=dnd/mg/wotdq scroll down and the other is Medium Silver Dragon http://www.wizards.com/default.asp?x=dnd/mg/20051103a other cool minis there too |
#19
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good stuff man, i really like the monolith/lighting strike.(of course i'm more into custom terrain than figures, but i'm warming up to it )
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#20
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Re: Skeletor's Customs [4/9/07] NEW HIVE LORDS and DEATH BRI
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#21
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Nice stuff.
I really like the boat. Have you made it or just started? I wanna make a boat for heroscape, but I found a download i heroscapers that you can make paper boats, but it's really confusing. Nice customs again.
http://www.heroscapers.com/community...ic.php?t=16850 My scenario! Warcraft fans unite!!!! A new way to play Warcraft and Heroscape!!! |
#22
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I was sick for a bit and made a bunch of customs since I had soem down time
Orc Gunners- Hero Clix Wrangling richard- Hero Clix Clive Cash BOG-LUSH Hatroi- Hanzo |
#23
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I see little X's for almost all the pictures on this post. None seem to be loading'
The only 2 cards I could see where the Orc gunners and the cowboy I like your cover fire ability, I will definitly be using that one if you don't mine |
#24
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as for the red X's thats a problem with my old host which is why I switch to photbucket you shuold be able to see the most recent 5 additions. I uploaded them from home and I can see them from work. The other customs I will ahve to fix when I can access my old host. |
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