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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#49
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Venom, but like, the OG Army Test Map: Custom Units: Venom (II) (240), Baron Heinrich Zemo, Shocker, Prowler (700) VS TMNT (700)
Spoiler Alert!
___________________________________________________________ Army Test Map: Custom Units: Venom (II) (240), Baron Heinrich Zemo, Shocker, Prowler (700) VS Cyclops II, Iceman, Mystique I, Blink (700)
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Not the most helpful games (the first one was atrocious luck), but Venom felt good in them. Symbiote Clamber means he ideally wants to swap from target to target, and unstoppable resilience means he’s shrugging off weak blows which is fun. Never got a chance to use Lethal Protector as he was the biggest target. I probably should have put Zemo more in the action more to get a chance to use his Adhesive X Trap more and allow Venom to protect him. |
#50
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
Thanks for the games, Archie! Looking alright so far.
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#51
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
Results in from Jekyll:
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#52
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
Awesome to see a new tester! Venom is looking a little strong in that first test, he really dished out a lot of damage. Second test is a little difficult to quantify, as both teams are not really maximizing their units. Punisher is only worth the increased cost at 210 if you are maximizing his Assault Rifle in some way, but he isn't using any stat boosters, carry to HG units, or screens. However, CA isn't really getting his point back by only boosting 2 allies on the other team, one of which has a single melee attack. So I guess it's a bit of a wash there. Actually, doing the math it looks like Punisher was played at 180, if Venom was tested at 240, so I guess that set up now slightly favored team Venom before any dice are rolled.
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#53
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
I'll say Venom came in really strong in my first game when paired with Red Skull as well. I'm building the map for the second game in just a minute.
Good playtest! |
#54
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
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Here was Jekyll's response on Lethal Protector: Quote:
Groovy. Looking forward to the results! |
#55
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
Maybe try.pairing him with someone people might rather attack like Invisible Woman?
Civilians could interesting with him. They can tie up figures while Venom Clambers foe to foe. |
#56
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
Maybe you shouldn't be.
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My thinking (if we're looking to make changes) would be to lower his base move by 1 and maybe REMIX! Unstoppable Resilience into something like Symbiote Resilience that doesn't allow him to avoid those Glyph wounds. |
#57
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
No such thing.
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If the Cube was still the pre-re-eval Cube and Venom could bounce wounds off himself more easily I'd be more worried, but... like, sure he can always go get the Cube back, but he's a melee attacker, he's effectively giving up an attack to do it a lot of the time. |
#58
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#59
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
He used the Cube 4 times in game 1 and 2 times in game 2. I kept a log of how many wounds he would’ve taken from the Cube that were blocked by UR. Never used the OM movement option, but he made good use of the wound and figure movement options. It also looks like he did some damage to Spidey (3 wounds maybe?) in game 1 that I didn’t tally. Sorry, that’s my bad. So it’s looking like in g1 he dealt 9 wounds total (6 attack, 1 LP, 2 Cube) to an enemy team that had 14 life.
The problem I’m seeing is that he significantly alters the standard Skull gameplay loop, which usually feels balanced around the idea that once Skull takes a wound, the Cube will probably be bouncing back and forth between teams for the rest of the game. With Venom, you almost want Skull to get wounded because Venom/Cube feels like a better combination than Skull/Cube. Like if I were to try a game 3, I might just have Skull pass the Cube to Venom and not even try using it himself. However, I will say that some other armies would probably have a much easier time getting the Cube after Venom drops it than the Cage Crew does. I think that’s something that could balance the equation a bit that didn’t show up that much in my games. Like Flash being able to use Super Speed after attacking Venom would probably counter the strategy pretty hard. Between Clamber and the Cube movement option, he often wasn’t giving up an attack to get the Cube back, and even if he was, he still gets to use the wound option or OM option on the Cube free of charge. It didn’t really feel like a hinderance. |
#60
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Re: The Book of Venom (Eddie Brock) (II) (Public Test)
Okay, gotcha. I get where you're coming from a bit better now.
I'll sleep on it. |
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