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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#49
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Re: MrNobody's Customs
I definitely like the Unique Hero restriction both thematically and for mechanical clarity. I don’t think stacking is a big deal because it’s hard to stack too many, he can only use one a turn, and the effects would mostly be redundant anyway.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#50
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Re: MrNobody's Customs
Maybe it’s just a playtest and find out thing? I could throw him up against an army with a bunch of powerful Special Attackers and see what happens.
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#51
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Re: MrNobody's Customs
Yeah, I'm theoryscaping that it wouldn't be bad at all in practice, but I've certainly been known to be wrong before.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#52
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Re: MrNobody's Customs
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#53
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Re: MrNobody's Customs
Which version of Mega Man are you going to use.
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#54
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Re: MrNobody's Customs
This is intended to be the original version, although I think it could be fun to do the other Mega Men as well.
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#55
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Re: MrNobody's Customs
Is this the latest version of Mega Man, the one from Mega Man 11 or a Mega Man that uses the rush adapter.
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#56
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Re: MrNobody's Customs
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#57
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Re: MrNobody's Customs
I like this approach. I think it might do a better job of bringing out the flavor of WHO Mega Man is and not get bogged down in all the specificities of the games. When creating units from pre-existing characters getting a big picture image of the character usually works better. That is kind of how the original HS designers handled the different genres in the game- they gave us the archetype of the genres. This design, I think, is a fitting archetype of Mega Man (although, to be honest, it has been over 25 years since I played any Mega Man, so take all this with a grain of salt )
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#58
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Re: MrNobody's Customs
Quote:
His SA has more attack than his normal attack, but knocking the enemy back out of engagement can mean you risk losing the extra turn with the guards. You could also score a chance to knock someone into lava if he's on his home turf. This mini is pretty new and has enough availability for the SoV. I'm not saying I want to submit him, considering I'm just getting back into classic customs and I haven't even playtested him yet, but I'm certainly interested to hear criticism with that in mind, if anyone is willing to offer it. |
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