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  #37  
Old August 25th, 2010, 04:00 AM
screwDriver screwDriver is offline
 
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Re: The Book of the Wyvern

Quote:
Originally Posted by Frylock View Post
Technically, the flying figure would actually land in the water, rather than hover over it. And in the case of Lava, the figure would have to roll for lava damage if it "lands" (ends its movement) on the lava space. The only flying that ever actually happens is during the movement phase of a turn.
Thanks for clearing that up.

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Originally Posted by Frylock View Post
And to quote Cavalier, Heroscape is a game, not a simulation. For the sake of simplicity, many game mechanics defy logic and reason. I too like to try and rationalize certain aspects of the game, but I understand that the game was not designed to be rationalized.
I think I got that one covered...
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Originally Posted by screwDriver View Post
Ok, I guess if logic and card rule is in dispute... follow the card.
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  #38  
Old October 29th, 2010, 05:20 PM
The Orange Mailman The Orange Mailman is offline
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Re: The Book of the Wyvern

When I first viewed the Wyvern's Talon Grab ability, I thought that it was a real game changer. But after having played a handful of times with one or two of them in an army, it doesn't seem like this figure has overly changed the game. Granted, I haven't gone up against an army that is overly reliant on Raelin, but I did recently have a battle in which one time it was definitely NOT to my advantage to talon grab, and the other time it was.

Here was the match-up.

Spiders x 2
Wyvern x 2
4th Massachusetts x 3
Drake (ROTV)
600 points

against

Mohican River Tribe x 3
Brave Heart
Axegrinders x 2
Darrak Ambershard
Migol Ironwill
Water Elemental x 1
600 points

In one instance, my first Wyvern alighted where he had height advantage against Migol. I thought about Talon Grab, but the result would be the loss of height advantage. So I kept the Wyvern there, using him and 4th Massachusetts to bring Migol down. Keeping Migol away from the high ground where he could gain the height advantage was more important.

In the second instance, after the first Wyvern had been taken down by dwarves, I had the chance to engage Darrak with the second Wyvern. He was over in one corner of the board with a couple of Dwarves and Tribesmen. I realized that his Sneak Attack power could prove detrimental. So after the initial engagement and attack (inflicting one wound or so), I disengaged, used Talon Grab, and carried him over to the other corner where the Wyvern disposed of him there away from his companions.

It wasn't a major earth shattering blow, but one of many throughout the game. In every battle there may not be the huge opportunity, but perhaps a small scale tipping point. Talon Grab can prove useful in certain situations, but not every situation.

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  #39  
Old October 29th, 2010, 05:28 PM
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Re: The Book of the Wyvern

I've found Talon Grab to be very useful. My favorite uses of it so far are:
  1. Pick up a figure and drop it so it's engaged to 3 Spiders. Then, if the Wyvern fails to kill it, you can try and Entangle it while moving and attacking with 3 different Spiders (if you want).
  2. Pick up a blocker or screen figure and move it so the Spiders can get at the important units.
  3. Pick up a figure on height and move it down
  4. Pick up a figure in Raelin's aura and drop it outside of Raelin's aura.
  5. Pick up Raelin and drop her onto a hex where a bunch of Estivara-boosted Spiders can get high ground on the same turn, and wreck her (this works for pretty much any hero, but I love killing Raelin)

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  #40  
Old October 29th, 2010, 07:23 PM
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Re: The Book of the Wyvern

I've had fun with the Wyvern myself, dropping a Krav into engagement with a knight was fun. No Stealth Dodge for you

The Wvern tends to die pretty quickly most of the times I used it.

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  #41  
Old October 29th, 2010, 10:05 PM
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Re: The Book of the Wyvern

I love the wyvern. It isn't particularly powerful but it has a very cool mechanic behind talon grab which still makes it a fave of mine. I wish I had another set of spiders to play with it.
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  #42  
Old October 31st, 2010, 02:41 PM
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Re: The Book of the Wyvern

He's great for grabbing ranged units like (a pesky elf I know) off heighth advantage. Yesterday in a game I was playing against the Wyvern. I was planning to make short work of it with my dwarves, that was until he poisined stinged Shurrak who I was using as my (big dwarf) since he looks somewhat like a giant dwarf. My dwarves did make pretty short work of it, but it did a lot more damage to Shurrak than I thought it would. I tried a combo with the Wyvern and Shurrak. Shurrak I put on a very tall tower and the Wyvern was placed near by. When small or medium heroes came to attack I would pick them up and set them next to shurrak who would knock them off the tower resulting in death. I know that wouldn't happen at a tournament, but it was fun to do at a casual game.
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  #43  
Old December 3rd, 2010, 04:26 AM
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Re: The Book of the Wyvern

Afraid I'll stick out my neck and ask a (doubtless already answered somewhere but very difficult to find) rules question.

Regarding the "empty same-level space" on which grabbed figures are deposited: same level as what? — same level as the spaces on which the Wyvern ends its turn, or same level as the space which the figure occupied before being grabbed?
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  #44  
Old December 3rd, 2010, 04:54 AM
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Re: The Book of the Wyvern

Quote:
Originally Posted by Typhon2222 View Post
Afraid I'll stick out my neck and ask a (doubtless already answered somewhere but very difficult to find) rules question.

Regarding the "empty same-level space" on which grabbed figures are deposited: same level as what? — same level as the spaces on which the Wyvern ends its turn, or same level as the space which the figure occupied before being grabbed?
Same level as the spaces on which the Wyvern ends its turn.
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  #45  
Old March 3rd, 2011, 05:09 PM
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Re: The Book of the Wyvern

the same level rule seems stupid. If you were going to drop something from the sky, it shouldn't matter where you dropped it. I know the rationalization argument is in effect here... It just doesn't make much sense to me and really weakens the wyvern.
I bought a second one (not owning any spiders), and now realizing that (the same level rule) I wish I wouldn't have

*acquired some spiders. I no longer have to regret my $1.70 wyvern.

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Last edited by Jonny Jon; March 16th, 2011 at 03:18 PM.
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  #46  
Old March 3rd, 2011, 05:32 PM
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Re: The Book of the Wyvern

Quote:
Originally Posted by Jonny Jon View Post
the same level rule seems stupid. If you were going to drop something from the sky, it shouldn't matter where you dropped it. I know the rationalization argument is in effect here... It just doesn't make much sense to me and really weakens the wyvern.
I bought a second one (not owning any spiders), and now realizing that (the same level rule) I wish I wouldn't have
Don't play him that way then! You'll probably want to increase his points though. Heck, do whatever you want with him and then post your new card on the site. Maybe everyone will love it and more people will play with your version of the Wyvern than the official one!

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  #47  
Old March 3rd, 2011, 08:09 PM
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Re: The Book of the Wyvern

The thing about the same lvl rule is that it keeps the Wyvern cheep and that is what the spiders needed.

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  #48  
Old March 31st, 2011, 09:17 PM
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Wink Re: The Book of the Wyvern

Quote:
Originally Posted by Tai-Pan View Post
They Wyvern is absolutely destroyed by the wind glyph. Not only can he not fly, but he can't use Talon Grab either. He becomes a big walking target.
I thought any character could drop any glyph at any time. And also doesn't the wind glyph say any character standing on the wind glyph can not fly. I interpreted that as it stays on the board. Does anyone else know if I'm correct on this fact because that is how we have been playing with it.

He is not just a devastating opponent, he is the bait; hence the name Master of the Hunt.
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