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Old May 31st, 2010, 01:37 PM
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Official Scenario:Marked for Vengence: Room 4

Marked for Vengence: Room 4

The black dragon Othkurik thrashes in his sleep. He dreams of his own death.

The dragon is startled awake by a reporting minion. “Lord Othkurik, topsiders have invaded the Underdark, killing and looting as they go.”

“It is as I feared,” growls Othkurik in his booming voice. “While I slept, I had a premonition of my death. We must kill the warrior who slew me in my dream. We must keep this prophecy from coming to pass.”







Summary:
  • Requires Battle for the Underdark Masterset
  • Player 1’s Goal:
    Player 1 must have the Marked Hero exit the cavern by moving onto an exit zone space.
  • Master Set Only:
    Player 1 starts with Ana Karithon, Darrak Ambershard, Tandros Kreel, and Erevan Sunshadow. Player 2 starts with 1 Squad of Deepwyrm Drow, Pelloth, and Othkurik.
    Master Set and Expansion Sets: Player 1 drafts or brings a pre-made 400-point Army that must include at least two Unique Heroes and cannot include Othkurik. Player 2 drafts or brings a pre-made 310-point Army that must include Othkurik.
  • Marked Hero: Before placing order markers for the first round, Player 2 randomly chooses one Unique Hero in Player 1’s Army and secretly writes the name of that Hero on a piece of paper. Place that piece of paper off to the side of the battlefield out of sight of Player 1. That Hero is now the Marked Hero.
  • Chased by Othkurik: Player 2 does not place Othkurik at the start of the game. At the end of Round 3, Player 2 places Othkurik on the 2 spaces behind Player 1’s starting zone
  • Treasure Glyph Trap: Roll the 20-sided die. If you roll a 1-5, do not reveal the Treasure Glyph. Instead, the figure that set off the trap ends its turn, and all unrevealed order markers are removed from that figure’s Army Card.
  • 8 rounds

If you are just looking to get into Scape, I have plenty of terrain to get you started!

Last edited by xraine69; June 29th, 2010 at 02:37 AM.
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