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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#13
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FYI
Per the FAQ, Dan's Sharpshooter ability may not target the door.
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#14
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Re: Fortress Door vs.
Okay, so that rules him out then. Sojoah also is less appealing.
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#15
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Re: Fortress Door vs.
The problem with melee squad (range 1) units is that the the door only has two adjacent hexes (assuming you don't also have figures on the inside of the door - which if you did, you could just open the door), so the use of melee squads results in only two attacks on the door.
A boosted hero with multi attacks is probably the best approach. So, is a fully boosted Krug (2 base +7 wounds + 1 koshomet + 1 taelord + 2 attack glyph bonuses) gets 13 attack dice x 2 attacks. A hydra base of 4 with +1 taelord and +2 attack glyphs would be 7 attack dice x 4 attacks. Would have to do math to see which is better odds. I'm assuming you only have one of each glyph on the board. I guess it would also be possible to have a height advantage although that would be an odd map build. |
#16
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Re: Fortress Door vs.
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B. Romans Archers, by far I think. C. Definitely Krug with Arrow Gruts, wound Krug with Arrows Gruts then bash the door. Well wounding Krug with arrow gruts can take some time lol, but I still think it's thet fastest way. EDIT: Didn't resist and went to check the stats: Krug with 7 wounds: 2x 9v4+1auto shield = 4,51 wounds a turn --> 2.22turns Jotun: 8v4 + 1 auto shield =1.806 wounds a turn --> 5.54 turns Kaemon/Q10= 2x 4v4 = 1.864 wounds a turn --> 5.36 turns, so better than Jotun :O Q9 = 3x 3v4 = 1,74 wounds a turn --> 5.75 turns, sightly slower than Kaemon and Jotun B. I'm pretty sure romans archers wins that easily. 6v4 = 1.77 wounds a turn --> 5.65 turns C. So arrows gruts only deal, 0.444 wounds a turn to Krug, so my strategy is way too slow to wound up Krug fast enough. Unfortunately only one Grok can attack the door with 5 per turn so that is very slow aswell. It's weird but Kaemon alone still outspeed every bonding possibility I think. All are pretty close it will come down to dice luck . x) Quote:
If you allow some kind of insane stuff and build like that I'm pretty sure Blastatrons can get a huge numbers of dices. Considering the door is height 10 with some janky ladder build you can get 4x2=8 adjacent Vydar robots, so that's already 9x4 then you add extrem height, taelord, 2 attacks glyphs and boom that's a 4 times 14 attack dices. Arrows Gruts also, theorycally 1 arrow grut can be adjacent to a max of 12 swogs but I remove 1 swog so the Archer can see the Door, so that's 12 attack dice already then I add extrem height, Taelord, 2 attack glyphs and boom 3 attacks of 17. So full boosted arrow gruts and full boosted Krug is by far the best. Last edited by Foudzing; March 24th, 2023 at 10:54 AM. |
#17
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Re: Fortress Door vs.
Well I'll be dashed; Kaemon kicks doors down better than Jotun.
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#18
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Re: Fortress Door vs.
Interesting look into all the math there. KA/Q10 have the best chances to win a race based on the average. The hope of that one roll of all skulls by Jotun vs. a defense wiff for 7W in 1 attack continues to make him interesting. If a defense whiff happens for KA/Q10, the most they can score is 4W in the one attack. But then they get a second attack vs. a new defense roll. The possibility of multiple defense whiffs is then what makes Hydra interesting to me. Just keep hammering hoping for multiple W's inflicted per OM.
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#19
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Re: Fortress Door vs.
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But ye all that is statistics , pretty much all options mentionned can win the race with some luck. |
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