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Custom Unique Hero Contest Entries
The main thread is getting cluttered - a good thing. However, I am finding it difficult to keep the entries straight on different pages. Therefore, I am asking everyone to post their entries here and to keep them up to date. I will make comments on them in the original thread.
Here are the rules for this thread: 1) Each entrant makes one and only one post. This post should contain nothing but the entry, and if you wish, a bio. 2) You are responsible for editing that post by July 8 to include the latest version. 3) Do not post anything else here! All other correspondance should be either in the original thread or by PM. All comments by me (speaking for myself or the other judges) will be in the original thread. Note that you will continue to post new versions of the entry in the original thread for quoting purposes and for discussion purposes. However, when all is said and done, your latest entry should be here by the time the contest ends. It will make it easier for me to not lose track of anyone. If you have any questions about the rules of purpose of this thread, please either post them in the original thread or PM me. Thanks! I won't post here again, but I may edit this post if need be. |
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Re: Custom Unique Hero Contest Entries
Fire Wind Special Attack: Range 6. Attack 4 +Special. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by Fire Wind Special Attack. Add 1 to Zinafe's attack for every additional Elf Wizard you control within 3 clear sight spaces of Zinafe, up to a maximum of +3 dice. Roll attack dice once for all affected figures. Each affected figure rolls defense dice separately. Zinafe cannot be affected by his own Fire Wind Special Attack. Sacred Fire Strength All Elf Wizards you control within 4 clear sight spaces of Zinafe may add 1 to their attack. Zinafe's Sacred Fire Strength does not affect Zinafe. Staff of Defensive Fire: If an Elf Wizard adjacent to Zinafe is targeted for an attack by a figure 6 or more spaces away you may add 2 to the targeted figures defense. If you do, after resolving the attack, roll the 20-sided die. If you get a 1-10, add one wound marker to Zinafe. If you get a 11 or higher, nothing happens. Here is the powers,if you can't see them Bio: As all of The Nine rushed to help Gwyn, Zinafe was 3rd in line as he heard the wolves from a distence. Zinafe "Ulginesh I can here the wolves in a distance. Can you see them?" "No ,but I do see Gywn. The wolves haven't found her ye....." Ulginesh told all the elves with mind link. Zinafe seen the wolves jump off the cliff and slashing and biteing Theracus,until he and Gwyn fell out of the sky. They all spearded out in the open battlefield. Until Emirroon summoned them. Zinafe launched a attack in order to brake Gwyn's fall. Theracus had disappered. The battle was on as the wolves attacked Gywn. Everybody was busy with at least 3 wolves. The Dire Stone was lost as Gywn disappered. Then the wolves became stronger. The wolves had became unstoppable. Wolves and elves disappering all around. Jorhdawn fell,Arkmer,Emirroon,and the rest of them fell. Zinafe's fire increased as he whatched Jorhdawn's blood splatter. "I will not let you get away with this!!!!!!!!!!!!" Zinafe yelled rageing his fire all around. The battlefield crumbled with fire, the battlefield was covered in smoke as he and his dad stood alone. The last fire wave bursted. "That was my last attack with everyone gone." Zinafe said as he fell to his knees. Then 10 wolves attacked,but he disappered as the rest did. "Welcome Zinafe." Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon. Last edited by iceman3317; June 26th, 2008 at 03:34 PM. |
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Re: Custom Unique Hero Contest Entries
Bio: Necromancy is a difficult art, but Magus Anendu and his assistant Charis have mastered it. Charis has utilized the direct form of necromancy, using black magic to create zombies out of the warriors he slays; while Anendu practices a more subtle magic. This does not mean he's weaker; he is far more powerful is the ways of black magic than his cohort. He summons lost spirits to protect him and nearby allies from attacks, and can shroud himself in their power to transport him virtually as far as he can see. These powers make him unstoppable by squads filled with weaklings. Utgar has found them quite useful in leading his Zombie hordes... Last edited by Lord Pyre; June 27th, 2008 at 06:29 PM. Reason: Updated card |
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Re: Custom Unique Hero Contest Entries
Bio-A twig snaps, then another, then another. Leaves rustle, but they cannot be heard. All that can be heard is the stepping of armored feet as a regiment of knights march through the forest. Their commander stands tall and proud as he leads them. Then, an arrow flied from the trees. It clangs against the knights armor, and his men snap into action. He yells his challenge as his men charge into the hail of arrows. He and his men aren't hurt, as each arrow just clinks of the blessed armor that was given to them by Jandar himself. As Argyle's knights engage the enemy, he springs into action, engageing as maany enemies as he can. Once he is in the fray, he lashes out, felling the enemies around him, but he hits not a single soldier of his. It appears he can't be injured, and he fights with a wild precision, instilling hoplessness in the enemy. They quickly turn tail and run. The only thing that greets them running, is the feelling of steel clanging against their back. Few make survive a fight with the Knights of Argyle. Last edited by Einar's puppy; July 8th, 2008 at 05:21 PM. |
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Re: Custom Unique Hero Contest Entries
"There was no hope of 'Diah turning back; He wouldn't listen to the gloomy talk among the men. "Yea, even though I walk the valley of shadow," said the Book. His face and eyes would have that freshened look, when he'd been riding out of sight a spell, as though he knew some good he wouldn't tell, just wanting to surprise us pretty soon." The Song of Jed Smith by, John G Neihartd 6 RoTV, 3 SotM, 3 RttFF, 3 FotA, 3 VW, 3 TT, 3 TJ. At least 3 of every common, 1 of every unique. Aeston's Maps Before Heroscape: The History that Lead to our Game Last edited by Aeston; June 27th, 2008 at 02:46 PM. Reason: Found a Quote |
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Re: Custom Unique Hero Contest Entries
Sheriff Jacob Roap was once the respected leader of a small town in the Wild West of Arizona. Everyone agreed that he was a just and wise man with one caveat; he loved a good hanging. Much more so than anyone had a right to. Mostly, people excused him for this small quirk, but a boy whose father had been hanged thought otherwise. He still remembered the sheriff laughing, pointing at his father's twitching body... The boy thought about this constantly, letting the bitterness and anger fester in his heart until one day, he couldn't take it any more. Grabbing a gun, he forced the sheriff, in front of the whole town, to climb on a chair and put a rope around his neck. As the sheriff pleaded and begged for his life, the boy laughed, pointed his gun, and shot the sheriff in the chest. The blow knocked him off the chair, to die slowly from asphixyation. Some say that, years later, after the sheriff's body had been taken down...the tree moved. Last edited by Pumpkin_King; June 29th, 2008 at 02:03 PM. |
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Re: Custom Unique Hero Contest Entries
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Re: Custom Unique Hero Contest Entries
Frankenstein's Creature
Did I request thee, Maker from my clay To mould Me man? Did I solicit thee From darkness to promote me? John Milton, Paradise Lost (X.743-5) Last edited by whitestuff; June 27th, 2008 at 05:02 AM. |
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Custom Unique Hero Contest Entry
Homer Johnston (of Tom Clancy's Rainbow Six fame)
Homer Johnston shot his first deer at age 10. To the kid from Boise, this was more than a rite of passage. He had taken life, his rifle an extension of himself, his bullet wrapped in the fabric of his will, that given by God to exercise dominion over the creature that lay on the forest floor...Background artwork by Nuvem, card design by One day Remains. Figure is a Warhammer 40k Imperial Guard Sniper, painted by redarmy27. Thanks, TW, for hosting the contest! Remember that time I won? |
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Re: Custom Unique Hero Contest Entries
.:: .H3X.™ | aka, PushesPixels :: SotW 31 ::. "An out of print game is not unplayable. It is simply more treasured." |
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Re: Custom Unique Hero Contest Entries
Biography: For her entire life Munesanzun was obsessed with the minds of her foes. She studied them, striving to learn how to get inside their head so that killing them would be easier. But in one battle, she broke down. The woman who strove to learn the minds of others had just lost her own mind. It just collapsed in the thick of battle, but she was saved moments before she was slain. Now in Valhalla, Vydar has given Munesanzun a device that allowed her dreams to come true. He gave her the device that would allow her to live again. Now she wears a necklace that allows her to truly tamper with the minds of her foes. A necklace that can bind the minds of her foes together so that their death may come quicker. But the necklace does more. It binds her own mind to that of her allies. From them she may draw strength. Through them, she can see. And with them, she can be unstoppable. |
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