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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#205
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Re: Gen Con 2010 Main Event Armies
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#206
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Re: Gen Con 2010 Main Event Armies
I used to feel the same way you do, Gulp, about the AE. However, I still played them for GenCon Champ event in 2007. It was pretty nerve racking, but I did pretty well that year.(2nd place) Mattser played the AE last year and he won.
In a Marcus lead army, you can drop the AE behind your main line. With Marcus boosting their move to 5, they are much more playable as a typical advancing squad. You don't have to drop them in a compromising position. Marcus gives some flexibility in how they can be played. They are a gamble for sure, but so long as the rest of the army isn't a pile of crap, it can work. I believe that is the key: You have to play them with an army that can stand alone. Last edited by Rÿchean; May 28th, 2010 at 03:08 PM. |
#207
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Re: Gen Con 2010 Main Event Armies
Deathreavers help a lot, too, since they both prolong the game and take the fire away from the AE.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#208
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Re: Gen Con 2010 Main Event Armies
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Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library "Heroscapers.com is not a charity site for the illiterate." -Gbob
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#209
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Re: Gen Con 2010 Main Event Armies
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#210
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Re: Gen Con 2010 Main Event Armies
The AE are fun but I definitely do not have the play experience to use them competitively. I'm not sure I've even used them since my RotV only days, to be honest.
Non-AE related... I'm still waffling between a couple armies in my head for my 510 tourney tomorrow. 210 PK x3 120 Hydra 80 Raelin 100 Krav 510 - 15 hexes I've play tested the PKs so much lately that I feel very comfortable with them. In this army I think they function to complement the powerhouses of their domains (hydra/melee, Krav/range) in a couple different ways. They can screen fairly effectively, and unlike rats they can do some damage if they need to. Braxas sucks though, and a fight against minions will be a hard fought battle. 210 Charos 120 Greenscales x2 100 Krav 80 Raelin 510 - 12 hexes I've tested this a bit and I love the Greenroller. Maybe too light on lizards though, so I've also played: 210 Charos 180 Greenscales x3 120 Kaemon 510 - 12 hexes But this lacks the Raelin/Krav that I cling to as a defense against the omnicron/taelord combo that I am almost guaranteed to see here in the northwest. Last is this, which rolls so many dice every turn it is hard to resist. Again, hard against snipers and maybe other ranged commons? Not sure... 185 Nilfheim 120 Greenies x2 120 Hydra 80 Raelin 505 - 11 hexes Actually, 2x Rats are probably better here than Raelin. Yeah, much better. Last edited by yagyuninja; May 28th, 2010 at 05:33 PM. Reason: not enough lizards |
#211
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Re: Gen Con 2010 Main Event Armies
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Just a little story I've found that trying to bomb a starting zone with Zelrig is very risky. It could pay off but it could kill the dragon without much benefit. 2 years ago I played Hendal and his 7StingersRaelin team on Fire Isle: Perfect map for me, I could reach the 2nd or 3rd hex in his starting zone in one move. I won initiative. Yes! "Go in there Zelrig." I even found stingers without raelin's help in his starting zone. I rolled a BLANK! Next turn: 1 skull, 2 or 3 kills. THEN DEATH. This happened again in that tourney. This doesn't always happen but: In saying this Zelrig is still a solid figure to add to a team. But sacrificing him early isn't always smart. It might pay off, but even if i would have killed 7 stingers, thats less than 185 points worth of stingers. I did get a risk reward against Damja at a michigan tourney when he had a omnicron sniper army. But I pulled Zelrig back when his team was more spread out. Zelrig would be great for the main tournament if played right. I guess you could say that for a lot of figures though. I had more to say about Zelrig but forgot. Airborne Elite I agree with what has been said. yagyuninja I like your first army and the Charos army with 3 greenscales. Bonding with charos may be the new steamroller and with a good backup, hey why not? Krav, Raelin, and any screen is good. In conclusion, I am really impressed with the quality of discussion in this thread. Last edited by Brownsfan82; May 28th, 2010 at 06:05 PM. |
#212
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Re: Gen Con 2010 Main Event Armies
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I know I breathed a big sigh of relief when I sat down with a 3-1 record and faced a Gladiator army (I had Braxas). Quote:
I sometimes have the opposite problem; I'll win initiative after the drop and find that only 3 of my 4 guys can get in range to attack I never lay awake at night wondering how to design an army that will help me win 40% of my games. -- Jexik Do NOT click this link. |
#213
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Re: Gen Con 2010 Main Event Armies
I wanted to give thanks to the people here recommending being less Raelin dependent. I switched her out for two squads of repulsors with my minion army and it worked great. Even when my opponent didn't have rats, they worked pretty well grabbing glyphs and the damage they managed to do was gravy. Anything that draws fire away from the minions is a good thing.
I still haven't figured out how to take out stupid Captain America reliably with this army, but I guess that's not a worry for those of you able to get to Gencon! His special attack is sooo brutal. My friend was playing 2x 10th, Marcus, Cap and Theracus. It is pretty hard to keep Cap off the high ground when he brings a flying horse. |
#214
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Re: Gen Con 2010 Main Event Armies
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I was specifically referring to maps in the championship. You're right. I forgot Invasion. Though as you said, you can't 1-OM bomb it, and this gets even worse if you lose initiative. Jotun's Gap also works, but from what I understand it is not going to be used in the championship. Another thing I just noticed too. On Rift Valley, if you have Zelrig, you better hope you can avoid placing the remaining figures on the lava field because if you do, then you will have to choose between getting a couple good Zelrig shots (and getting him out of danger from the approaching units) or leaving your common squads sitting on the lava field for end of round burning. EDIT: Hiding my noob. Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library "Heroscapers.com is not a charity site for the illiterate." -Gbob
Last edited by Gulp; May 28th, 2010 at 10:58 PM. |
#215
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Re: Gen Con 2010 Main Event Armies
Every map is used in the championship.
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#216
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Re: Gen Con 2010 Main Event Armies
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Stay tuned for the tomorrow's episode of Gulp Makes a Fool of Himself called "Special Attacks Get A Height Bonus". Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library "Heroscapers.com is not a charity site for the illiterate." -Gbob
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