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Old August 20th, 2010, 07:27 PM
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dnutt99 dnutt99 is offline
 
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6 NEW CUSTOM FIGS - Help Tweak & Cost

It's been quite a while since I posted any custom info I was actually excited about creating. Now with the induction of D&D figs, I feel rejuvenated in taking a stab at it once again. Below are 6 new support figs I created to help round out some factions,... or spice them up a bit. Please give me some constructive critiscism about the powers and ultimately the costs of these guys. I'd GREATLY appreciate any help.

UPDATED AND CHANGED 8/24 :
Red = Omissions
Blue = Additions / Alterations

Quote:
Originally Posted by CUSTOM #1 : The Anti-Drow Fig.
DARRK TRAVLR the DROW STALKER
Aquilla............... Life - 5
Half-Elf.............. Move - 6
Unique Hero...... Range - 1
Stalker.............. Attack - 4
Solitary............. Defense - 4
Med 5............... Pts. - 150

LURK IN SHADOWS
If Darrk Travlr is on a shadow space, opponent's figures must be adjacent to attack him with a normal attack.

TOXIC WEAPON IMMUNITY
Darrk Travlr can never be wounded by additional wounds inflicted by the POISON WEAPONS or INFECTIOUS BLADE powers on any army card.

DROW STRIKE
If Darrk Travlr destroys an opponent's small or medium Drow figure with a normal attack, you may move Darrk Travlr up to 3 spaces and attack one additional opponent Drow figure if possible. Darrk Travlr must be able to move adjacent to an opponent's Drow figure to use Drow Strike. Drow Strike can only be used once per turn.
Quote:
Originally Posted by CUSTOM #2 : Drow Hero 1
DEVON STINGBLADE
Utgar................... Life - 5
Drow................... Move - 6
Unique Hero......... Range - 6
Drow Assassin...... Attack - 2
Aggressive............ Defense - 3
Med 5................. Pts. - 130

LURKING ASSASSIN
If Devon Stingblade is on a shadow space, add 1 to his attack and opponent's figures must be adjacent to attack him with a normal attack.

TRIPLE ATTACK
When Devon Stingblade attacks, he may attack 2 additional times.

INFECTIOUS BLADE
Each time Devon Stingblade inflicts at least 1 wound on an opponent's Hero figure with a normal attack, roll the d20. If you roll 1-11 nothing happens. If you roll a 12-19, add 1 additional wound to the defending figure. If you roll 20, add 2 additional wounds to the defending figure.
Quote:
Originally Posted by CUSTOM #3 : Drow Hero 2
XEVANA the DISPLACER
Utgar.................... Life - 4
Drow..................... Move - 5
Unique Hero.......... Range - 1
Displacer............... Attack - 2
Focused............... Defense - 3
Med 4................... Pts. - 50

DROW DISPLACEMENT
After moving and before attacking with Xevana the Displacer you may roll the d20.

- If you roll 1-3, you must inflict one wound on any Drow figure you control adjacent to Xevana and your turn ends.
- If you roll 4-12, you may place 1 small or medium Drow figure you control adjacent to Xevana, on any empty space within 4 clear sight spaces of Xevana.
- If you roll 13-17, you may place 2 small or medium Drow figures you control adjacent to Xevana, on any empty space within 4 clear sight spaces of Xevana.
- If you roll 18 or higher, you may place 3 small or medium Drow figures you control adjacent to Xevana, on any empty space within 4 clear sight spaces of Xevana.

If the displaced Drow figures are engaged, they will not take any leaving engagement attacks.

[ORIGINAL POWER - Omitted]
- If you roll 1-3, you must destroy one common Drow figure you control adjacent to Xevana and your turn ends.
Quote:
Originally Posted by CUSTOM #4 : Drider Hero
LEE the SPINDLER QUEEN
Utgar..................... Life - 5 [Changed from 4]
Drider.................... Move - 7
Unique Hero........... Range - 5
Spindler Queen...... Attack - 2
Cunning................. Defense - 3
Med 4................... Pts. - 110

PROTECT THE QUEEN
After revealing an order marker on this card, and before activating any other power, you may roll the d20.

- If you roll 1-10, nothing happens.
- If you roll 11-17, you may attack with up to 3 Fyorlag Spiders you control that are engaged with an opponent's figure and are within 6 clear sight spaces of Lee the Spindler Queen.
- If you roll 18 or higher, you may move and attack with up to 3 Fyorlag Spiders you control that are within 6 clear sight spaces of Lee the Spindler Queen.

[ORIGINAL POWER - Omitted]
- If you roll 1-5, nothing happens.
- If you roll 6-15, you may attack with up to 3 Fyorlag Spiders you control that are engaged with an opponent's figure and are within 6 clear sight spaces of Lee the Spindler Queen.
- If you roll 16 or higher, you may attack with up to 6 Fyorlag Spiders you control that are engaged with an opponent's figure and are within 6 clear sight spaces of Lee the Spindler Queen.

DUNGEON CRAWLER
If Lee the Spindler Queen ends her turn unengaged and on a dungeon space, add 2 to her range and 2 to her attack for this turn.

[ORIGINAL POWER - Omitted]
If Lee the Spindler Queen begins and ends her turn unengaged and on a dungeon space, add 1 to her move, range, and attack for this turn.
Quote:
Originally Posted by CUSTOM #5 : Dwarf Hero
DONOVAN THUNDERTUSK
Aquilla................... Life - 5
Dwarf..................... Move - 6 [Changed from 7]
Unique Hero........... Range - 1
Enforcer................. Attack - 3
Empowering........... Defense - 4
Large 4.................. Pts. - 130

THUNDERHORN BOAR RUSH
Donovan Thundertusk receives 2 additional attack dice when attacking any opponent's figure with a normal attack and who was at least 4 clear sight space away from Donovan Thundertusk at the start of his turn. Thunderhorn Boar Rush cannot be used on small figures.

HOG WILD SPECIAL ATTACK
Range 1 + Special. Attack 3. If Donovan Thundertusk destroys an opponent's figure with Hog Wild Special Attack, you may move Donovan Thundertusk up to 3 spaces and attack again using Hog Wild Special Attack. Donovan Thundertusk may continue using Hog Wild Special Attack until he does not destroy an opponent's figure. Donovan Thundertusk must be able to move adjacent to an opponent's figure to use Hog Wild Special Attack.

[ORIGINAL POWER - Omitted]
CHARGING ASSAULT
Devon Thundertusk may add 3 to his Move number as long as he is unengaged prior to moving. Devon Thundertusk must be able to move adjacent to an opponent's figure in order to use Charging Assault.
Quote:
Originally Posted by CUSTOM 6 : Viperian Uncommon Hero
VIPERIAN SPITTING SLUG
Ullar........................ Life - 5 [Changed from 4]
Viperian................... Move - 5 [Changed from 6]
UnCommon Hero....... Range - 4
Slug......................... Attack - 3
Instinctive................ Defense - 4
Med 4..................... Pts. - 130

DUAL ATTACK
This Viperian Spitting Slug may attack once before moving and once after moving.

CRUSHING BITE
This Viperian Spitting Slug receives 1 additional attack die when attacking an opponent's adjacent small figure.

FRENZY
After you take a turn with this Viperian Spitting Slug, roll the d20. If you roll a 16 or higher, you may take another turn with any Viperian Spitting Slug you control

9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete -
(All for just $4,000 BUCKS)

Last edited by dnutt99; September 3rd, 2010 at 03:11 PM. Reason: More Omissions & Additions
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