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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#13
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Re: NM24 - Process
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I was hoping one of the more creative types could come up with some kind of logo for both the card and the A-Z listing. I am just getting a red X for the Juggernaut card. Is anyone else having problems seeing it? EDIT: It appears that Photobucket was hacked. Not sure if that is where this particular card was hosted. UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) Last edited by UranusPChicago; June 19th, 2008 at 08:48 AM. Reason: Photobucket issue |
#14
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Re: NM24 - Process
For me to "thumbs up", the points have to seem balanced. I can't approve Hi's Juggernaut at this time because I feel like I need to test him out some to see if the points are legit.
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#15
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Re: NM24 - Process
The Juggernaut pic loads fine for me. It is on photobucket, but I can see it. Here's the URL in case that helps: http://i218.photobucket.com/albums/c...Juggernaut.jpg
My comments on Juggernaut: Unstoppable Force I think it would work better if he had to move at least 3 spaces instead of 2 to use this, because it would better simulate him running head-on into someone. But I won't keep my approval over this. Mystic Helmet I think the ability is fine, but that it should be worded differently. How about: "Control of Juggernaut can never change players, regardless of any special ability or glyph. Order Markers may never be removed from Juggernaut's card, regardless of any special ability or glyph." Indestructible I would change "...would destroy..." to "...could destroy...". His stats seem about right for the character, though the combination of 7 Life, 7 Defense, and Indestructible may be a bit much for his current cost. As he is, I would guess he should be in the 380-390 range, off the top of my head. Customs: Superhero Sci-Fi Classic Terrain Tactical Meeples (My Game Blog) Customizing Tools Star Wars Campaign Last edited by GreyOwl; June 19th, 2008 at 10:09 AM. |
#16
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Re: NM24 - Process
Here's the Juggernaut on this page. I can see it just fine. Feedback: We could all use a little more |
#17
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Re: NM24 - Process
I guess I won't be much help here at work. I still see a red X and even GreyOwl's link doesn't work for me. Sorry guys. I will be able to critique later this evening.
EDIT: Scratch that, suddenly GreyOwl's link is working for me. Critique to follow... UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) Last edited by UranusPChicago; June 19th, 2008 at 10:32 AM. |
#18
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Re: NM24 - Process
Juggernaut
Unstoppable Force - The verbage might also need to include what happens when walking on/over terrain specific tiles (water, snow, etc.). I also agree with GreyOwl that it should require 3 or more spaces. My logic is that it would be impossible to not walk in a straight line over 2 hexes. Brute Force 2 - This might be a little too "rules lawyerish", but some might read the power to only be concerned with non-friendly adjacencies. Mystic Helmet - I like GreyOwl's verbage better. Indestructible - "Juggernaut never rolls for molten lava damage" seems tacked on. It should at the very least be another ability. What if another terrain type is introduced to Heroscape (quicksand, negative zone, whatever) that determines its damage via an attack die roll? I am with Jonathan in that I will need a quick game or two this evening to better gauge his point value. UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |
#19
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Re: NM24 - Process
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Yeah,I changed it to three. Quote:
Changed. Quote:
Yeah, it does get tricky to figure out points when you start dealing with such powerful figures. I just hope that he is appropriate when compared with the HUlk and Silver Surfer. Feedback: We could all use a little more |
#20
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Re: NM24 - Process
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#21
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Re: NM24 - Process
UPDATED!!! F5 if you can't see the changes.
Is the only thing left the points? Feedback: We could all use a little more |
#22
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Re: NM24 - Process
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After rethinking the Unstoppable Force power last night, I came up with a follow up question? Does Juggernaut need to follow all terrain movement rules? Quote:
Can he continue moving across water? Does he ignore heavy snow? I think we have hit the time limit with this one, but I still am enjoying the critique. I guess it is up to you, hi1hi1hi1hi1, if you want to move on to another nomination or wrap this one up. UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |
#23
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Re: NM24 - Process
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Is the only thing left the points? Feedback: We could all use a little more |
#24
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Re: NM24 - Process
If he cost in the 370-390 range, I'm happy with everything else.
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NM24 - Discussion thread | UranusPChicago | Comic Hero Custom Creations | 24 | June 18th, 2008 06:32 PM |